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Rimward Discussion Thread

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crizh crizh's picture
Ultimates
It is indeed nice to see the Ultimates fleshed out but I'm really disappointed not to see the Argonauts get the same treatment. I was assuming that with Markov being in the Kuiper Belt they would get a substantial examination in Rimward. I can only hope that there are meta-plot secrets that are being saved for a future supplement..... Still it would have been nice have a bit more detail now.
Trust the Computer. The Computer is your friend.
babayaga babayaga's picture
First of all, let me say I
First of all, let me say I love Rimward. Excellent product, and well worth the wait! That said, I'm somewhat unhappy about the Ultimates. I don't think this is an issue with Rimward -- their image is faithful to that I got from the corebook. But Rimward, giving them the spotlight, makes the issue more evident. Basically, the Ultimates seem to be a faction of singularity seekers. Their whole philosophy of evolution at all costs towards something better, smarter, fitter -- and if that mean less human, so be it -- makes them bound to become ex-humans pretty soon. Now, what strains believability is why such a large, organized group that's been dedicated to the task for so long has failed to reach its objective yet, while many individual crackpots out there have managed it; and why pretty much every other faction out there, Firewall and the Jovians first of all, isn't just itching to wipe them out with some weapon of mass destruction before the inevitable takes place.
Extrasolar Angel Extrasolar Angel's picture
Big thanks guys. I have
Big thanks guys. I have waited for this so long. You are the best.
[I]Raise your hands to the sky and break the chains. With transhumanism we can smash the matriarchy together.[/i]
Gerzel Gerzel's picture
I view the Ultimates as being
I view the Ultimates as being weary of the singularity. While they want personal progress they also are all about personal restraint and control. I think it is part of the point of the Ultimates is to keep being human on a certain level. I don't see them as much of an exhuman faction at all. They are trying to take the next step, not jump off the stairs.
ZeroSum ZeroSum's picture
babayaga: Thing is, they aren
babayaga: Thing is, they aren't really trying to be more than (trans)human, as far as I can see. Their whole kink is to be the very best transhumans they possibly can, not necessarily to go full on posthuman. Great product guys, well worth the wait/money.
"I figure that the more of you there are around me, the more chance there is of the inevitable hail of bullets hitting you instead of me.'" - Warren Ellis
Xagroth Xagroth's picture
About the Ultimates, I see
About the Ultimates, I see them as a culture to the individual, very inspired into the old Greek heroes from the times of Troy and the Odyssey. I wouldn't put past them to stop a whole battle to let their commanding officer answer a challenge to personal combat with an enemy hero/commander ^^. That being said, factions seem suggested but not developed, at least not as much as we would like. Can we expect the next supplements to be "bundles" of factions? While that would be interesting, having more than three books devoted to the different factions out there might be too much, and releasing the factions individually tends to upset the "balance of power" until all of them have been released, or at least previous RPGs had that problem in my experience. Now, back to the Fenrir... yeah, bad idea to place it in Rimward all alone, it opens too much possibilities. Anyway, I have two questions: First, a clarification regarding Size rules: in the core book, a children (I assume it's a children-sized morph) gets a -10 to be hit, while the Fenrir is Large and gets a +10 to be hit. However, there are no rules or anything in the combat chapter regarding "non-standard size Vs other size". Elaborating: in D&D a human is Medium size, a child (or hobbit/gnome/halfling/whatever) is Small size, and then you have Large, Big, Gargantuan... but the point is that Small Vs Small gets no modifiers, the same as Large Vs Large, and Small Vs Large would mean the Large being would get a -20 to hit its opponent and a +20 to be hit by that small enemy. So, should we think of the comparable scale, or use it as an absolute? It is not really important per se, but I think it could be interesting to talk about it. Second question: Is the Fenrir considered a tank? I know it is a morph with an incorporeal crew of egos, but the consideration is important, because regardless of this answer, the Fenrir is the biggest badass morph in the game, and it only has access to infantry-level weaponry. Now, I do understand that giving it an exclusive weapon would be strange, but hell, it needs a main cannon! Not to mention that thanks to its capabilities, it can also act as some sort of self-propeled artillery, pounding the enemy with missiles and other nasty toys using drones as spotters! Of course, contrary to today's tanks, it doesn't have weaker armor in the back (at least, in the book it is not mentioned), but it follows the german's ideal around the Leopard: one chassis, and let's see what we mount in it. And third question...yeah, the Army is not a big fan of math XD. Now seriously, do egos sleeved into a morph with the Ego Sharing trait still have their muses? While I see few reasons to say "no", "yes" brings the "crew" up to 12, six of them being the muses providing help or running all of them computer security tasks overseed by the EWO/ECWO... yeah, the Fenrir is a synthmorph, but you try to hack one with 7 defenders! I will hang out tomorrow for a few hours with a couple of friends who are in the light cavalry part of the spanish army, to get some feeling about the morph (they know about the game, but are a little averse to playing it... forks puts them off XD). I think we will use the Reaper as fast, light cavalry equivalent (because while both have the same walking speed, the Reaper is 4/20 in Vectored Thrust, while the Fenrir is 4/12 in Thrust Vector, and the Reaper has 12/40 in Ionic, whatever that is XD. And because the Reaper has 4 less weapon slots and less DURability), the Fury as Heavy Infantry, and the Olympian as light infantry (for comparison only). Let's hope the booze we will ingest tomorrow won't make me forget the chat XD.
Clunker Clunker's picture
Finally got the book, and
Finally got the book, and have since made a single read-through. One oddity I noted that I would like to have answered, however. On pg. 196, "Immigrating to Bright" (a Colony that is, in effect, EP's version of "Eureka"), there is this line: "...scores of 40 or higher..." As far as I understood the game-mechanics, "40" is the highest one *can*, in fact, go. Whether 'temporarily' through chemical or implant boosts, or by simply having raw, permanent stats that go that high. Discuss? On the other hand, the "Savant" Synthmorph is tied with the Flexbot as my favorite morph, personally. Who was the artist on the Savant, and where can I see more of their work? And, re: Fenrir - sure, it has *8* Articulated Weapon Mounts. On the exterior of the morph - the Reaper has 4 that are Retractable, & still has 4 manipulators that can be used for weaponry as well. The Fenrir's 'limbs' are merely legs - not manipulators, as far as I can tell. Oh, and Ionic Drives are for flying in an atmosphere, I believe.
jackgraham jackgraham's picture
Make it happen. That's what
Make it happen. That's what CC is for. :)
J A C K   G R A H A M :: Hooray for Earth!   http://eclipsephase.com :: twitter @jackgraham @faketsr :: Google+Jack Graham
Acatalepsy Acatalepsy's picture
The Fenrir is...decidedly
The Fenrir is...decidedly underwhelming. Actually, this highlights a big issue with Eclipse Phase - mainly, that Synthmorph durability and vehicle durability is completely out of whack. Compare the Fenrir to the security model flying car. The flying car is half the price, but more than [B]twice[/B] as durable, and almost as armored as the Fenrir. Now, that's not inherently wrong - but then the Fenrir is supposed to be a tank, something that's supposed to be absurdly hard to kill. It's not supposed to be half the toughness of a cop car. Part of the problem is that, RAW, vehicles in general are absurdly hard to kill. Consider what one would think of as the standard vehicle-killer, the HEAP standard missile. At a maximum, this is capable of doing 82 damage...which does at most half damage to your standard Mars Buggy. On average, less than half. This is a civilian-model buggy here, not a tank. Something need to be fixed. I'd suggest something like having standard missiles do double damage to large targets or something like that. I'm finding that I'm having to houserule damages and make things up on the fly to deal with vehicles in my campaign. Also, for the ego-sharing; it should probably be more like "mental augmentations for each cyberbrain need to be bought separately", but I don't see any reason why an ego-shared morph with reflex boosters and neurachem for each cyberbrain shouldn't be capable of operating a heavy tank at high speed. Since its not like the Fenrir is available for PC consumption anyway...
[I]This isn't a war ordinary humans can win. This is the future. Death's an inconvenience, now. Nothing more.[/I]
Decivre Decivre's picture
babayaga wrote:Basically, the
babayaga wrote:
Basically, the Ultimates seem to be a faction of singularity seekers. Their whole philosophy of evolution at all costs towards something better, smarter, fitter -- and if that mean less human, so be it -- makes them bound to become ex-humans pretty soon. Now, what strains believability is why such a large, organized group that's been dedicated to the task for so long has failed to reach its objective yet, while many individual crackpots out there have managed it; and why pretty much every other faction out there, Firewall and the Jovians first of all, isn't just itching to wipe them out with some weapon of mass destruction before the inevitable takes place.
There is a significant difference between the Ultimates and the Exhumans. While the exhumans focus on physical enhancement and modification, the Ultimates are built around the philosophy of physical and mental perfection. This does not simply mean "modify the shit out of yourself until you are some super-being". It means that Ultimates strive not just for perfect bodies, but disciplined minds, honed talents, a strong will and sense of purpose. Xagroth has it best when he compares them to the Greeks. The Ultimates philosophy in many ways is uncannily similar (if not straight ripped-off from) the ancient Greek concept of [url=http://en.wikipedia.org/wiki/Arete]Arete[/url].
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
NewAgeOfPower NewAgeOfPower's picture
@Xagroth:
@Xagroth: Think about it this way... is it harder to aim at a bigger or smaller target? It really doesn't matter how big YOU are (as long as your size doesn't pose penalties on weapons handling), but if your target is the size of a barn, both a small child and a large walking tank (Fenrir) would get a plus 10 to hit. My interpretation. That being said.. @Acatalepsy- I would houserule the Fenrir and Reaper to have double DUR... at minimum. I'd also halve DUR on non-military vehicles. Even then, with the Speed limitation, the Fenrir is a far inferior combatant to a modified Reaper. Although, it makes sense, due to the difficulty in intergrating multiple egoes within the same chassis. Arena's Rortian Dreadnought concepts seem to flow along this line of thought.
As mind to body, so soul to spirit. As death to the mortal man, so failure to the immortal. Such is the price of all ambition.
Extrasolar Angel Extrasolar Angel's picture
I wonder how the Crystal Wind
I wonder how the Crystal Wind works. I think I will start a thread about it soon. Interstellar travel is a pet hobby of mine.
[I]Raise your hands to the sky and break the chains. With transhumanism we can smash the matriarchy together.[/i]
babayaga babayaga's picture
Decivre wrote:
Decivre wrote:
There is a significant difference between the Ultimates and the Exhumans. While the exhumans focus on physical enhancement and modification, the Ultimates are built around the philosophy of physical and mental perfection. This does not simply mean "modify the shit out of yourself until you are some super-being". It means that Ultimates strive not just for perfect bodies, but disciplined minds, honed talents, a strong will and sense of purpose. Xagroth has it best when he compares them to the Greeks. The Ultimates philosophy in many ways is uncannily similar (if not straight ripped-off from) the ancient Greek concept of [url=http://en.wikipedia.org/wiki/Arete]Arete[/url].
Actually, I disagree. The notion of *evolution* is crucial to the Ultimates. The Remade morph (I read somewhere that the Ultimates were the main backers of the project) is the epitome of this notion: redesign the human body and mind and leave behind humanity's weaknesses. Is the result "alien" (think the Uncanny Valley trait)? Well, so be it. The comparison with Arete is fundamentally misleading because in ancient Greek culture you were, to a great extent, immutable and fated for great things (or not) from the beginning, post-mortem deification notwithstanding. Hercules strangled two snakes in his baby cradle. You could *not* become a hero, you were born a hero, and the one issue was how you'd prove it through your deeds. Greek heroes did not gain experience points. The concept of evolution into perfection cannot be found in "classical" literature/philosophy (with a very few specific exceptions) outside oriental mysticism -- and indeed the depiction of the Ultimates seemed far more influenced by these philosophies than by western heroism (including the focus on *inner* excellence -- on being rather than doing, which is quite the opposite of what the Greek heroes looked for). But the fundamental tenet behind these philosophies is that humanity is a shackle, and that to achieve divinity a man should *transcend*. Let me quote from Rimward, p.118:
Quote:
Bhattacharya viewed the benefits of new technology uncolored by any religious morality and saw it as an unalloyed good. If one can improve, one must ... Manu used his visibility to argue what would become the core tenets of ultimate ideology: informed, voluntary, and consensual editing of the human genome and mind, no matter how radical, was ethical so long as it made positive changes in capability... Traits that could be enhanced, should be enhanced."
Thus, I still think that the depiction of the Ultimates is fundamentally non-consistent with the rest of the setting: they want to become posthuman, but despite ample resources and opportunities to do so, they have not managed it yet (and nobody is worried about them trying).
Demonseed Elite Demonseed Elite's picture
CodeBreaker wrote:It honestly
CodeBreaker wrote:
It honestly didn't change my opinion of the Jovians at all. However I think that that is because the Republic as presented in Rimward is almost exactly the Republic I took away from the Core rulebook. I never bought into the 'Jovians are comically terrible silver-age Space Nazis' trope. I just didn't see it from the material we had already seen.
Yeah, I agree here. Overall, I really like the book, but the section on the Jovians didn't impress me. They are still not a whole lot deeper, as protagonists or antagonists, than they were in the core book. But I do still see a good opportunity for fan-made material on them that doesn't really conflict with the material in Rimward.
"It's a poor sort of memory that only works backwards." --The White Queen, [i]Through The Looking-Glass[/i] [img]https://lh6.googleusercontent.com/_zGgz13n3uzE/TWWPdvGig-I/AAAAAAAACI8/y...
Azathoth Azathoth's picture
I haven't finished reading
I haven't finished reading rimward, so my assessment may not be entirely accurate, but I always saw ultimates as pursuing "human perfection", thus becoming posthuman while retaining their essential humanity. Define that as you will, but I agree with Decivre's description of discipline and control. Exhumans, from my pov, want to exceed humanity, but don't care about the consequences. They're like two sides of the same coin, but definitely different.
Xagroth Xagroth's picture
babayaga wrote:Decivre wrote:
babayaga wrote:
Decivre wrote:
There is a significant difference between the Ultimates and the Exhumans. While the exhumans focus on physical enhancement and modification, the Ultimates are built around the philosophy of physical and mental perfection. This does not simply mean "modify the shit out of yourself until you are some super-being". It means that Ultimates strive not just for perfect bodies, but disciplined minds, honed talents, a strong will and sense of purpose. Xagroth has it best when he compares them to the Greeks. The Ultimates philosophy in many ways is uncannily similar (if not straight ripped-off from) the ancient Greek concept of [url=http://en.wikipedia.org/wiki/Arete]Arete[/url].
Actually, I disagree. The notion of *evolution* is crucial to the Ultimates. The Remade morph (I read somewhere that the Ultimates were the main backers of the project) is the epitome of this notion: redesign the human body and mind and leave behind humanity's weaknesses. Is the result "alien" (think the Uncanny Valley trait)? Well, so be it. The comparison with Arete is fundamentally misleading because in ancient Greek culture you were, to a great extent, immutable and fated for great things (or not) from the beginning, post-mortem deification notwithstanding. Hercules strangled two snakes in his baby cradle. You could *not* become a hero, you were born a hero, and the one issue was how you'd prove it through your deeds. Greek heroes did not gain experience points. The concept of evolution into perfection cannot be found in "classical" literature/philosophy (with a very few specific exceptions) outside oriental mysticism -- and indeed the depiction of the Ultimates seemed far more influenced by these philosophies than by western heroism (including the focus on *inner* excellence -- on being rather than doing, which is quite the opposite of what the Greek heroes looked for). But the fundamental tenet behind these philosophies is that humanity is a shackle, and that to achieve divinity a man should *transcend*. Let me quote from Rimward, p.118:
Quote:
Bhattacharya viewed the benefits of new technology uncolored by any religious morality and saw it as an unalloyed good. If one can improve, one must ... Manu used his visibility to argue what would become the core tenets of ultimate ideology: informed, voluntary, and consensual editing of the human genome and mind, no matter how radical, was ethical so long as it made positive changes in capability... Traits that could be enhanced, should be enhanced."
Thus, I still think that the depiction of the Ultimates is fundamentally non-consistent with the rest of the setting: they want to become posthuman, but despite ample resources and opportunities to do so, they have not managed it yet (and nobody is worried about them trying).
You are born a hero, indeed. Because EVEYBODY is born a hero, but few materialize that. Also, the Remade morph is not that good compared to other ones... but for the point that its the only biomorph with 40 as a max in all stats: the perfection comes from the ego, the morph lets it show! And the morph is not alien, just unsettling: something is off, regardless of its physical perfection (it moves too smoothly, it smells slightly wrong, the proportions are slightly strange... a million of small things). Also, the Ultimates do not really want to become posthuman, as previously mentioned. I disagree with the "they want to be the best transhumans" too, also. To me, they want to be what we could call today superhuman. Remember the vocabulary: posthuman entities are not recognizable as human related, nor are they able to understand anything human. Dr. Manhattan from Watchmen is posthuman (keeping a human shape simple because he saw his future with him taking a human shape!) while things from Lovecraft's works are simply inhuman and alien. Eclipse Phase is a transhuman game, but it portraits human beings that can switch bodies, digitilize themselves, and use advanced science. Sure, there are the Watts-McLeod strain, but that is like magic in The Call of Cthulhu, not posthuman. So where do this leave the Ultimates and their "superhuman" ideal? Well, again we go to Ancient Greece: the Titans were aspects of the world (light, time, sky...), but the gods... the gods were, simply put, humans multiplied by 9000, so to speak: they were powerful, yeah, but human in their needs and ambitions (and more than sometimes, prisioners of their own nature). So I can think of the Ultimates striving to become gods... but keeping themselves in control, instead of letting the godhood to control them. And yeah, I see the Ultimates as more tied up with the eastern religions/philosophies than with western ones.
Acatalepsy Acatalepsy's picture
Re: the JJ. I never
Re: the JJ. I never understood how you got so many anti-transhumanist memes in the first place out there. I mean, Jupiter was a big-ass military base; I don't think the military and military contractors (especially spacers) are going to be overwhelming bioconservative. I don't see the plausibility in an overwhelming religious movement congregating around Jupiter, either; where did [i]those[/i] memes come from? I can see paranoia, to be sure, and restricting consumer access to advanced nanotech, but the level of North Korea level indoctrination is just silly, especially in a mesh-enabled age. As someone once said "you can't stop the signal". In my games, I'll likely play down the religious/bioconservative angle, and play up the military dictatorship aspect.
[I]This isn't a war ordinary humans can win. This is the future. Death's an inconvenience, now. Nothing more.[/I]
CodeBreaker CodeBreaker's picture
It is an obvious play on
It is an obvious play on current/historical tropes regarding the American and Chilean military, the two nations that the Jovian Republic emerged from. Both countries militaries are generally considered to be both conservative and religious, with the Catholic church being extremely well represented in both. Catholicism spreading and taking root in a primarily American/Chilean, conservative stronghold is not that much of a reach. And stop what signal? Being able to propagate media that shows transhumanism in a positive light means nothing when you live in a world where those same transhumanist memes arguably lead to the Fall. When the general population agrees with a conservative approach to technology, which is not difficult to imagine given the reaction of present day peoples to technologies as (relatively speaking) simple as stem cells, it is even harder. Edit: Anecdotal, I know, but something I think may be forgotten in the echo chamber that are these forums. The majority of the people I speak to about Eclipse Phase react negatively to the tropes and memes that it supports. They are, in EP lingo, very much bioconservative. I think that the only reason I don't mind bioconservatism being even more prevalent in the EP universe is because of the culling of the Fall. The Jovians were just lucky enough to be far enough out that it didn't matter, the TITANs couldn't really reach them anyways.
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Acatalepsy Acatalepsy's picture
It's not about media
It's not about media presenting transhumans in a positive light, it's trying to maintain what amounts to North Korea IN SPACE in an era of easy access to electronics that circumvent that. And again, I'm trying to imagine the path of an "average" citizen of the Junta. Who were they before the Fall? The average Jupiter resident, pre-Fall, isn't any more likely to be bio-conservative than the rest of the system. Then the Fall happens, and suddenly everyone's entire metaphysical beliefs have done a 180? As I said, I could definitely buy the paranoia and conservatism regarding new tech. But the religion thing? The bio-conservative thing? Not buying it at all. It seems like an entire planetary system got handed the idiot ball. EDIT: Sure, I've met those people too. I just think (a) it's pretty clear that their beliefs are less due to anything inherent in transhumanism, but more like a result of transhumanism being not a mainstream thing, and having an inherent aversion to "weird" things, and (b) by the time of EP, social standards have moved well into the transhumanist range - so that it's odd that the Jovian system somehow gets hit with all of the bioconservative / religious memes; there's no particular reason for them to be more bioconservative than, say, Mars. Or Venus.
[I]This isn't a war ordinary humans can win. This is the future. Death's an inconvenience, now. Nothing more.[/I]
Xagroth Xagroth's picture
CodeBreaker wrote:
CodeBreaker wrote:
Edit: Anecdotal, I know, but something I think may be forgotten in the echo chamber that are these forums. The majority of the people I speak to about Eclipse Phase react negatively to the tropes and memes that it supports. They are, in EP lingo, very much bioconservative. I think that the only reason I don't mind bioconservatism being even more prevalent in the EP universe is because of the culling of the Fall. The Jovians were just lucky enough to be far enough out that it didn't matter, the TITANs couldn't really reach them anyways.
Now that you mention it, I agree with this. Incidentally, I looked into the Vehicle "too much DUR" issue: Core Book, pg 196 (3rd printing):
Quote:
ATTACKING VEHICLE PASSENGERS During combat, passengers within a vehicle may be targeted separately from the vehicle itself. Attacks made against passengers this way do not harm the vehicle itself (unless an area effect weapon is used). Targeted passengers benefit both from cover (usually Major, –30) and from the vehicle’s structure, adding the vehicle’s Armor Value to their own. Passengers within a vehicle are generally not harmed by attacks made against the vehicle itself. Area effect weapons are an exception to this rule, but in this case the passengers also benefit from the vehicle Armor Value
Conclussion: the DUR of a vehicle represents its capability not to protect those inside, but the amount of damage it needs to take before being rendered unoperational. Note that while vehicles do have "wounds", these represent functionality loss. And remember, called shots can ignore the cover from the vehicle, and maybe its armor too, rendering the vehicles as useless in combat but for moving people. Now, the Fenrir and the Reaper are combat morphs, and a vehicle-equivalent of the Fenrir might be twice as big, need threads instead of using "legs", and mount less weapons. As a compromise with what a tank is, you can fit the Fenrir with one weapon (only once, thought) that takes two slots: a "cannon" that is essentially a Seeker Rifle fed from an internal storage of huge ammo: duplicate dice damage (not flat numbers) and AP of the ammo fired (0 AP is still 0 AP): now they can fire up to three rounds per turn that ignore 16 points of armor and inflict 18 to 72 damage each. Yeah, a Fenrir with this babe can destroy a Reaper in a single shot, not to mention a salvo. You know what is a tank now! The anti-air version, by the way, would be narrative only (unless you wanna do what the WH40k's Imperial Guard does with their Hydras, AA guns that can be fired against infantry...) since there are no fighters or bombers listed. Against ground troops... I'd use the Railgun sniper rifle profile, with twice the range (at least) and Full Auto option... By the way, one of the worst problems we have today with tanks is that an infantryman with a missile launcher can destroy a tank, or at least rend it useless. Sadly for you all, a Fenrir can survive anything in the current armory, at least if we consider just one shot: place a full squad of ten against a single fenrir and you might destroy it.
Acatalepsy Acatalepsy's picture
Xagroth wrote:Conclussion:
Xagroth wrote:
Conclussion: the DUR of a vehicle represents its capability not to protect those inside, but the amount of damage it needs to take before being rendered unoperational.
That's pretty obvious...but that doesn't explain why a highly-restricted "tank" can take so much less damage before being rendered useless than a civilian or police car.
Xagroth wrote:
By the way, one of the worst problems we have today with tanks is that an infantryman with a missile launcher can destroy a tank, or at least rend it useless. Sadly for you all, a Fenrir can survive anything in the current armory, at least if we consider just one shot: place a full squad of ten against a single fenrir and you might destroy it.
Actually, no, that's not true. A standard HEAP missile does (AP:-8, DV: 6d10+24). The damage done to a Fenrir's DUR is just 6d10 once you count armor, and it needs to go through 80 DUR to achieve a total kill. On average, three missiles will destroy it, two if you're lucky or can get an armor-defeating hit. Compare that to security-model flying police car. On average, damage done to a security car is 6d10+12, and you need to go through 200 DUR to kill the police car. On average, it will take 5 missiles to kill the police car, four if you're lucky or can get an armor-defeating hit. (Important question here: why not put a cyberbrain on the police car, or have it piloted by an infomorph on board?) The conclusion is that if a standard security flying car gets into a fight with a "tank", unless the tank is packing significantly more powerful weapons, [i]the tank loses[/i]. And if the tank is packing more powerful weapons, why couldn't you mount weapons just as powerful on the security car? EDIT: Alternatively, if you're not carrying around anti-armor missiles, let's try that with a railgun assault rifle and armor piercing ammo. That's (AP: -14 DV: 5d10+7), doing a total of 5d10-11 per attack. On average, this is going to blow up a Fenrir in five to six shots. Now, the same attack on the security buggy is doing 5d10-6, and will on average eat away it's DUR in around ten shots.
[I]This isn't a war ordinary humans can win. This is the future. Death's an inconvenience, now. Nothing more.[/I]
nick012000 nick012000's picture
Acatalepsy wrote:It's not
Acatalepsy wrote:
It's not about media presenting transhumans in a positive light, it's trying to maintain what amounts to North Korea IN SPACE in an era of easy access to electronics that circumvent that.
From my reading, the Jovian Junta is more like Space Iran than Space North Korea.
Quote:
And again, I'm trying to imagine the path of an "average" citizen of the Junta. Who were they before the Fall? The average Jupiter resident, pre-Fall, isn't any more likely to be bio-conservative than the rest of the system. Then the Fall happens, and suddenly everyone's entire metaphysical beliefs have done a 180? As I said, I could definitely buy the paranoia and conservatism regarding new tech. But the religion thing? The bio-conservative thing? Not buying it at all. It seems like an entire planetary system got handed the idiot ball.
By and large, people go with the flow. Pretty much everywhere, the dominant culture was by-and-large created by the people who established themselves there first; elsewhere, it was mostly scientists and businessmen, while the Jovian Junta was established by politicians and generals. This leads to a dramatically different culture being established. Add to this a selection effect, where those who philosophically agreed with the Jovian's stance emigrated there, while those who disagreed got tickets to a Jovian protectorate on Callisto, rented a car, and drove to one of the autonomist city-states.

+1 r-Rep , +1 @-rep

jackgraham jackgraham's picture
crizh wrote:
crizh wrote:
I appreciate that it might seem like a cool idea to use the peculiarities of Titan's unique carbon rich environment to place a disharmonious thread in The Commonwealth's otherwise utopian write up but the 'burning hydrocarbons' for energy thing needs to go. Like totally redacted from the whole system, every book it's mentioned in when they are next updated. Where does the free Oxygen come from?
I think this deserves its own thread. Energy boffins, come on down! :)
J A C K   G R A H A M :: Hooray for Earth!   http://eclipsephase.com :: twitter @jackgraham @faketsr :: Google+Jack Graham
Re-Laborat Re-Laborat's picture
re: "The" Ultimate viewpoint.
re: "The" Ultimate viewpoint. I have issues with it [i]as it is being conceptualized in this forum[/i] more than as it is being conceptualized in Rimward. Namely, that there must be ONLY ONE. I don't agree. I imagine that there are several competing core memes among what the rest of the System calls "The Ultimates". I have seen Ultimate characters based around permutations/evolutions of "transhumanism meets samurai philosophy", and even one (which character I wrote a story about in the Eye, with the player's permission) whose belief system was based around ancient Hindu warrior/noble-caste beliefs (which place a great deal of responsibility on the noble's shoulders because they ARE a noble and a capable warrior). Both are equally threatening to the rest of TH: the samurai contempt for anything less than a samurai, and the Kshatrya demand that responsibility and authority should be recognized in accord with power (I.E., a powerful enough Kshatriya SHOULD be acknowledged as god-king/whatever, and will aspire towards that position of rule over others). I understand that there is a constant tendency in RPG forums to try to find affirmation for one's own interpretation of a given fictitious culture/political system (or, worst yet, rules interpretation) but in the case of EP, with its tremendous distances and tiny isolated cultural pockets in the wake of a system-crashing event, I think the potential for diverse and conflicting clades ([i]a la Schismatrix[/i]) is something that shouldn't be sidelined by saying 'There is only one true X.' Anders Sandberg has a great little essay/background idea riffing on the idea of Jovian bioconservatism crossing over into Ultimates territory [url=http://www.aleph.se/EclipsePhase/Thermopylae.pdf]here[/url]. Similarly, different corporations will have different mentalities about approaching certain problems...Some will be subtle, others will not. It depends on their goals, and their goals should all diverge. It's interesting how with the heroic groups, diversity seems encouraged (do we really have many people screaming that there should be only ONE freedom movement on Mars, in-game?) but with the villains people seem to want to lock them into a single profile.
Gerzel Gerzel's picture
Well sure there are many
Well sure there are many competing memes in the Ultimates. Just as there are in any of the major factions. They are big overarching brush strokes not fine details.
Tnargraef Tnargraef's picture
One of the things I think
One of the things I think that is being undervalued somewhat on the Fenrir is that it's all simultaneous. A single Reaper is limited in its action that it can perform somewhat in comparison. Now mind you, I'm probably misinterpreting it myself but: You have 5 Egos that can man the weapons 1 Ego for movement. While one Ego can control one system at a time, this does not present that a One Ego could use the Walker Movement, One Ego Could use the Ionic Movement, One Ego Could use the Tread Based Movement, etc etc. Since all weapons are fired from one unit, the smart weapon bonuses will stack exponentially . Imagine two Egos firing a few bursts with Zero Ammunition to greatly increase the chance to hit with a barrage of missiles. This may probably be applied to all sorts of forms of it, but I think the baby wolf is a good starting point to explain the possibilities of what could be done, but again I'm probably misreading something somewhere.
Thantastic Thantastic's picture
A few words on the ultimates
Very happy to see the responses to the new book. I was lucky enough to have the opportunity to work on the ultimates section, so I wanted to throw in a few general comments on some of the discussion points already in circulation that I hope will help spur some further discourse. (No spoilers or peeks behind the curtain though - sticking strictly with what's in Rimward and previous publications ;) ) 1. Are ultimates ideologically trans- or post-human? The publicly espoused ideology is clear that individuals should seek to reach their maximum potential via any means available to them - study, training, research, biomodding, and hard work - and that if technologies exist that allow an individual to improve themselves they shouldn't be restricted. Self-selection should direct exploration of different means of improvement. There is a significant element of what others view as extreme, even excessive, focus on fitness, and a rigid stratification of social roles and "worth" based on what one can do, but there is also explicit acknowledgement that the philosophy and practice aren't meant for everyone. The people that choose for themselves, or allow others to choose for them or limit their choices, to not improve themselves and keep pace just need to accept that they will have less value than ultimates. A core difference between singularity seekers/post-humans and ultimates is that the former choose to be other than human, moving totally outside transhuman society and the attendant moral, political and philosophical structures of transhuman society, whereas ultimates choose to be the best individuals they can so they can build the best possible transhuman society they can. The social values and moral judgments that ultimates espouse are often at odds with the valuations many other transhumans ascribe to (especially among those that are +morphological freedom, +AI rights, +multiplicity, +social justice, +anarchism, +communism, +socialism), but they are still operating within the arena of transhuman society albeit at one extreme point. 2. East vs. West influences. They'll find what works best, whether from up, down, or sideways, and run with it. A close read of what's out there will show that they take things that suit them from almost anywhere. Of course, ideology changes, and even Bhattacharya's voice is one of many that participate in debate and education within the faction. Different voices have different backgrounds, and each will bring its own flavor to the discussion. As with all things, though, the best elements will win out in the end. 3. Why haven't other polities/conspiracies targeted them? If only there were some way to get a threat assessment of them... Some are very much of the opinion that they're only a shade better than the posthumans they fight, but there are many others on throughout the system and beyond the gates that have relied on them for security and safety. It all depends on how you look at a highly-skilled, heavily armed faction spread throughout the system with close corporate ties, gatecrashing expertise, skill and experience fighting the TITANs head-on, and a historical role in the development of current transhumanity. Personally, I'd be torn between sleeping better at night and having nightmares.
Ex unus plures.
Extrasolar Angel Extrasolar Angel's picture
Quote:And again, I'm trying
Quote:
And again, I'm trying to imagine the path of an "average" citizen of the Junta. Who were they before the Fall? The average Jupiter resident, pre-Fall, isn't any more likely to be bio-conservative than the rest of the system
Depends. It is hinted that USA in pre-Fall timeline was a declining power, which turned to nationalism. Such trend could easily included promotion of people associated with religious right-wing movements to positions of power. And as Jupiter was high-profile location with military bases and manufacturing then it wouldn't be surprising to see such people moved there, as they would be classified as loyal and security clean.
Quote:
Then the Fall happens, and suddenly everyone's entire metaphysical beliefs have done a 180?
Having Earth destroyed alongside with 90% of humanity would make this plausible ;)
Quote:
It seems like an entire planetary system got handed the idiot ball.
Only if you disagree with them. I am an transhumanist, and would love to have a immortal robot body traveling through the stars, but I know the dangers of the transition phase to such a point. Plus it is good to have a base stock of unmodified "pure humanity". Even if it is only for future experiments ;) Now you have a great adventure idea-the whole Jovian Republic is just a conspiracy by exhuman entity/organization or exsurgents remnants for a breeding stock of humans in case the rest of their experiments fail or disintegrate. More seriously, having an exhuman manipulating Jovians behind the curtains is a great idea for a conspiracy plot. Which btw reminds me that we should get some glimpse on exhumans, their motivations and goals. Just like we did with ultimates. Of course here we can also expect "each of us is a nation" thing.
[I]Raise your hands to the sky and break the chains. With transhumanism we can smash the matriarchy together.[/i]
Thantastic Thantastic's picture
It must be the imposing chins
Re-Laborat wrote:
re: "The" Ultimate viewpoint. It's interesting how with the heroic groups, diversity seems encouraged (do we really have many people screaming that there should be only ONE freedom movement on Mars, in-game?) but with the villains people seem to want to lock them into a single profile.
Now whoever said they were villains...? You've clearly been streaming too many ideological feeds from Locus. Here, I have a file you should read called Eternal Struggle, Eternal Growth.
Ex unus plures.
Arenamontanus Arenamontanus's picture
Loved it.
Loved it. I was in particular curious about the treatment of the Extropians - I was after all a literal card-carrying member of the board of ExI back in the day, and Max More is a friend. I think it was a good take on the anarchocapitalist approach to a transhuman society (and I can hardly wait to introduce the devious legal plots between my mastermind AGI Mr Neophyte and Nomic!) Also very useful was the in-depth approach to anarchism, since this is the political system people are likely least familiar with. It is strange that anarcho-capitalism actually feels less alien, but maybe that is just me. Also a good explanation of the slightly Scandinavian bent of Titan. Makes sense without turning it into Sweden in Spaaace. Only problem I have is that there seems to be a stronger Icelandic bent on many terms than a Swedish/Danish one, but maybe Iceland was the big player just before the fall (stranger things have happened). Of the major factions, it seems that the only one not fully explained by now is the Argonauts.
Extropian
Decivre Decivre's picture
babayaga wrote:Actually, I
babayaga wrote:
Actually, I disagree. The notion of *evolution* is crucial to the Ultimates. The Remade morph (I read somewhere that the Ultimates were the main backers of the project) is the epitome of this notion: redesign the human body and mind and leave behind humanity's weaknesses. Is the result "alien" (think the Uncanny Valley trait)? Well, so be it.
If that were the mere case, and their humanity not a necessity, then such a humanoid form would not have been the product of their body modification research. Look at the exhumans, the morph designs they end up with are decidedly nonhuman in form and structure. The remade is definitely human-esque, even if somewhat jarring in contrast to a standard, natural human.
babayaga wrote:
The comparison with Arete is fundamentally misleading because in ancient Greek culture you were, to a great extent, immutable and fated for great things (or not) from the beginning, post-mortem deification notwithstanding. Hercules strangled two snakes in his baby cradle. You could *not* become a hero, you were born a hero, and the one issue was how you'd prove it through your deeds. Greek heroes did not gain experience points.
Actually, that isn't totally the case. For example, the Greek afterlife was dependent on your achievements in life. Those who did nothing with their lives, or lived a life that was unexceptional, had a pretty shitty afterlife—whereas those who had an exemplary life had a wonderful afterlife. In that same vein, the Ultimates pride themselves on achievement, but also do not believe in dwelling on the past. Furthermore, you have to remember there is a anachronistic context in play; the Ultimates don't care about birthright because thanks to genetic engineering, [i]you have the power to craft your birthright[/i]. Had such technology existed in ancient Greece, they might have had a similar mindset with regards to Arete. Besides, it's not entirely true that they didn't believe you could achieve greatness. They simply had a tendency of retconning your life so that you were destined to be great. It wasn't uncommon for Greeks, after having done something amazing, to retroactively alter their past so they were the child of some god.
babayaga wrote:
The concept of evolution into perfection cannot be found in "classical" literature/philosophy (with a very few specific exceptions) outside oriental mysticism -- and indeed the depiction of the Ultimates seemed far more influenced by these philosophies than by western heroism (including the focus on *inner* excellence -- on being rather than doing, which is quite the opposite of what the Greek heroes looked for). But the fundamental tenet behind these philosophies is that humanity is a shackle, and that to achieve divinity a man should *transcend*.
Again, you are not taking into account the historical context. Classical philosophy was written for people that had no means to rewrite their biology. That does not make it irrelevant for those that can. Take for instance Buddhism. The books have referenced how Buddhists have incorporated resleeving and such technologies into their philosophies regarding reincarnation and Nirvana (resleeving being just another form of reincarnation). So in effect, the philosophy has adjusted to new societal properties that did not exist when they were formulated. The same can be true of all the classic philosophies. But yes, I do see quite a bit of eastern philosophy in the Ultimates, but they probably incorporate a multitude of philosophies and concepts into their culture. They do, after all, strive to become philosopher-kings.
babayaga wrote:
Thus, I still think that the depiction of the Ultimates is fundamentally non-consistent with the rest of the setting: they want to become posthuman, but despite ample resources and opportunities to do so, they have not managed it yet (and nobody is worried about them trying).
I don't see how this is the case. For one thing, it explicitly states that they wish to modify "the [b]human[/b] genome and mind". That's a key point… if they were looking for any singularity, they'd have no need to use the human condition as a template. The exhumans certainly aren't. That's the fundamental difference. The exhumans wish to achieve [i]a[/i] singularity, any singularity. The Ultimates wish to achieve a [i]human singularity[/i]. But I don't see why their treatment is inconsistent. They aren't very much trusted in the setting, and Firewall is making many attempts to either infiltrate someone into the upper heirarchy, or get an Ultimate that joins Firewall to talk about Ultimate secrets. So it's not as if they aren't in many ways isolated for their views. They just are obviously not as big a threat as a group like the exhumans.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Decivre Decivre's picture
Re-Laborat wrote:Namely, that
Re-Laborat wrote:
Namely, that there must be ONLY ONE. I don't agree. I imagine that there are several competing core memes among what the rest of the System calls "The Ultimates". I have seen Ultimate characters based around permutations/evolutions of "transhumanism meets samurai philosophy", and even one (which character I wrote a story about in the Eye, with the player's permission) whose belief system was based around ancient Hindu warrior/noble-caste beliefs (which place a great deal of responsibility on the noble's shoulders because they ARE a noble and a capable warrior). Both are equally threatening to the rest of TH: the samurai contempt for anything less than a samurai, and the Kshatrya demand that responsibility and authority should be recognized in accord with power (I.E., a powerful enough Kshatriya SHOULD be acknowledged as god-king/whatever, and will aspire towards that position of rule over others). I understand that there is a constant tendency in RPG forums to try to find affirmation for one's own interpretation of a given fictitious culture/political system (or, worst yet, rules interpretation) but in the case of EP, with its tremendous distances and tiny isolated cultural pockets in the wake of a system-crashing event, I think the potential for diverse and conflicting clades ([i]a la Schismatrix[/i]) is something that shouldn't be sidelined by saying 'There is only one true X.' Anders Sandberg has a great little essay/background idea riffing on the idea of Jovian bioconservatism crossing over into Ultimates territory [url=http://www.aleph.se/EclipsePhase/Thermopylae.pdf]here[/url]. Similarly, different corporations will have different mentalities about approaching certain problems...Some will be subtle, others will not. It depends on their goals, and their goals should all diverge.
Ironically, the book specifically mentions three different political factions within the Ultimates, which tend to drive their motivational views: the Iconists, Overhumanists and Exceptionalists. Of those, only the Overhumanists have so far been portrayed as a villanous group of Ultimates, with the potential for being an X-threat. The others are either relatively friendly to the rest of transhumanity (with their goal being to convince the rest of the system to take on the Ultimate mindset), or isolationist in their views. Plus, not everyone views them as a villainous group. There is a reason I have their banner in my signature. And their logo as my avatar.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
kylleran kylleran's picture
Argonauts
Oh the Argonauts. I think I'd initially intended to add them to the Autonomist Alliance chapter but after the first half of the first draft was way over word count (I wrote half and Rob wrote half) they got left behind. There was a lot of stuff we'd have liked to include but just ran out of space (and the book was already way past schedule). So I think for groups like the Argonauts, or groups we didn't spend as much time detailing, trying to get them into a pdf would be good and something I think we'll be shooting for.

Brian Cross
Posthuman Studios

The Green Slime The Green Slime's picture
Rinward p.120 seems to reveal
Rimward p.120 seems to reveal a great deal about the Ultimates agenda and what separates them from the exhumans. During the Fall, they fought valiantly, not just against the TITANS, but -in helping evacuate Sydney- for transhumanity. They were willingly eyes-deep in The Shit with an 80% loss rate, yet still engaging in civilian security operations. They might come off as a shower of vainglorious macho wankers playing Spartan LARP at the arse-end of space, but their actions imply that the bedrock of their philosophy is undoubtedly +transhumanity.
Gerzel Gerzel's picture
Makes sense really. I don't
Makes sense really. I don't see the Argonaughts as all too aligned intrinsecly with Autonomists. They are scientists and hold the scientific method at heart. Open source is a strong meme amoung them but I don't see it as the over-arching defining meme. In that way you could have Hypercorp Argonaughts, who work with the hypers doing research and still quite happily contribute to scientific journals and scholarly research, as many corporate scientists do today. Same with the Jovains. Though a Jovian Argonaught would have views that their science should only be shared with those that will use it wisely. The scientific method has safegaurds and principals built into it today to defend against misuse, such as ethics on treating live test subjects. In fact there are only a few factions that are truly mutually exclusive and characters could easily work with several (Thus most characters having multiple rep scores).
crizh crizh's picture
Argonaut Open Source
I rather got the impression from what we've seen so far that Open Source is indeed a defining meme among Argonauts. They're not quite RMS but getting pretty close. edit Hell, Radio Argosy transmits Open Source Blueprints from a habitat in Lunar orbit. Not very diplomatic.
Trust the Computer. The Computer is your friend.
Xagroth Xagroth's picture
I must say Rimward is proven
I must say Rimward is proven to be the most important book in the EP until now... see at the amount of discussion here, in no time! I'd like to suggest to create a new set of threads for Ultimates and the Fenrir, the same way the fossil fuels have been made into one. That being said, I have two different things to say about the Fenrir (again... XD). First, while my friends did not have much base for evaluation (they are in light cavalry, while the Fenrir would be more like a Leopard), there are some "rules" in an army: the basic unit is the pair, thus a unit of Fenrirs would be composed by two pairs (four units total). If we take the Reapers as light cavalry (they are less armed, with less DUR and a faster Vector Thrust and their flying option), then we would have two different units: 3 Fenrir groups (12 units total) with 1 Reaper group (6 units each) for a heavy taskforce, and 1 Fenrir group (4 units) with 3 reaper groups (18 units total) for a light/recoinassance taskforce. As for drones, each Reaper could have one assigned (overseen by the "pilot's" muse) while each Fenrir could have four or six. Also, I was told that the sixth operator in the Fenrir would be a comms expert, leaving the crew as: - Pilot (devoted to moving the shell) - Gunner (devoted to firing the guns) - Leader/boss (organizing everybody and filling gaps if necessary) - Comms (coordinating data from other units) - Observer (controlling the data coming from all drones) - Electronic Warfare & Counter Warfare (with help from the 6 Muses if needed) Now, if we wanted to be true munchkins, then the crew of the Fenrir would be in an accelerated simulspace with information fed from the real world, leaving them time to decide the course of actions and do more actions in fractions of a second (like aiming the guns and the like!). Not to mention that I find a little odd that the Fenrir and the Reaper cannot fire all their weapons (or a selection of those) against a single target (slaving all the weapons they wanna fire to the "main" one). It is just like my ship in STO firing all weapons each time I hit the space key, instead of making me push one button per weapon (firing at more than one target is a little trickier, thogh). Second: back into crunching rules for the Fenrir, two details: - Damage of the HEAP grenades and seekers is 3d10+12, AP -8, for minimissile versions (-1d10 for micromissile), and 6d10+24 for standard versions (vehicle and disposable seeker launcher versions only). - The Fenrir has 32/32 armor, 16 wound Threshold and 80 DUR. - 1 HEAP Vs 1 Fenrir: 32 armor -8 AP = 24. Damage HEAP: 6d10+24 => the Fenrir will suffer 6d10 damage points. Assume the roll is 5 in all dice for simplicity, for 30 damage. The Fenrir lost 1 wound and 3/8 of its DUR. Pray it is not outfitted with nanorepair systems, or camouflage stuff, and it wasn't using its T-Ray Emitter (the Leader would have made a roll to spot the attacker behind that cover!). Now, at least 4 of its weapons will tear the attacker to pieces... And remember the disposable launchers are heavy, bulky, and probably in limited supply (you won't be finding them lying around like in a videogame!). I'd suggest using a railgun sniper rifle to take down an intact Fenrir, doing it from very far away and very hidden. Finally, the difference between a Fenrir and a police car is that the car only needs its wheels and engine to work (you can, however, blow the wheels with a lot of ease!), while the Fenrir is a cube filled with circuitry and ammo. So the police car has a lot of empty air inside, while the Fenrir is as solid as it can be. Also, you don't need to destroy a police car to stop it (kill/stun the crew, blow the wheels, hack the onboard computer...), while the Fenrir requires utter annihilation to be stopped. Now, I'd like to ask more stuff about the Fenrir and Ego Sharing implant: - Which ego do we take as the base for the stats? The one doing the current action? - Why is the Ego Sharing implant so downgraded it is almost useless? The way I see it, it would be simpler to place the egos in an accelerated simulspace, and "puppet sock" each part of the Fenrir as needed. As the thing is now, you need to buy it five times at least to be better than the full speed enhancement, and it has the limit of not allowing specialization. Now, of course, with Non-Player Characters I can do as I please, since most of the time they don't even have a full sheet, so I can treat them as a unit, but frankly, forbidding the Ego Sharing implant from being used with anything smaller than a Fenrir is as simple as adding it a size limitation... - Ammo capability should be listed for both the Reaper and the Fenrir somewhere. I am not talking about how much bullets or plasma charges do they have, those are essentially meaningless (since they will be using an internal feed of ammo, not magazines), but knowing how much storage space they have for missiles and other heavy ordnance would be nice, also something about the safety precautions to make sure an impact in the ordnance storage won't blow up the entire shell.
Acatalepsy Acatalepsy's picture
Xagroth wrote:Finally, the
Xagroth wrote:
Finally, the difference between a Fenrir and a police car is that the car only needs its wheels and engine to work (you can, however, blow the wheels with a lot of ease!), while the Fenrir is a cube filled with circuitry and ammo. So the police car has a lot of empty air inside, while the Fenrir is as solid as it can be. Also, you don't need to destroy a police car to stop it (kill/stun the crew, blow the wheels, hack the onboard computer...), while the Fenrir requires utter annihilation to be stopped.
I can't blow the wheels (or entire legs) off a Fenrir "with ease"? I dunno, those look awfully exposed to me. I mean, sure, you can houserule that a successful missile shot (or a called shot) on a police car will cause it to explode. But there's no reason to suppose that a called shot to a Fenrir (maybe to the ammo, or something) can't do exactly the same thing, other than GM fiat. The entire point of having rules to begin with is to avoid having GM fiat in common contested situations, and I think "someone is shooting at me!" is in that category. Besides, wouldn't the Fenrir being a solid block imply that it ought to have [i]more[/i] durability than a police car that's "mostly air", not less? I guess my point is that it seems like someone could take a security car, stick a cyberbrain* in that, some weapon mounts, and get, in effect, something that is as tough as this "tank", with similar or greater amounts of firepower. In a one on one fight between a security car (with a team of informorphs/cyberbrains piloting) and a tank, given similar armaments, [i]the tank loses[/i]. This really ought to tell you that either the tank is not tough enough, or that the car is way too tough, or both, or that the way the system handles vehicle damage (compared to morph damage) is broken. Also, disposable launchers are [Moderate]. They're actually my weapon of choice when dealing with anything like a real military threat, because you absolutely need that kind of firepower to one-hit-KO a tricked-out Fury, Reaper, or Battlesuit. The only question is whether or not to use HEAP or Plasmaburst. *I am in a situation, now, trying to help a player create a custom morph based on sticking a cyberbrain in a crasher trucker, where these issues are abundantly clear - using the vehicle stats, the player's morph ends up being ridiculously hard to destroy, significantly more so than a Reaper, or even than a TITAN Warbot - and that's without letting him upgrade his armor.
[I]This isn't a war ordinary humans can win. This is the future. Death's an inconvenience, now. Nothing more.[/I]
Gerzel Gerzel's picture
Yeah you're right. I re-read
Yeah you're right. I re-read the book. Teach me to post while tired. Fenrir: Yeah I think the rules just need some adjusting for the thing. It does feel weak. Though for one thing in this system there is such a wide range of destructive capability it is hard to model in rpg mechanics.
Xagroth Xagroth's picture
The difference is that the
The difference is that the Fenrir is made for war and punishment, but it is a solid block of circuitry. Meaning that the damage will cause problems regardless of where it is caused (assuming it bypasses the armor and inflicts DUR damage, that is). A car, on the other side, can keep going after you blow out the seats, the crystal, etc... Also, the wheels of a police car will be easier to disable than a leg of the Fenrir, because the wheels are a little plane, big, and round, while the legs keep moving, are armored, etc... I do agree with you, however, that the Fenrir should have more Armor than just 32/32 all around. Personally, I would rule that it is not possible to make a called shot to detonate the ammo of a Fenrir (or a Reaper, for that matter): first, you could do that only with missiles, and they won't "arm" their warheads until instructed so (or a certain distance is between the launcher and them), and second, the ammo storage is armored and prepared to blow up in the direction it will cause less damage to the crew in today's tanks, so in AF10 it is easy to imagine the ammo will blow out in such a way it won't destroy the Fenrir. Anyway, the more I think about it, the more I am sure that the Fenrir has no place in the game at this moment. It is cool and all that, but seriously, two reapers with 20.000 creds worth of improvements are going to work better for a group of players, or against them.
jackgraham jackgraham's picture
Arenamontanus wrote:
Arenamontanus wrote:
Also a good explanation of the slightly Scandinavian bent of Titan. Makes sense without turning it into Sweden in Spaaace. Only problem I have is that there seems to be a stronger Icelandic bent on many terms than a Swedish/Danish one, but maybe Iceland was the big player just before the fall (stranger things have happened).
Glad you feel I (mostly) got it right. As an American of Norwegian descent, and coming from the upper Midwest (where there's a subtle Scandinavian influence on regional culture), this stuff is fun for me to research -- but one worries about getting it completely wrong. Americans from recently-immigrant families are notorious for a certain awkward, even ham-handed, fascination with the places our grandparents came from (just ask any real Irishman living here in Boston), and I'll admit -- I'm not immune. On a rational level, though, Titan emerged from discussions early in the design process about factions. I wanted to explore what a power evolving from the current Nordic economic model would look like in a transhuman setting. To an external observer, the Nordic model appears inextricably bound with Scandinavian culture, so it followed that Norse in Spaaaaace would be a good starting point. The linguistic stuff, then. The use of Icelandic terms is meant to be a compromise between the other three major Nordic nationalities about whose language you use, not to imply that Iceland was a major player. Another commenter pointed out that there were some odd place names, like "Old Nyhavn." My thought was that by the time that name is in use, "Nyhavn" has become just a place name that Titanians (now a melting pot of different cultures) don't break down etymologically or really think about. But maybe it still sounds weird. At any rate, I'm curious what anyone else from the present day antecedents of Titan thinks. And I hope people who were just summing them up as "Swedish space socialists" enjoy that they're now much more complex.
J A C K   G R A H A M :: Hooray for Earth!   http://eclipsephase.com :: twitter @jackgraham @faketsr :: Google+Jack Graham
Arenamontanus Arenamontanus's picture
jackgraham wrote:
jackgraham wrote:
On a rational level, though, Titan emerged from discussions early in the design process about factions. I wanted to explore what a power evolving from the current Nordic economic model would look like in a transhuman setting. To an external observer, the Nordic model appears inextricably bound with Scandinavian culture, so it followed that Norse in Spaaaaace would be a good starting point.
That is a good observation. Many people who idolize the Scandinavian model tend to forget that it emerged in fairly small, homogeneous consensus-driven societies: culture is an important part, except that on paper it is all based on rational decisionmaking. This is of course one of the big challenges to the model: inhomogeneity, minorities who simply refuse to budge and scaling it up to big societies are hard to handle. At the same time, things evolve and a situation like the Fall might produce a strong need for consensus - the result is something very different from current models, yet having a certain kinship. It is going to be fun discussing this in detail with one of my players, who happens to be a Swedish political scientist and lawyer.
Quote:
The linguistic stuff, then. The use of Icelandic terms is meant to be a compromise between the other three major Nordic nationalities about whose language you use, not to imply that Iceland was a major player.
This might be the biggest stretch. Icelandic is really odd and archaic: Swedes, Danes and Norwegians understand each other, but Icelanders remain mysterious (as would the Finns, if they ever said anything :-) ) My retcon is that Icelandic was making some kind of weird cultural comeback just before the Fall, perhaps just because of its archaic and "authentic" style.
Quote:
Another commenter pointed out that there were some odd place names, like "Old Nyhavn." My thought was that by the time that name is in use, "Nyhavn" has become just a place name that Titanians (now a melting pot of different cultures) don't break down etymologically or really think about. But maybe it still sounds weird.
It sounds mildly amusing, but I have seen enough examples of this kind of naming to think they are plausible. Many places have names that are "wrong" in some way - New College here in Oxford has been new since 1379 and Old Newton is a village in Suffolk - or are tautological.
Extropian
Decivre Decivre's picture
Arenamontanus wrote:This
Arenamontanus wrote:
This might be the biggest stretch. Icelandic is really odd and archaic: Swedes, Danes and Norwegians understand each other, but Icelanders remain mysterious (as would the Finns, if they ever said anything :-) ) My retcon is that Icelandic was making some kind of weird cultural comeback just before the Fall, perhaps just because of its archaic and "authentic" style.
Perhaps it was part and parcel to a neo-traditional fad that became popular shortly before the fall. Beyond just the language, there might have been other fads from older Nordic heritage… like a rise in Neo-pagan Norse literature and even the occasional worshipper, alongside a rising use of classic Nordic runes in fashion and jewelry. A Nordic version of the steampunk trend, so to speak. Titan may have been created on the tail-end of this fad. Or the fad might be going strong on Titan.
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Extrasolar Angel Extrasolar Angel's picture
Arenamontanus wrote:
Arenamontanus wrote:
It sounds mildly amusing, but I have seen enough examples of this kind of naming to think they are plausible. Many places have names that are "wrong" in some way - New College here in Oxford has been new since 1379 and Old Newton is a village in Suffolk - or are tautological.
Or New Forest. http://en.wikipedia.org/wiki/New_Forest Created in 1079...
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The Green Slime The Green Slime's picture
Hasn't Iceland recently
Hasn't Iceland recently declared itself a haven for net neutrality, open source, copyright reform, etc.? Titanian fondness for Icelandic could be harking back to this information freedom agenda, which we could posit formed a major part, if not the very bedrock of pre-Fall Scandinavian economies.
Castlereagh Castlereagh's picture
About the Commonwealth

I like the Titanian Commonwealth. I'm trying not to like them too much, but it's hard for me. They've been written to embody ever so many of my favorite things. A social safety net, academics, cooperation, Scandinavian humanism, it's all just so cuddly.

This might actually be a problem for me. I think my players are going to start giving me dirty looks the moment my players land there. I'm not sure I can include Titan in my game without them rolling their eyes and grumbling that I've inserted my own personal fantasy into the game. I could point to the book and say "No really, this is what's written," but...

...I'm not sure that the Titan section of rimward wasn't written by some sort of doppelganger, evil twin or forknapped alpha of me. It sounds farfetched, but there's the bit that goes...

"The interests of my university students are illustrative. When I was young, it was sexy to be an artist, a musician, or a game designer. Today, it’s the students of history whose beds are never empty on a weekend night—"

This is serious, I can't face my players if they point to this and say "You had our characters farcast 9 AU just so you can rub it in our faces that there's a place in Eclipse Phase where you would have gotten laid in college."

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jackgraham jackgraham's picture
Castlereagh wrote:I like the
Castlereagh wrote:
I like the Titanian Commonwealth. I'm trying not to like them too much, but it's hard for me. They've been written to embody ever so many of my favorite things. A social safety net, academics, cooperation, Scandinavian humanism, it's all just so cuddly. This might actually be a problem for me. I think my players are going to start giving me dirty looks the moment my players land there...
Sorry, I tried really hard to make them less utopian, I swear. :) If it helps, keep in mind that the idealistic parts of the Titanian culture & economy are very much the creation of the universities, the political elites, and the Scandinavian/Canadian minority that runs the aforesaid. Have their first experience on Titan be with New Quebec gangsters who'll beat your teeth out with a pipe wrench and then render your morph for spare amino acids, and I guarantee no one will be rolling their eyes at the Nordic hippie shit.
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OpsCon OpsCon's picture
kylleran wrote:Oh the
kylleran wrote:
Oh the Argonauts. I think I'd initially intended to add them to the Autonomist Alliance chapter but after the first half of the first draft was way over word count (I wrote half and Rob wrote half) they got left behind. There was a lot of stuff we'd have liked to include but just ran out of space (and the book was already way past schedule). So I think for groups like the Argonauts, or groups we didn't spend as much time detailing, trying to get them into a pdf would be good and something I think we'll be shooting for.
Please. It's my favorite faction and the one I'm playing.
NewAgeOfPower NewAgeOfPower's picture
jackgraham wrote:
jackgraham wrote:
Sorry, I tried really hard to make them less utopian, I swear. :) If it helps, keep in mind that the idealistic parts of the Titanian culture & economy are very much the creation of the universities, the political elites, and the Scandinavian/Canadian minority that runs the aforesaid. Have their first experience on Titan be with New Quebec gangsters who'll beat your teeth out with a pipe wrench and then render your morph for spare amino acids, and I guarantee no one will be rolling their eyes at the Nordic hippie shit.
He could have the Kartelyei and St. Cathering Tong have a little war. You know, the Kartelyei decide that the Tong are ruining the image of Chess-Boxing (somehow) or the Tong needs some money laundered and the Kartleyei say "No." It just so happened that this little conflict ignited JUST as the PCs arrive. They walk into a 3-way shootout between Tong/Kartelyei/Titanian Security.
As mind to body, so soul to spirit. As death to the mortal man, so failure to the immortal. Such is the price of all ambition.
750 750's picture
So the Jovians are a cross
So the Jovians are a cross between Starship Trooper and Altered Carbon catholics? Oh joy... Btw, i find having a peak on Titan named mt. Kristiansund hilarious. Even more so than learning that the major entertainment district on Mars was named Ny-Trondheim. For someone that has grown up in the proximity of the real life locations the names come from, it is quite entertaining to see them used in a gaming product.

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