I thought there might be some interest in this: Ego Hunter - Prep Notes
These are my extensive prep notes for running the Ego Hunter scenario. You'll need the original adventure to use 'em, but you'll find:
- An easy-to-reference timeline of past events so that the GM can easily grasp the mystery.
- A single sheet reference for the "big problem" so that questions can be easily answered during play.
- A comprehensive revelations list to make managing the mystery on-the-fly as easy as possible (as discussed in the Three Clue Rule.
- All the stat blocks referenced from the core rulebook pulled into the adventure notes to put them right at your fingertips.
- RP-focused reference sheets for major NPCs.
There are also chunks of new material: I've clarified the node structure and beefed up the investigation in a few places where it seemed threadbare. I've also fleshed out other material.
The prep notes also include two notable revisions to the adventure material:
(1) I’ve tweaked the player characters in order to tighten the scenario’s focus on the interesting premise of “you’re all playing the same character”. Most notably, this includes redesigning Nkeka’s role in the adventure so that he pretends to be one of the beta forks in order to infiltrate the operation. Study the character briefings at the end of the prep notes to make sure you understand the dynamics of the group.
(2) I revised Air Processing Unit 13, including new maps and notes:




