First off, I want to say thanks to all the people that have worked on Eclipse Phase. I've been out of role-playing games for about ten years until I stumbled upon EP in Borders one day and was hooked. I have a game up and running with people who have no prior experience with RPGs, and we are having a blast. So, big thanks.
My only humble request has to do with the Jovians. I gather that an Outer System book is at least in the works, and I would ask that Powers that Be take a little time to think through their goals and motivations to insure they are not stupid. As much as I loved the Core Book, I thought the chapter on the Jovians was the weakest part by far---they seemed to exist only to be as obnoxious as possible. As presented, they were by far the least interesting group.
I guess part of it is that I lean toward the "bioconservative" side of the ledger. I hadn't had much exposure to transhumanist ideas before stumbling upon EP, and I must say I find much of it frightening. There is a thread on this forum about having children in EP that struck me as particularly dystopian. So I think the bioconservative argument is worth making in the EP world, and I hope the Jovian material reflects them making their case.
It's fine to make them fascists. It's fine to have them love George W. Bush. It's fine to make them a@@holes. But give them a reason for being a@@holes that is tied into their ideas. I thought the stuff on the Planetary Consortium in Sunward did a great job of making them good antagonists while avoiding the "Corporations are EEEEVIL" message that became tiresome at times in games like Shadowrun.
I get the sense that the writers are fans of transhumanist ideas, which is great and can be seen in the quality of the ideas in EP. But I think that might create a little bit of a blindspot with regard to the Jovians.
Ultimately, it's an RPG, so players can portray them however they want---I've put together some stuff that makes the Jovians a cross between the Amish and a survivalist colony. But it would be a shame if the Jovians came across as dumb, since everything else in EP has been so awesome.
Anyway, thanks again to everyone responsible for EP.
Welcome! These forums will be deactivated by the end of this year. The conversation continues in a new morph over on Discord! Please join us there for a more active conversation and the occasional opportunity to ask developers questions directly! Go to the PS+ Discord Server.
Making the Jovians non-stupid
Thu, 2010-12-09 22:14
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Making the Jovians non-stupid
root@Making the Jovians non-stupid
[hr] Sweet. You now have a topic to write for the second issue of the fanzine. Welcome to the team!@-rep +1
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root@Making the Jovians non-stupid
[hr] The only time I've gotten to play Eclipse Phase was at Gencon where I played the Jovian Spy for several one-shots. He is a fascinating character, and surprisingly effective in almost any situation. One of the parts I liked the best was his lack of a cortical stack, and what that implied about his decision making under duress. I had to be far more careful with him than the rest of the players were with their characters, as my morph and my ego were the same. He also has a heart problem, which I saw as a nod towards the main character in GATTACA (if you haven't seen it, you should fix that), and that gave me the idea of how to make the Jovians non-stupid. Will. Sheer, unquenchable, unyielding will in the face of anything. Ennui will eventually kill the transhumans unless they find ways to keep their empty immortality from forcing them to stare into the bleak meaninglessness of existence, but the Jovians don't have this problem. They are vital, their lives are brief, and they know the lack of their own worth in the face of transhuman superiority. This knowledge doesn't stop them, it in fact drives them to beat ever last ounce of effort out of themselves and everyone around them. They will push themselves and each other to extremes that the transhumans simply cannot muster because nothing matters that much to a transhuman. When a Jovian decides to die for a cause, that dedication is all encompassing. The Jovians are also the only military in Sol system, as has been mentioned, and they build warships that have no possible use. These gargantuan antimatter powered battleships don't have any opposition to take on directly, and so their full power will never be projected. What they do is force every other power group into an asymmetric conflict with the Jovians if they ever decide to pursue conflict. This might seem like a waste of effort and resources, but it isn't. This makes the Jovians the hegemony is Sol system, even though they are technically the weakest of the inner system groups. Hegemony is a strong position to be in, and is incredibly hard to dislodge a group from, particularly if the hegemony's population are forced into the position of needing a fanatical patriotic zeal merely to survive from day to day. The Jovian's aren't stupid. The transhumans merely make the mistake of underestimating them, because they don't understand the horrific motivation instilled by living the zero-sum game of mortality against opponents with no such restrictions. Add to that the bunker mentality that comes with being the only remaining humans, and the political option of projecting planet-cracking force holds no repugnance for the leadership. After all, their enemies aren't human, and applying that perception to another group has been the driving force to push soldiers past the existential crisis that keeps humans from killing since the dawn of time. Pro tip: unless facing a trained soldier, never turn your face away from an aggressor. The psychological barrier to killing evaporates when a face can no longer be seen. Historically, most killing in combat happens once one side has turned their backs during a rout.@-rep +1
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]root@Making the Jovians non-stupid
[hr] "Your mind is software...Program it." "Your body is a shell...Change it." "Death is a disease...Cure it." Or "Humanity is disappearing...Protect it." "Programs are stealing the future...Fight it." "Death is what makes you human...Embrace it."@-rep +1
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root@Making the Jovians non-stupid
[hr] Alright, if we are going to make the Jovians capable of keeping up with the transhumans, we need to find them a set of advantages that comes close enough to balancing out the weaknesses they embrace. The first I can think of is the advantage of having a new population to train every generation. This allows the power structure to predict to a certain degree the types of problems they might face in their population. Rebels pop up with whatever frequency, but they are facing a power structure that knows the tricks that a clever rebel leader may think up. The rebels will end up facing a severe case of "better than you have tried and failed." Anyone seeking to control posthuman populations has to be constantly evolving against opponents who are doing the same, while always fearing some random member of their society suddenly lashing out from a direction the powers have never seen. So, how does this advantage get trumped by posthumans?@-rep +1
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]root@Making the Jovians non-stupid
[hr] I'll have to come up with some of the military technology that the Jovians would make use of. I'll start with an update to the Starship Troopers suit, and hope that I don't shame myself too much in comparison to Heinlein.@-rep +1
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root@Making the Jovians non-stupid
[hr] Transhumanity has no survival pressure, whereas the Jovians are constantly at threat. The Jovians will make weaponry and take over any locations they feel the need for, and they will get away with it because it's easier to let them do it than kill them. The rest of the system will never move to exterminate all of the Jovians because I promise that any group with the origins that the Jovians have will possess several copies of TITANs on cold storage as a mutually assured destruction deterrent. More than that, the populace would be fully behind them using the TITANs as weapons if their society was threatened by all of those devil programs in the sky. They may not realize that the "TITANs" they have aren't infected by the Exsurgent virus, and therefore aren't going to go nuts, but the rest of the system doesn't know that either.@-rep +1
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]root@Making the Jovians non-stupid
[hr] As TBRMInsanity says, transhumans are quitters. Jovian soldiers fight to the bone because they don't have the option of rebooting from a save point. They will do everything they can to use force multipiers and ways to leverage a network enhanced mind, and this includes the fact that they do not consider forks to be human. They don't need to jam drones (but they will) when they can send in drones with full alphas inside who don't consider themselves to be human, and are thus fully expendable in their own minds. The Jovians will always play for higher stakes, because they have no other choice. If Gorgon Security invades a Jovian mining facility, expect the janitor to rise to the challenge and become a hero using nothing but chlorine, bleach, and a cheap pocket knife. If the PC points a gun at something the Jovians own, expect them to point a battleship back. If someone points a battleship at something the Jovians own, expect them to find a way to blacken the sun in retaliation. The Jovians always win because they are willing to die a final death, and the transhumans aren't. Since the Jovians are always willing to risk more, they will always be the ones choosing which game is being played, and the ability to choose the game gives them an insurmountable advantage against transhumans.@-rep +1
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