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Interior Design - revisited

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jasonbrisbane jasonbrisbane's picture
Interior Design - revisited
Hello All, I commented to a similar post but thought Id start a new post. Originally, I was wanting what rooms would be in a hab/complex/station... It would depend on what the hab was designed and being used for but I am going to create comments for each type. Most of these would be secure, at lest to gain entry. Dependig on what the people would be doing in these complexes, there may be various levels of access that people may not have access to... These specialist rooms may be the types of others as below, but have different items/samples/radiation/exsurgent biological samples, that some people would not have access to.. Medical Hab: - med suites for morphs (Im thinking chairs as in The Matrix that the crew use to lie in when in The Matrix), - medical supplies, - nanobots in stasis/electrical fields, - rooms for power backup for the said stasis fields, - quarters for medical staff, - waste disposal areas (aka bathrooms for staff and recyclers and storage rooms for medical things), - labs for research purposes, (Each medical scientist/lab monkey needs a station to work at, even if it IS a monkey pipetting new chemicals onto medical samples) - labs for testing of medical samples, - stasis rooms for biological samples (even if this is rats with extra ears growing on them...). - specialist storage rooms eg: radiation rooms for uranium or radioactive samples - radiation showers next to these rooms - chemical and/or biological rooms - chemical/biological showers (possibly with nanobots, but usually a cheaper chemical alternative to neutralise the chemicals/biological samples). - mess halls - food storage areas (freezer, fridges, etc) - kitchens /or fabbers - entertainment rooms (tv, AR/VR suites, games areas, books of the posthuman alternative, etc... things people do). A few of these will be repeated on each room type. People need room to do things and these common things may be shared. - quarters for medical staff, - waste disposal areas (aka bathrooms for staff and recyclers) - mess halls - food storage areas (freezer, fridges, etc) - kitchens /or fabbers - entertainment rooms (tv, AR/VR suites, games areas, books of the posthuman alternative, etc... things people do). - corridors (obviously) - doors aka airlocks. Doors may be substituted with docking clamps in space.. - computer systems - even a minute computer system built into the walls of habs to control the various systems in that hab, linked up to a central control for security, etc.. These may be in a central corrido that joins up various complex types... What else would you put into this type of room?
Regards, Jason Brisbane
jasonbrisbane jasonbrisbane's picture
Military Locales
- Barracks - docking ports and station for receiving and dispatching (large numbers of) soldiers. - entrance stations bristling with guns, weaponry, nanobots, etc and enough video dots to enable monitoring by a guard/soldier (whether physical or infomorph) and easy proposition. This area is also heavily fortified so that any damage is more likely to blow the offending morph into space than blow open the entrance/airlock into the station/hab proper... - training facilities for soldiers. This would be one per training facility. Gun range (possibly with targets short, medium and long range - being greater than 2KM's or more!), infiltration training facility (old town hab?), gym facilities. MOst of these are not only to keep up training and skills but also to coordinate morph to ego coordination. You dont want the newest morph with a well trained ego failing in combat because the ego is used to a splicers twitchy traits... - torus and similar round structures are ideal for running... But any area can be used as a track... ---------- Not being Military myself, what else would be in a military hab? - The common areas in the first post still apply (mess, corridors, etc).
Regards, Jason Brisbane
jasonbrisbane jasonbrisbane's picture
Tourist locals and business districts
- shops, hotels, bars, restaurants (selling Any food stuff that could be imagined (your own freshly fabbed eyeball (in a soup) grown from a single cell scrapping?) and similar legal establishments are a basic facility. These would be bristling with AR advertisements and slogans(filters are common and recommended here!). Costs and quality vary between main street, the back alleys, or its location to prominent locations (overlooking the zoo, or proximity to mud pools to relax your morph in with a very tasteful alcoholic beverage...) - illegal facilities are almost accepted (depending on the planet/system). Fabbers, replicator blueprints, drugs, slightly used morphs ("only one owner took the morph for a walk on weeknights...."), slave trader, prostitution (aka indentured servants in pleasure pods who "Want" to work off their indenture...), gun running (even things that really *shouldnt* be in a tin can hab...). Tweak your AR filters and frequency slightly and pick up AR ads for the latest illegal substance/craze.... - businesses willing to buy information, people, and anything else legal or slightly otherwise. The legality of the goods might be represented by the size of the business, their name, or their location to the main streets business district. (ie the PC ofice on main street wont buy your left over guns, but go 6-8 streets back and in the alley 4 streets down is a guy who is willing to buy your grandmothers morph for a few creds....) - transportation. In close grouped cities, you might have to walk and here guides would be willing to give you a tour or help you get anywhere for a few creds. (They might want to have a friend or two pick your pockets too.. gun, what gun?). Some areas would have synthmorphs as sentient bikes or cars, to transport you around the city, others might just have cases as bike couriers. (aka Thailand). - Sightseeing. - some habs have the most beautiful views of the planet/ship/wreck/earth/etc ever seen and offer the prime locations for an extra fee. Getting there is also not cheap and may be restricted, to prevent unscrupulous operators (aka business not a member of the alliance 'xyz') from "ripping you off". - train stations and tube stations. A lot of inner system cities, particularly on Luna have these (and, according to the politicians: more coming to a city near you, soon!) and so dont forget these drawcards. Particularly near major centres, and convergence points where travel between cities or habs are common. - parks, zoos, etc are a good drawcard for the tourist cred. - In businesses, they employee people for a task. Whether that task is stock market [s]manipulation[/s] trading, prostitution, or recycling old junk into new vehicles, they need a few basics. An office to run the business. Morphs still get distracted by noise from other workers and the boss always wants to feel more important than the other workers. He will ALWAYS have his own office with the best views. This will always be as secure as the business can afford, so shielding, jammers (to prevent wifi signals escaping) and physical cables/local wifi points only... is a good start. The Boss needs a place to conduct the paperwork, so he wants a big important chair, desk and if nothing else, a wall to stare at whilst he is in VR conducting this business/running his programs for budgetting, etc. Workers need a place to work. Welders and metal recyclers need a place to cut up old scrap and weld it into new pieces (sometimes easier then affording the fabbers and having to explain to the Luna authorities why you need nanobots! - remember that these are proscribed on Luna and Jupiter - just cause they're in the core rules, doesnt mean that everyone has them!) The workers might just be white collar, but their morphs need a place to sit - biomorphs get tired standing, just like we do - they can just last longer.. SO a chair and desk is common. Depending on the information transacted, secure points are usually required to plug into the corporate network. This also means that they can SEE that you turned up for work, via the video feeds. Desks may be shared between rotating work crews so you wont get your person desk, but your AR filters can overlay your wifes pic or your husbands morph on the background (for those inclined)... A clean desk policy is frequently preferred but who really listens to that? Personal items abound in business buildings, from coffee mugs to leftover sandwiches in the corporate kitchen, to piles of paperwork that HAD to be printed because some manager did it that way before the fall and he'll be damned if hes gonna do it differently now... Anything can be found in a modern transhuman business, even occasionally morphs being kept alive by feeding tubes ready for the net worker to inhabit it (these company's tend to have psychotherapists on staff). Synthmorphs with a good boss might get a yearly visit from a mechanic to ensure they are working to company minimum specs (or your fired/sent for refit/'advised' to resleeve for your own benefit...). ---- - what other ideas can you see in a business environment (if your PC's had to enter a search a complex?)
Regards, Jason Brisbane
thedesignhouse thedesignhouse's picture
Design functional, safe
Design functional, safe interior environments with a bachelor's or master's degree from SCAD’s DesignIntelligence-ranked interior design program.interior decorator
Ranxerox Ranxerox's picture
Good stuff, jason.
If this forum had a rep button, I would send some your way. The only thing that I have to add (and you probably figured it went without saying) is almost omnipresent visual/audio livestream recording equipment so that people can visit locations open to the in realtime VR.
jhfurnish jhfurnish's picture
When I was a kid...
I had a dependent's ID card that allowed me onto a base with my parents. There are also shops called 'commissaries', which are essentially general stores for military people and their families. You can find a little bit of everything in these. They vary in size/merchandise depending on the base and its population. There will generally be certain civilian shops outside the base that cater to military people. One of those is almost universally comic book/rpg shops.
jasonbrisbane jasonbrisbane's picture
I love it!
I love it! Commissarie - certainly better than "Ye old general store"... Although "Ye Old Commissarie"? Since the earth military would primarily be the source of expansion (especially initially, before corps started), what other military terms would be used (like the on base examples) that us mere mortals dont know about?
Regards, Jason Brisbane