After various shenanigans, the PCs in my Eclipse Phase campaign have ended up on Earth. Following instructions by Firewall, they have gone to Hobart, Tasmania to try and repair a former Egocasting facility for future operations. In the area, they have encountered a small group of human survivors, but those people are scared of them and largely try to stay away (though the PCs are attempting to help them anyway by using their fabbers to create useful stuff). They have also found the egocasting facility, taken out a minor exurgent infestation inhabiting it, and done a quick survey of the facilities which has led them to believe that they can repair the facility with their resources.
So... what happens next? I need ideas, especially spectacularly ones, as I will move to another city soon and want to end the campaign in a noteworthy way - and since I've spent most of the week with paperwork and apartment hunting, I haven't had much opportunity to think of something useful for tomorrow's game.
Any challenges to the party should preferably not be purely combat-oriented, as it is hard to balance these against the party - one member is a combat-focused twinked-out synthmorph played by the resident guy with munchkin tendencies, and another is a swarmoid AI with in-built pacifism.
Any suggestions?
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