Based on: a second set of personal epiphanies, re-reading rule books, reading the wiki, and indirectly receiving a second set of advice, I have come to the conclusion that I need to rethink everything I know about character creation. I have compiled a list of general rules for character creation. If you disagree with something or if there is something you think I should add, then let me know. Also, note that this list has contradictions within itself.
[list]
[*]Always have fray
[*]Always have perception
[*]Always have some networking
[*]Keep aptitudes between 10-20 due to fork and morph modifiers
[*]Everything is easier when it is divisable by 5
[*]Due to ego casting and software depreciation (it gets outdated), don't buy credits
[*]Do not spend too much CP on starting morphs unless there is not much ego casting
[*]SOM is not that useful
[*]INT and REF determine intuition
[*]WIL is pretty important
[*]Specializations are 10 for 5
[*]Keep infrequent background skills or skills you can take time on at 40
[*]Keep useful but not critical skills at 60
[*]Having skills above 60 is wasteful
[*]Have a few skills, 3-5, at 70-80 to be your core specialties
[*]Social engineers are very useful
[*]Hackers should always have Infosec
[*]Hackers should always have programming
[*]Hackers should always have interfacing
[*]Having a Skill of 90 is very wasteful
[*]Hackers should have a infosec Skill of 80-90 (Transhuman page 114)
[*]Get as much rep in character creation as possible
[*]Get rep in Autonomist, Guanxi, and/or Civicnet for morph brokerage and gear
[/list]
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Picture of Fire taken under CC0 license. (That's the correct syntax, right?)