When you design a morph, there are just so many very, very good low-moderate cost implants. Even many of the high cost implants are no-brainers for combat characters. What this ends up with is either poorly designed morphs that have a limited number of implants, or carbon copy morphs. A tricked out ghost morph works just like a tricked out fury morph, except for some basic stat differences, and I really don't like that.
I'm thinking about imposing some sort of implant limit, maybe maximum 5 extra implants. Maybe say that Firewall and/or their insurance won't provide for such extravagant morphs - let the players install the extra mods, but first time they lose their morph, they're going to have to fork up the cash again if they want everything the same.
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Implant creep
Tue, 2010-04-20 08:04
#1
Implant creep
+1 r-Rep , +1 @-rep


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