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Rob Boyle :: Posthuman Studios
Brian Cross
Posthuman Studios
Brian Cross
Posthuman Studios
- The more likely a company is to stay in business, keep making more good stuff, and grow its player base.
- The more likely other companies are to pay attention to what it's doing and emulate it.
- The more press it and its games are likely to get.
If you're sick of the way women (or any marginalized group) are treated in a particular gaming/fan community, voting with your wallet -- and being clear about what influenced your choice -- is one of the most powerful ways you can support companies who are making an effort to improve the community's treatment of that group. A company's values for their community are often reflected in their material. If you're a woman who likes games, for example, chances are you've had to deal with a lot of games in which the material was very clearly communicating that your primary purpose in their world is to be decorative. You may put up with material that suggests that your proper place is clinging worshipfully to the leg of a musclebound dude, because you love gaming and that game is what other people are willing to play with you, or you like everything else about the system. You may homebrew your own version that is less egregious. Or you may go search for better options. A company that draws a clear line in the sand about not tolerating misogyny in their community is also signaling that their materials probably don't involve automatic strength penalties and charisma bonuses for female characters. But most importantly: There's no One Right Way to get into a particular game or genre. Maybe you try a particular RPG because that's what your friends invite you to play with them. Maybe it's because you liked the cover art. Maybe it's because you heard there's a super-cool mechanic that you're curious to try. Maybe you found the rulebook at a garage sale for $2 and thought, "Why not?" Maybe it's because one of your friends worked on it. Maybe there was a demo at a store or convention. Maybe it's because you liked the name. Maybe it's because you liked the setting. And maybe it's because you heard the company did something cool and that made you interested in the things they make. All of these are legitimate reasons to try out a game. Attempting to be a gatekeeper is counterproductive.Rob Boyle :: Posthuman Studios
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