Hello All,
I commented to a similar post but thought Id start a new post.
Originally, I was wanting what rooms would be in a hab/complex/station...
It would depend on what the hab was designed and being used for but I am going to create comments for each type. Most of these would be secure, at lest to gain entry. Dependig on what the people would be doing in these complexes, there may be various levels of access that people may not have access to... These specialist rooms may be the types of others as below, but have different items/samples/radiation/exsurgent biological samples, that some people would not have access to..
Medical Hab:
- med suites for morphs (Im thinking chairs as in The Matrix that the crew use to lie in when in The Matrix),
- medical supplies,
- nanobots in stasis/electrical fields,
- rooms for power backup for the said stasis fields,
- quarters for medical staff,
- waste disposal areas (aka bathrooms for staff and recyclers and storage rooms for medical things),
- labs for research purposes, (Each medical scientist/lab monkey needs a station to work at, even if it IS a monkey pipetting new chemicals onto medical samples)
- labs for testing of medical samples,
- stasis rooms for biological samples (even if this is rats with extra ears growing on them...).
- specialist storage rooms eg: radiation rooms for uranium or radioactive samples
- radiation showers next to these rooms
- chemical and/or biological rooms
- chemical/biological showers (possibly with nanobots, but usually a cheaper chemical alternative to neutralise the chemicals/biological samples).
- mess halls
- food storage areas (freezer, fridges, etc)
- kitchens /or fabbers
- entertainment rooms (tv, AR/VR suites, games areas, books of the posthuman alternative, etc... things people do).
A few of these will be repeated on each room type. People need room to do things and these common things may be shared.
- quarters for medical staff,
- waste disposal areas (aka bathrooms for staff and recyclers)
- mess halls
- food storage areas (freezer, fridges, etc)
- kitchens /or fabbers
- entertainment rooms (tv, AR/VR suites, games areas, books of the posthuman alternative, etc... things people do).
- corridors (obviously)
- doors aka airlocks. Doors may be substituted with docking clamps in space..
- computer systems - even a minute computer system built into the walls of habs to control the various systems in that hab, linked up to a central control for security, etc..
These may be in a central corrido that joins up various complex types...
What else would you put into this type of room?
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Regards,
Jason Brisbane