How should being wealthy be represented in the game? It is easy to make a hyperelite character, less easy to make them suitably rich. Obviously one can spend CPs to get a lot of credits, but that is not really the same thing - wealthy people should have stocks and flows. Here is an initial sketch for a trait:
What do you think? Should we tweak the income upwards or downwards? I am sure munchkins see a lot of abuse potential in this, but they can always be defeated by a bunch of tax auditors and accountants. It is also interesting to consider the nature of the elite of the new economy: just because it is a post-scarcity economy doesn't mean everybody is equal. Rep doesn't exactly cover this either: the functionary in the Titanian Commonwealth who knows everybody and how everything works may not be famous, but she always gets what she wants. And attention is a form of wealth: if people are allowed to direct their attention as they like, they will (under a wide set of assumptions) lock onto a few people, creating a power-law like distribution - there will be celebrities who have astronomical rep/influence. While extropians might actually encourage this, I think many autonomists find such reputational inequalities deeply troubling - but very, very hard to avoid. Wealthy (Positive trait, 20 CP) The character owns valuable assets: investments, Earth antiques, voting shares in hypercorps, land or habitat space, family reputation, patents or other forms of wealth. These stocks produce a steady flow of income. In principle they can also be sold off or mortgaged to get cash or services, but this is often both impractical and will be at a loss. The character has a yearly income of 100,000 credits, and a few million credits in assets. In the new economy the income equates to an extra number of big favours that can be called in without a need for refresh rate. The wealth tends to act as a social +10 bonus when interacting with people who know of it (but some are of course envious or see the character as an exploiter no matter what she does; here the trait acts negatively). One downside of being Wealthy is that the character is tied to the fortune: the authorities (and celeb trackers) keep an eye on her, and should she do something illegal they can at the very least seize the wealth. (The trait "Secret Wealth" would be 30 CP, corresponding to a hidden fortune untraceably accessible via the lunar banks) Another problem is that the fortune requires some work to maintain. Normally this is handled by employees and the character's muse, but from time to time there are decisions to be made. If the character is not properly around to do this the wealth might start eroding.
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root@Wealth
Are we talking about wealth, or income?@-rep +1
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]root@Wealth
That is a really elegant way of modeling it. I think that will become my new way of handling vasty sums of money. Would the same work for being one of the highest ranking rep-owners for a powerful faction? The whole faction would sort of be the Patron, but their attention span is much shorter than compound interest.@-rep +1
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