Ignoring what might be relevant for roleplaying and stuff... it occurs to me that pod morphs seem to get the short end of the stick in Eclipse Phase, mechanically.
All morphs can be equally competent socially and intellectually, really, since those abilities rely a lot less on the morph itself, more on the Ego piloting it. But when it comes to combat and equipment, pod morphs get the short end of the stick.
All Synthmorphs are, at the very least, able to grab Heavy Combat Armor for 16/16 defense, and most of them have at least enough built-in armor to shove that up to 20/20(or more). Biomorphs are usually human, so they can get some decent Bioweave armor and stack some heavy body armor on top... but Pod Morphs get a bit screwed.
Their built-in armor is usually already accounted for by mods, so they can't upgrade on top of it, and quite a few of them, like the Nova Crab and Whiplash, are incapable of wearing body armor because, frankly, they just don't have a body that could reasonably fit it. At the very least they'd need some highly expensive, custom-made gear. And besides that, in some cases, like the Nova Crab, they've got Carapace built in, which explicitly states it prevents wearing any sort of armor on top. The humanoid Pods don't really have this disadvantage, but they effectively never have anything to recommend them in favour of, say, just sleeving up in an Exalt or Splicer.
Sure, Pod Morphs tend to get some built-in physical attacks like Whiplash Tendrils and Nova Crab claws to balance it... but they're rarely ever more useful than just putting a monofilament sword in someone else's hands. As is usual in Eclipse Phase, melee is really a very last resort thing, even for morphs with "natural attacks," so it's not really a bonus.
Considering all the ways biomorphs get to fly, both as add-ons and as built-in abilities, flying pods like the Ripwing don't even really have any reason to get picked.
Pods could really use some pod-only upgrades or cybernetics, or maybe even the option to include robotic enhancements(since a lot of them are basically partially robotic anyway). Hell, that could be their big selling point, that they're great platforms for loading any combination of mods that you like on, despite their initial weaknesses. Otherwise, the only unique thing they have going for them is looking weird and the Pleasure Pod's rapid sex change, and I hope to God I never have to be in a game where it's relevant.
Or am I missing something?
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Pod Morphs: Not worth it?
Mon, 2012-08-06 10:47
#1
Pod Morphs: Not worth it?
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