I'm trying to fully understand how networks function within the context of the mesh. Also, is communication within planets instantaneous? I'm thinking QE communication is only needed if a message needs to travel the void of space.
For starters:
Are PANs pretty much like Personal Computers? Reading the Core Book, I can't help but notice the similarities they have with notebook journals or some kind of virtual room for yourself. If so, why the need for accounts within a certain locality?
As for VPNs, I'm thinking these are specialized networks meant for a select few members brought together for some kind of purpose. Now these, I know, do require accounts for security purposes.
As for Social Networks, do these things function more like Facebook, or are more like an online forum?
Now, as for accounts, are these accounts a locality thing rather than a Mesh thing? I'm thinking certain stations or habitats place regulations on interfacing with a piece of the mesh they host since everything is connected through it. I can see the need for accounts, but I don't really know how they work logistically speaking. Are accounts given when someone enters a new habitat, or are accounts made when it is required of a person wishing to access a certain network?
I'm thinking of starting a forum campaign you see and I'm thinking of using the Mesh as a location distinct from realspace. It becomes a medium for interaction between players, much like letter sending threads in medieval oriented roleplays, but is just much more sophisticated and complex in its capabilities. I'm thinking of splitting it into three kinds of networks, PANs which serve as personal workspaces for character, where they can hide their journals and whatnot; VPNs which work as secure workspaces meant for limited members ship and select player interaction; and social networks, a more public network for player interaction.
I'd then define VPNs and SNs with the following information fields;
Name:
Location:
Sponsor:
Network Type: c-rep, @-rep, etc.
and;
Security:
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Networks
Fri, 2011-02-25 11:52
#1
Networks
root@Networks
[hr] Quibits don't break the speed of light limitation for communication of information. The entangled quibits are moved apart without disobeying relativity, and due to some interesting tricks of information theory, no information is moved over the intervening distance when one of them is observed.@-rep +1
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]root@Networks
[hr] Suppose you have a string that you have set up a predictable oscillation on. You can take a look at two points and see that they have equal magnitude and opposite sign. If you stretch this string out as you move from point A to point B at less than the speed of light, you can carry the information with you that these two points are still in phase and have equal magnitude and opposite sign. Later, you look at the point you've been carrying the information for. Presto, you now know what the sign and magnitude of the other dot is on the other side of the oscillation, no matter the distance between the two points. You have transmitted no information over the wire, you just carried it in such a way that it would still be consistent when you look at it in the future. There is no spooky action at a distance to worry about.@-rep +1
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