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Making a biomorph space adapted

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DivineWrath DivineWrath's picture
Making a biomorph space adapted
I'm looking for augmentations a biomorph can have that would allow it to survive in space without gear (I'm looking at you vacsuits). The context, a character wants to be prepared just-in-case it gets shoved out an air lock without the proper gear, and wants to survive more than a few minutes. The specific problem I'm having is getting around the whole lack of breathable air business. With space being a vacuum, not only is there no air to breath, the act of trying to hold your breath causes damage. Any air in your lungs *will* try to escape any way it can, even trying burst your lungs if it needs to. What ways are there to get around this? I've made a list of issues I'm having, and why I'm having issue with them. 1 ) Vacuum Sealing augmentation (core rulebook, p. 306). This augmentation goes a long way to make a biomorph space adapted, but can it allow you to safely hold your breath? I ask because it doesn't say that it does (though it strongly implies it will do what I want it to do). 2 ) Enhanced Respiration (core rulebook, p. 305). I assume this is a poor augmentation to have a vacuum without the Vacuum Sealing augmentation? 3 ) Oxygen Reserve (core rulebook, p. 308). It says that you can only survive 5 minutes in space (as opposed to 3 hours in normal conditions) if you lack the Vacuum Sealing augmentation. Why is that so? It says that it provides oxygen directly to the blood. Can the oxygen in you blood somehow escape through your lungs? 4 ) Respirocytes (core rulebook, p. 309). It says that it can allow a character to hold its breath for 4 hours. By hold your breath, I assume you are not going to be doing that in a vacuum without the proper augmentations. My guess is, like the Oxygen Rerserve augmentation, it will not help you for very long in a vacuum. 5 ) Hibernation (core rulebook, p. 305). It says that a biomorph with this augmentation can remain alive using only 5% of normal resources. Am I correct to assume this means that a biomorph can survive 20 times longer with a breath of air? 6 ) I was doing some searching on the internet for breathing information. After reading this link http://health.howstuffworks.com/human-body/systems/respiratory/question9... , I was left a bit confused. Is Eclipse Phase really generous as to how long you can hold your breath? 7 ) Assuming you use all the listed augmentations (the ones listed above), am I correct in believing that you can remain active for about 7 hours and 10 minutes without needing to breath? If you opt to enter hibernation right away, am I correct to believe you can stay alive for over 6 days? 8 ) Is there anything I missed?
Decivre Decivre's picture
Re: Making a biomorph space adapted
DivineWrath wrote:
1 ) Vacuum Sealing augmentation (core rulebook, p. 306). This augmentation goes a long way to make a biomorph space adapted, but can it allow you to safely hold your breath? I ask because it doesn't say that it does (though it strongly implies it will do what I want it to do).
The book explicitly states that the biomod allows your orifices to sufficiently seal in vacuum. So the answer is yes.
DivineWrath wrote:
2 ) Enhanced Respiration (core rulebook, p. 305). I assume this is a poor augmentation to have a vacuum without the Vacuum Sealing augmentation?
All breathing augmentations are pretty poor without vacuum sealing. Even an oxygen reserve is a terrible idea.
DivineWrath wrote:
3 ) Oxygen Reserve (core rulebook, p. 308). It says that you can only survive 5 minutes in space (as opposed to 3 hours in normal conditions) if you lack the Vacuum Sealing augmentation. Why is that so? It says that it provides oxygen directly to the blood. Can the oxygen in you blood somehow escape through your lungs?
The rapid depressurization of your lungs is but a small amount of the actual effects you are under in vacuum. 5 minutes is pretty generous in my opinion… even without air being a factor, the lack of pressure and its effects on your blood is going to be a major dilemma. The bends happens when transitioning from normal pressure to no pressure, the same as from high pressure to normal pressure. And it's just as shitty to go through.
DivineWrath wrote:
4 ) Respirocytes (core rulebook, p. 309). It says that it can allow a character to hold its breath for 4 hours. By hold your breath, I assume you are not going to be doing that in a vacuum without the proper augmentations. My guess is, like the Oxygen Rerserve augmentation, it will not help you for very long in a vacuum.
Not without vacuum sealing. Vacuum sealing protects from a lot more than simply oxygen loss, as I've already mentioned above.
DivineWrath wrote:
5 ) Hibernation (core rulebook, p. 305). It says that a biomorph with this augmentation can remain alive using only 5% of normal resources. Am I correct to assume this means that a biomorph can survive 20 times longer with a breath of air?
Yes, but vacuum might make that more difficult to pull off. Unless you are vacuum sealed, of course.
DivineWrath wrote:
6 ) I was doing some searching on the internet for breathing information. After reading this link http://health.howstuffworks.com/human-body/systems/respiratory/question9... , I was left a bit confused. Is Eclipse Phase really generous as to how long you can hold your breath?
With regards to modified or unmodified humans? I ask this because various mods (like respirocytes and the oxygen reserve), the oxygen is compressed to take up a significantly smaller volume. Which means the body can hold a lot more air in a much smaller amount of space. As for unmodified humans, two minutes seems a bit small. While I agree that makes sense for a person within a flat, I'm surprised that even splicers don't have a slightly more efficient ability to hold their breath. Plus, the current rules as listed don't take into account extreme training; the current record for holding one's breath underwater sits in excess of 17 minutes. So under the right circumstances, even an unmodified human can hold their breath for an impressive amount of time.
DivineWrath wrote:
7 ) Assuming you use all the listed augmentations (the ones listed above), am I correct in believing that you can remain active for about 7 hours and 10 minutes without needing to breath? If you opt to enter hibernation right away, am I correct to believe you can stay alive for over 6 days?
Sounds about right. The specifics aren't necessarily important though, and actual capacity is probably going to vary from person to person, based on physical factors and training.
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Tyrnis Tyrnis's picture
Re: Making a biomorph space adapted
Don't forget about temperature tolerance - it's not nearly good enough to protect a biomorph against the more extreme temperatures they could face in space, but it's a lot better than nothing. Also, while it's not strictly essential for just surviving the exposure to vacuum, if you're ever thrown out an airlock, storing some means of propulsion in a hidden compartment could very well make the difference between life and death.
Decivre Decivre's picture
Re: Making a biomorph space adapted
Tyrnis wrote:
Don't forget about temperature tolerance - it's not nearly good enough to protect a biomorph against the more extreme temperatures they could face in space, but it's a lot better than nothing.
Actually, vacuum sealing already grants temperature tolerance that is significantly better than the standard temperature tolerance implant (-75 to 100C, as opposed to -30 to 60C). The improved cold temperature tolerance implant might help though (reduces your tolerance minimum to -80C; not much, but something).
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Gerzel Gerzel's picture
Re: Making a biomorph space adapted
Don't forget about radiation exposure. That's more important that temp tolerance. Really you need to handle 4 things for short-term survival(days at most). Vacuum, Breathing, Maneuvering and Environment (temp + radiation) Vacuum: There really is only one biomod here: Vacuum Sealing. However, Enhanced Respiration also deserves some note as it will help with explosive decompression giving the character a better chance of remaining aware and active in what little time they have. They will still suffer from the effects of vacuum (See 'How to Handle Decompression' & 'How to Survive in Vacuum' Panopticon pg 67.) Remember that Vacuum Sealing has a prerequisite of some form of bioware armor or carapace armor to be taken. That armor alone should help with some of the pinched nerves and swelling that occurs in vacuum and a kind gm might allow the character to operate with fewer penalties. The armor shouldn't negate all penalties because Vacuum Sealing also modifies the skin and body against vacuum, but it should help. Low Pressure Tolerance from Sunward can help as a poor man's Vacuum Sealing by delaying the ill effects of vacuum by about five minutes and as a GM I would rule also slow down that damage once it sets in. Breathing: This involves keeping the blood oxygenated and there are three ways to go, all three stack as well. Enhanced Respiration (10-30 minutes), Oxygen Reserve (3 hours), and Respirocytes (4 hours). I would also like to note that as a GM I'd allow multiple implants of Oxygen Reserves ruling that you're basically just adding another air tank. If you really wanted to get far out theoretically a morph could add an input valve for the Oxygen reserves and use a face mask to collect exhaled gasses to allow for even greater to nearly indefinite breathing time in space. At that point provision should be made for the morph to eat or drink in vacuum probably by injection of nutrients into the blood stream. After that you are getting to either add on so much stuff that you might as well put on a vac suit or you might as well have a full vac adapted morph. Maneuvering The Gas Jet System is the first choice for this allowing true maneuvering in open vacuum. However, don't forget most of the time there will be something to grab onto and the better the morph is able to grab the better off they are. Thus Grip Pads, Prehensile Feet and Tails come in handy. Grip Pads especially allow a morph to anchor themselves onto the surface of a habitat without handholds and walk around. Extra limbs and anything that increases reflexes might also help in case of catastrophic blowout where the character needs to grab onto something in a hurry. Environment (temp + radiation) Temperature isn't as large an issue as it would first seem. Again see the articles I mentioned earlier from Panopticon. Vac is a good insulator and doesn't have a temperature of its own. Thus the body will stay pretty much at its own temp for a while only heating up where exposed to direct sunlight. Temp Tolerance helps, but is unnecessary for the most part if you have Vacuum Sealing. The real hazard is in radiation exposure. Here there is no bio or cybermod to protect from the damage but you can have mods to mitigate and repair it. Radiation Sense will help avoid it first of all. Medicines will help with the damage caused by radiation by allowing the morph to ignore the effect of 1 wound and speeding healing.
TekHed TekHed's picture
Re: Making a biomorph space adapted
I would say if you can hold your breath for four hours, and you have a three hour supply (of constant breathing)...extrapolates to a lot more than 7 hours I think. A breath cycle takes a few seconds at most for a full breath. So you take a breath of your 3 hour reserve then turn it off...you sip it once every 4 hours, and you could "hold your breath for days." All of them together have a nice synergistic effect.
Decivre Decivre's picture
Re: Making a biomorph space adapted
TekHed wrote:
I would say if you can hold your breath for four hours, and you have a three hour supply (of constant breathing)...extrapolates to a lot more than 7 hours I think. A breath cycle takes a few seconds at most for a full breath. So you take a breath of your 3 hour reserve then turn it off...you sip it once every 4 hours, and you could "hold your breath for days." All of them together have a nice synergistic effect.
When you hold your breath, you aren't actually stuttering your body's natural intake of oxygen. It is simply relying on the oxygen already in the lungs, and already contained within the bloodstream. So when you have a maximum ability to hold your breath for four hours, you cannot simply hold for four hours immediately after that; your body immediately needs to flush all the accrued carbon dioxide while replenishing the blood stream's usual oxygen content. That's why whenever you see diver's first come up from water, you'll see them breathing heavy, almost hyperventilating. When you take all that into account, it's likely they won't have a multiplicative effect. Once you've held your breath for four hours, your body needs to respirate to once again build up a four-hour supply of oxygen before you can do it again.
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TekHed TekHed's picture
Re: Making a biomorph space adapted
That doesn't make sense to me. A real life example, a sperm whale can hold it's breath for 2 hours. It doesn't need to breath for 2 hours before it can dive and hold it's breath again. Also...you are correct...when you hold your breath you are using the oxygen in your lungs and bloodstream. Respirocytes are what make this so much more efficient. However the oxygen in your lungs/bloodstream is enough to last a few minutes at most if you are highly skilled. Your notion that you would need a large charge up time is I believe incorrect. A single breath...considering how augmentations are made for maximum efficiency...would "recharge" the respirocytes as you say for another fours hours. That is the very definition of holding your breath...how long each breath can last you.
Decivre Decivre's picture
Re: Making a biomorph space adapted
TekHed wrote:
That doesn't make sense to me. A real life example, a sperm whale can hold it's breath for 2 hours. It doesn't need to breath for 2 hours before it can dive and hold it's breath again.
That's because it hyperventilates. It breathes in faster after coming up than it would if it was never holding its breath at all. It's the same thing that happens after a runner sprints. His body consumes oxygen at a faster rate than he's breathing it in during the run (if he's even breathing at all while he's running), and he rapidly breathes after he finishes so his bloodstream can be replenished.
TekHed wrote:
Also...you are correct...when you hold your breath you are using the oxygen in your lungs and bloodstream. Respirocytes are what make this so much more efficient. However the oxygen in your lungs/bloodstream is enough to last a few minutes at most if you are highly skilled. Your notion that you would need a large charge up time is I believe incorrect. A single breath...considering how augmentations are made for maximum efficiency...would "recharge" the respirocytes as you say for another fours hours. That is the very definition of holding your breath...how long each breath can last you.
Not quite. Try holding your breath and seeing how long you can do it for. I'm guessing somewhere between 1 and two minutes if you don't have a pulmonary problem like asthma. Now once you are finished holding your breath, exhale and inhale a single time, and see if you can do it again. You won't be able to, not even close. Your body has yet to replenish itself, and cannot pull it off. When people talk about how long one can hold their breath, they are talking about after having a fully replenished oxygen content in their blood supply, with full lungs. The replenished blood supply is the part you are missing, as that's the reason a person hyperventilates after holding their breath. You accrue a crapload of carbon dioxide that absolutely must be expelled (and replaced with oxygen) before you can even think about holding your breath again.
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TekHed TekHed's picture
Re: Making a biomorph space adapted
Again...you fail to see that the technology of the setting is far in advance of your perspective now. We are talking about combining bioware, cyberware, and nanotech. If there is one thing I know about technology is that it is synergistic. I thought that by coming to these forums I would find people wondering at the setting as I do. Yet, sadly, every discussion I see lately seems to be riddled with the most limiting constrained thinking. Everyone seems to say "no it can't do that" basing it on what they "know" in real life and forgetting that its an rpg game of science fiction (and not even hard fiction at that)...it's like trying to argue that warp drive wouldn't work on star trek. I choose to see it as the super tech it is. Maybe the respirocytes and the rest of the body is designed to expel carbon dioxide through the body somehow even while they are processing oxygen...that could then be combined with the vacuum seal mods and gas jet cyberware system to fuel your propulsion in a vacuum with your own waste products. Remember the key word here is synergy.
Decivre Decivre's picture
Re: Making a biomorph space adapted
TekHed wrote:
Again...you fail to see that the technology of the setting is far in advance of your perspective now. We are talking about combining bioware, cyberware, and nanotech. If there is one thing I know about technology is that it is synergistic. I thought that by coming to these forums I would find people wondering at the setting as I do. Yet, sadly, every discussion I see lately seems to be riddled with the most limiting constrained thinking. Everyone seems to say "no it can't do that" basing it on what they "know" in real life and forgetting that its an rpg game of science fiction (and not even hard fiction at that)...it's like trying to argue that warp drive wouldn't work on star trek.
No, it's a simple application of common physics. Unless you are claiming that transhumans breath super-powerfully, rather than having the usual breathing rate of a human being, then there will be certain limitations that will apply to this issue. The only way that a transhuman will be able to feasibly refresh their bloodstream and lungs [i]in a single breath[/i] is if you completely replace the lungs with something that can contained pressurized air, allowing you to take one massive inhale rather than a multitude as one does with lungs.
TekHed wrote:
I choose to see it as the super tech it is. Maybe the respirocytes and the rest of the body is designed to expel carbon dioxide through the body somehow even while they are processing oxygen...that could then be combined with the vacuum seal mods and gas jet cyberware system to fuel your propulsion in a vacuum with your own waste products. Remember the key word here is synergy.
The question is how? I'm not saying it's impossible, I'm asking how you think that would work. None of the implants listed in the prior discussion even referenced a gas jet implant, though I suppose if you had one you could expel waste CO[sup]2[/sup] without the need for respiration. But now comes the real dilemma; how do you replenish your oxygen supply in a single lungful? The lungs don't hold a particularly high amount of air, and even with regards to a transhuman, the majority of their oxygen is going to be stored in the blood supply. Even the oxygen reserve needs to keep its store at higher pressure in order to contain enough oxygen to be feasible. Lungs don't operate at a separate pressure from the outside world; that's simply not how they work. A transhuman could theoretically have a respiration system that does operate at a different pressure, but then [i]he doesn't have lungs[/i], and the question of lung capacity becomes rather moot, now doesn't it?
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
TekHed TekHed's picture
Re: Making a biomorph space adapted
It's an rpg...I don't need to know how exactly. It does what the book says it does, that is all. I'm not going to try and pretend to be a scientist, or to try and give real science explanation for how the tech in the setting works. I seem to have a very different view of the game that a few people here so...I think I'll just shut up now and keep my opinions to myself and whatever group I find to play with.
Tnargraef Tnargraef's picture
Re: Making a biomorph space adapted
Just adding to points here: Vaccum Sealing: Makes you Sealed for traveling in space. I would also consider this workable in an underwater environment, but wouldn't be able to keep up with the pressure. Overall your body becomes for all intents and purposes a Vac Suit without an Oxygen Tank, Waste Recyclers, or rebreather. This leads you to the next part: Oxygen Reserve: This is a three hour tank of Oxygen in a sealed environment. The implant can be fully recharged within 15 minutes if the character is in a high-pressure mostly oxygen atmosphere. Now essentially this is just a can of air. Nothing really special about what it does per say. If your body is not sealed up, there's a difference of atmosphere and that should technically force the air out of your body. Your body is strained to keep the oxygen in, thus requires more oxygen and making you use it quicker. Something that is not clearly said is how long the tank would last under strenuous activity. It kinda glazes over that and just says if you are sealed you're good. Holding your own breath in a pool is a great example for breath recovery. Jump into the pool and hold your breath for as long as you can. When you get out you normally pant to try and recover yourself. If get out, take a deep breath, and jump back in, you won't be able to hold your breath as long as your body is still recovering. Respirocytes: These are super blood cells and increase the transfer of Carbon Dioxide and Oxygen throughout the body. It pretty clearly states the intent of these is simply to act like super blood cells in the book. (Page 309). They just do the job of blood cells and nothing else for the basic description of them. Now to expand on these you would just need to look into that this is only basically what the book says. These implants are made to give you a basic idea on how these items would work in the setting and are commonly used. Talking with your GM or something similar could lead to more inventive ideas that can expand the functionality on the matter further. It really depends on how Hard or Soft Sci Fi you want to play the game or your GM is willing to go. Edit: Page 201 also has some great examples of what happens without a vac suit.
Gerzel Gerzel's picture
Re: Making a biomorph space adapted
The thing is that none of these adaptations change the rate at which the breather uses oxygen. O2 is still consumed at a normal rate over several minutes while the morph is active. There is an option Hibernation that slows that rate and Hibernation would have a multiplicative effect as it changes the rate. The other three options only add to the amount of Oxygen available to be consumed. Thus they are additive with each other. Enhanced Respiration increases the ability to take in O2. Thus it might allow a morph to replenish O2 in the blood stream faster once they reached a new breathable supply, and might even allow a very low pressure breather to be used in vac w/o bursting lungs, but it wouldn't allow the O2 to be used any more efficiently after it is stored. That would be a different and much more expensive mod as it would fundamentally affect every cell in the entire body, most likely requiring some form of alien biochemistry. The nano and cyber both store O2 internally inside the body. One in the blood stream and one in a storage tank.
Gerzel Gerzel's picture
Re: Making a biomorph space adapted
Of course this thread overlooks perhaps the simplest way of all to vac-adapt a morph. Use a vac suit.
omnipotentseal omnipotentseal's picture
Re: Making a biomorph space adapted
Sometimes it's easier to use mundane items instead relying on magic. ;)
TadanoriOyama TadanoriOyama's picture
Re: Making a biomorph space adapted
Gerzel wrote:
Of course this thread overlooks perhaps the simplest way of all to vac-adapt a morph. Use a vac suit.
DivineWrath wrote:
I'm looking for augmentations a biomorph can have that would allow it to survive in space without gear (I'm looking at you vacsuits). The context, a character wants to be prepared just-in-case it gets shoved out an air lock without the proper gear, and wants to survive more than a few minutes.
I know the intention of the thread is to find non-gear solutions but it takes signficantly less effort to keep an emergancy vac-suit on your person at all times. The things are extremely in expensive, are about the size of a grapefruit to my understanding, and can be put in in a few Action Phases; that's assuming you aren't simply wearing smart clothes with vaccum sealing capability. However, in the event that someone intentionally strips the character naked and throws him out of an airlock the only thing I can think of the last longer in a vaccum than what's been presented already would be to have his medicines put him into medical stasis, as if he had been critically damaged. They'd preserve his brain functions and let the rest of his body die but that's nothing a few days of vat time can't fix.
DivineWrath DivineWrath's picture
Re: Making a biomorph space adapted
Decivre wrote:
DivineWrath wrote:
2 ) Enhanced Respiration (core rulebook, p. 305). I assume this is a poor augmentation to have a vacuum without the Vacuum Sealing augmentation?
All breathing augmentations are pretty poor within vacuum sealing. Even an oxygen reserve is a terrible idea.
Did you mean "without vacuum sealing"? I ask because "within" doesn't seem to be right word to use.
Decivre wrote:
DivineWrath wrote:
6 ) I was doing some searching on the internet for breathing information. After reading this link http://health.howstuffworks.com/human-body/systems/respiratory/question9... , I was left a bit confused. Is Eclipse Phase really generous as to how long you can hold your breath?
With regards to modified or unmodified humans? I ask this because various mods (like respirocytes and the oxygen reserve), the oxygen is compressed to take up a significantly smaller volume. Which means the body can hold a lot more air in a much smaller amount of space. As for unmodified humans, two minutes seems a bit small. While I agree that makes sense for a person within a flat, I'm surprised that even splicers don't have a slightly more efficient ability to hold their breath. Plus, the current rules as listed don't take into account extreme training; the current record for holding one's breath underwater sits in excess of 17 minutes. So under the right circumstances, even an unmodified human can hold their breath for an impressive amount of time.
That was a link I found when I was looking for what current humans (even before flats) can do now. I was trying to figure out how much oxygen there was in a breath of air to try to figure out how long a normal human can do without augmentations, and then figure out what might be possible with augmentations. But holding your breath for 22 minutes (I did some checking and the record you mentioned was beaten a few years back, but then that record was beaten last month) is quite the feat. New records: http://news.discovery.com/human/breath-holding-human.html http://www.dailymail.co.uk/news/article-2154442/Free-diver-breaks-world-... The book (Panopticon, p. 68) does mention that there is a performance difference (without air in your lungs) between flats and morphs with basic biomods. Your average flat may last as short as 15 seconds, but a morph with basic biomods will usually last over a minute.
TekHed wrote:
I would say if you can hold your breath for four hours, and you have a three hour supply (of constant breathing)...extrapolates to a lot more than 7 hours I think. A breath cycle takes a few seconds at most for a full breath. So you take a breath of your 3 hour reserve then turn it off...you sip it once every 4 hours, and you could "hold your breath for days."
I think you are mistaken. Though I can see how you made that mistake (the same reading material left me confused). The developers still need to improve their RPG writing skills. The impression I got was, both the Oxygen Reserve augmentation and the Respirocytes augmentation store extra oxygen in your body. So the duration should be added, not multiplied. My thinking is that there is only so much oxygen in a breath of air, even if that air was 100% pure oxygen. The technology in Eclipse Phase can't magically multiply the amount of oxygen available. The only way respirocytes could increase a person's operational limit was either store the extra oxygen (like the oxygen reserve augmentation), or somehow strip the carbon from carbon dioxide producing oxygen. Current carbon scrubbing technology tends to use chemicals which reacts with CO2 leaving O2 behind. Such chemicals only last for so long until they are used up. A more advanced device might be able to scrub the carbon without the need for chemicals, but it would likely need plenty of power to do things the hard way, which would probably mean the device would not have the power to last long.
Gerzel wrote:
Of course this thread overlooks perhaps the simplest way of all to vac-adapt a morph. Use a vac suit.
That it does. I asked that we ignore vac suits so that we could talk about not so obvious alternatives.
Decivre Decivre's picture
Re: Making a biomorph space adapted
TekHed wrote:
It's an rpg...I don't need to know how exactly. It does what the book says it does, that is all. I'm not going to try and pretend to be a scientist, or to try and give real science explanation for how the tech in the setting works. I seem to have a very different view of the game that a few people here so...I think I'll just shut up now and keep my opinions to myself and whatever group I find to play with.
The fanbase of this game tends toward "hard" on the hard/soft spectrum of science fiction. That means that for the most part, most interpretations on how the setting "should work" are going to be backed by a decent amount of modern science (at least with regards to human technology; we all seem to ignore modern science when dealing with Exsurgent, TITAN or alien technology). That being the case, the technology in the setting works right around the upper limit of what we already believe to be theoretically possible, or utilizing applicable versions of technology that is currently in its infancy. And you are likely to find plenty of articles in this forum where we debate how many kilojoules of energy can be stored within a single nanomachine, and how much work can be done with that much power. And I'm not saying that a softer interpretation of science isn't completely doable within the game… it definitely is. That's just not what most of the audience here wants. As for me, I play Tech Noir when I want soft sci-fi, so I tend to stick pretty damn close to realism in this game myself. With the exception of my action campaign, of course.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
DivineWrath DivineWrath's picture
Re: Making a biomorph space adapted
TadanoriOyama wrote:
However, in the event that someone intentionally strips the character naked and throws him out of an airlock the only thing I can think of the last longer in a vaccum than what's been presented already would be to have his medicines put him into medical stasis, as if he had been critically damaged. They'd preserve his brain functions and let the rest of his body die but that's nothing a few days of vat time can't fix.
I forgot about Medichines (core rulebook, p. 308). From what I understand, they can do more than preserve the just the head, they can preserve the whole body. Healing such a character would be doable in 1 day per wound as it entered medical stasis to avoid death. For the duration, I would treat 0 wounds (the victim might have got lucky as was merely striped naked before being kicked out) the same as 1 wound.
Decivre Decivre's picture
Re: Making a biomorph space adapted
DivineWrath wrote:
Did you mean "without vacuum sealing"? I ask because "within" doesn't seem to be right word to use.
Why yes, yes I did. I just corrected that, thanks for the spot.
DivineWrath wrote:
That was a link I found when I was looking for what current humans (even before flats) can do now. I was trying to figure out how much oxygen there was in a breath of air to try to figure out how long a normal human can do without augmentations, and then figure out what might be possible with augmentations. But holding your breath for 22 minutes (I did some checking and the record you mentioned was beaten a few years back, but then that record was beaten last month) is quite the feat. New records: http://news.discovery.com/human/breath-holding-human.html http://www.dailymail.co.uk/news/article-2154442/Free-diver-breaks-world-... The book (Panopticon, p. 68) does mention that there is a performance difference (without air in your lungs) between flats and morphs with basic biomods. Your average flat may last as short as 15 seconds, but a morph with basic biomods will usually last over a minute.
A person who has trained for holding their breath has a much higher red blood cell count than a person who has not; and this is where they store the majority of their oxygen. This is how it works in the case of these deep divers. There is an awesome TED talk where David Blaine talks about his record-breaking attempt (which is where I knew about the 17 minute record; call me crazy but I don't keep tabs with competitive breath-holding :P). In it, he talks about how a person raises their red blood cell count, how they train for it, and everything that goes into it. Be warned, it's pretty long.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
DivineWrath DivineWrath's picture
Re: Making a biomorph space adapted
TekHed wrote:
I thought that by coming to these forums I would find people wondering at the setting as I do. Yet, sadly, every discussion I see lately seems to be riddled with the most limiting constrained thinking. Everyone seems to say "no it can't do that" basing it on what they "know" in real life and forgetting that its an rpg game of science fiction (and not even hard fiction at that)...it's like trying to argue that warp drive wouldn't work on star trek. I seem to have a very different view of the game that a few people here so...I think I'll just shut up now and keep my opinions to myself and whatever group I find to play with.
Actually its supposed to be hard science fiction. That means that the game has a strong bias toward modern day science. That is what has lured the current crowd of serious science guys here. I think some of them even have PHDs. The developers have admitted that they did take some liberties with the science to make the game fun and playable, but even then they try to keep things plausible. They said the game mechanics of uploading was a bit of a stretch. Other than that, they've tried to keep things serious. That might be why you seem to keep butting heads with people. You keep thinking the sky is the limit, but all the hard science guys keep reminding you that gravity will pull you down. For many people here, figure out how this stuff could actually work is half the fun. Engineers and scientist are funny that way. Unfortunately for you, you seem to be the odd man out. We've tried to be accommodating, but as you've mentioned, it doesn't seem to working out for you. Well then... take care and if you become more interested in hard sci-fi, we'll probably still be here. If you do come back, do try to be mindful of your words. Not only has your past comments made you appear to be out of touch with reality (with most of us being serious about both game mechanics and real life science), but you may have frayed some people's feelings in the process. I don't know what forums you come from, but this isn't one of those forums where insulting someone you don't agree with is the norm. Insults and hurt feelings can get in the way of serious discussions.
nezumi.hebereke nezumi.hebereke's picture
Re: Making a biomorph space adapted
Bear in mind also, it's just very easy to say "well this device works this way. Isn't that cool?" Even if it is cool, I don't have much else to say about it normally. And indeed, this game (and especially, this forum) has attracted a lot of brilliant people, well versed in science, who are doing their darnedest to teach me some of it too :) I really do appreciate that, but I have to understand that that's just their background. The nice thing is, RPG players generally also enjoy playing 'what if's, it just has to be phrased properly. Hence in the FTL thread, people who don't believe in FTL are still arguing it because it was coached in 'hey guys, imagine if ...' If you have a cool idea that violates known laws of physics, just admit it straight out and say "in my game ..." or "I know it couldn't work this way, but imagine if ..." or whatever. Give science it's nod and put warning beacons that you KNOW it wouldn't work, and people are less likely to argue it.
TekHed TekHed's picture
Re: Making a biomorph space adapted
Yeah, with the TITAN tech in this game it's not really a super hard sci-fi setting. Its a medium sci-fi setting pretending at being a hard one. My tastes (when it comes to having fun in an rpg) lean more towards having a hard sci-fi shell with a gooey soft sci-fi center. In other words, I use the technobabble only in so far as it makes for a cool story. With regards to the OP...keep in mind a personal power plant option for extended survival. I can also imagine combining the listed synergistic implants with some implanted version of a life-support pack...that would extend your respirocytes, oxygen reserve, and such quite a bit further.
Decivre Decivre's picture
Re: Making a biomorph space adapted
TekHed wrote:
Yeah, with the TITAN tech in this game it's not really a super hard sci-fi setting. Its a medium sci-fi setting pretending at being a hard one. My tastes (when it comes to having fun in an rpg) lean more towards having a hard sci-fi shell with a gooey soft sci-fi center.
It's still hard sci-fi, but only with regards to human tech. That tends to get ignored with TITAN and alien technology, based on the premise of "sufficiently advanced aliens". The working presumption is that they are thousands, if not millions, of years of research ahead of us in understanding the universe. Do note that not everyone does this, at least not in all cases. One of my campaigns is set 10 years into the future of the setting, where we have begun to rapidly integrate alien technology. That game tends to be rather soft with regards to science (though the advanced stuff tends to be unreliable… if you've ever played a mad scientist in Deadlands, you'll know what I'm talking about). Most of my other campaigns however tend towards hard. But in general, the players around here like to presume that human technology within the setting is still confined to our current theoretical understanding of the universe. The fact that aliens are beyond this simply adds to the horror of the setting… nothing is scarier than a threat so much more advanced than you that you simply don't know how their crap works.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
TekHed TekHed's picture
Re: Making a biomorph space adapted
I think this is at the root of the conflict I've been having with some folks here. See, I look at the world today and how fast tech is advancing, and then I look at the tech in the setting (like ego bridges) and I come away with a different thought. If tech is advancing so fast now, and from what I can tell BF60+ is set somewhere between 50-100 years from now...I see how much of our current understanding and limitations would have been surpassed long before the Fall, so my interest in applying hard science diminishes. How does nanotech work? Fuck if I know...but for the sake of a good rpg all I need to know is that it works and really well. My expectations about how far tech was before the Fall are likely more liberal than some of the science buffs here. Though...I must say, when I think of the Mesh and AR, and the new economy, I feel very sad that we are not there IRL yet...
Janusfaced Janusfaced's picture
Re: Making a biomorph space adapted
DivineWrath wrote:
1 ) Vacuum Sealing augmentation (core rulebook, p. 306). This augmentation goes a long way to make a biomorph space adapted, but can it allow you to safely hold your breath? I ask because it doesn't say that it does (though it strongly implies it will do what I want it to do).
I think it enable to hold a breath. "Never hold a breath" is one of vaccum penalties, So Vacuum Sealing prevent it.
DivineWrath wrote:
4 ) Respirocytes (core rulebook, p. 309). It says that it can allow a character to hold its breath for 4 hours. By hold your breath, I assume you are not going to be doing that in a vacuum without the proper augmentations. My guess is, like the Oxygen Rerserve augmentation, it will not help you for very long in a vacuum.
They "increasing the ability to transfer oxygen and carbon dioxide"(p. 309). So I think them as an oxygen carrier, like Oxygen Reserve.
DivineWrath wrote:
7 ) Assuming you use all the listed augmentations (the ones listed above), am I correct in believing that you can remain active for about 7 hours and 10 minutes without needing to breath? If you opt to enter hibernation right away, am I correct to believe you can stay alive for over 6 days?
I agree your "3 hours + 4 hours + 10 minutes" math. I think Respirocytes as an efficient oxygen carrier, not as a consumer. And I agree about hibernated 6 days also.
Your average, everyday, normal, plain and dull transhuman Janusfaced's outpost(writtern in Japanese) http://janusfacedsoutpost.blog.fc2.com/
Decivre Decivre's picture
Re: Making a biomorph space adapted
TekHed wrote:
I think this is at the root of the conflict I've been having with some folks here. See, I look at the world today and how fast tech is advancing, and then I look at the tech in the setting (like ego bridges) and I come away with a different thought. If tech is advancing so fast now, and from what I can tell BF60+ is set somewhere between 50-100 years from now...I see how much of our current understanding and limitations would have been surpassed long before the Fall, so my interest in applying hard science diminishes. How does nanotech work? Fuck if I know...but for the sake of a good rpg all I need to know is that it works and really well. My expectations about how far tech was before the Fall are likely more liberal than some of the science buffs here.
Believe it or not, our presumptions regarding the tech within the system still conceptually leave it rather vastly advanced in comparison to our day and age. Personal computers in Eclipse Phase' time period are capable of emulating the human mind at faster-than-biological speeds, servers can simulate hyper-realistic virtual worlds, and the greatest in human computation technologies was able to produce a singularity event. Furthermore, our mastery of cybernetics and genetic engineering has allowed the human race to exotically alter and upgrade its own makeup, in ways that are mostly inconceivable today. Hell, there are even pods based on alien biologies. Just because we expect the technology to be grounded in at least theoretical sciences does not mean we assume it has to be plain or boring. We simply want it to be justified in most cases by a bit more than mere handwavium.
TekHed wrote:
Though...I must say, when I think of the Mesh and AR, and the new economy, I feel very sad that we are not there IRL yet...
Don't I know it. Hell, I'd be willing to give up the Mesh and AR… and probably even the friggin' internet if we could just exist in a post-scarce economic structure.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
TekHed TekHed's picture
Re: Making a biomorph space adapted
There's a couple of documentaries that are available free online that you should check out. Zeitgeist: Addendum is the one to start with...the first half details the debacle that is our current economic model and how we can basically never be free from within it. The second half is based on the work of futurist Jacque Fresco, and essentially outlines a post scarcity resource based economy. Zeitgeist: Moving Forward is the sequel and digs deeper into how we got to where we are and deeper into how we could set up our infrastructures to support post-scarcity. Fascinating, and also depressing to watch, because there is no clear path to transitioning away from money while those controlling the money supply have all the power. Note I don't recommend the first Zeitgeist movie unless you want to go down a conspiracy rabbit hole, but the two sequels are solid informationally. Fresco's work really harkens back to the visions of Buckminster Fuller, an idol of mine if ever I'd have one...
nezumi.hebereke nezumi.hebereke's picture
Re: Making a biomorph space adapted
I was going to say ... I watched the first one and my eyes rolled so much their warranty was voided.
TekHed TekHed's picture
Re: Making a biomorph space adapted
I found it entertaining though irrelevant. I think the filmmaker did himself a disservice because it can be used as a way to discredit him. Even he has distanced himself from the film. However the two sequels are spot on and much better researched, credible, and presented. Highly highly recommended for anyone interested in post scarcity possibilities, or how and why we are in the economic and ecological mess we are in right now.
Decivre Decivre's picture
Re: Making a biomorph space adapted
TekHed wrote:
Fascinating, and also depressing to watch, because there is no clear path to transitioning away from money while those controlling the money supply have all the power.
Personally, I've always felt that money can't die by a forced mean like governmental transition, but must rather die through a natural social shift. Sort of like how the scribe class was wiped out by the printing press in Europe. And today, you see a gradual death of the recording industry as the internet liberates musicians from the need to utilize them (I have no doubt we'll start seeing the same thing for the book-publishing industry, and the film industry as well). For traditional money to die out, some disruptive social element has to come out that rapidly proves money valueless in a burgeoning social meme. I'm hoping that 3D printing and it's rapid transition to personal production of all goods will be the revolution that we need.
TekHed wrote:
Note I don't recommend the first Zeitgeist movie unless you want to go down a conspiracy rabbit hole, but the two sequels are solid informationally. Fresco's work really harkens back to the visions of Buckminster Fuller, an idol of mine if ever I'd have one...
Perhaps I shall check it out, but a few friends of mine who saw his sequels said he is a bit of an idealist and, much like Karl Marx, creates a social theory that looks good on paper but isn't very practical.
nezumi.hebereke wrote:
I was going to say ... I watched the first one and my eyes rolled so much their warranty was voided.
Yeah. The first Zeitgeist was pretty terrible. It was Loose Change mixed with a Christianity conspiracy that, to me, forgot to apply Hanlon's razor to a lot of the claims stated. And you should always apply Hanlon's razor: never attribute to malice that which is adequately explained by stupidity.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
TekHed TekHed's picture
Re: Making a biomorph space adapted
You should really just watch them. Marxism doesn't enter into it, and in fact they address the tendency to label things as one or the other (i.e. "if you're not a capitalist then by god you're a socialist!"). Addendum doesn't really deal in social theory. Moving Forward does address some of the elements of society, such as violent crime, but isn't really trying to create a social theory. Rather it shares some of the most current research on behavioral science. It also addresses the need for a shift as you say, where hyperinflation will make money useless. Fresco talks in Moving Forward about how ridiculous the Great Depression was...with lines of people out of work...and yet all of the factories and machinery was just fine. When you think about it, it's ludicrous, that we place so many artificial limits on ourselves. The film addresses such things as incentive as well. I'd love to have a cogent discussion with you and anyone else here after you've watched them (the sequels I mean...don't want to waste any time discussing the first beyond what I already have).
Decivre Decivre's picture
Re: Making a biomorph space adapted
TekHed wrote:
You should really just watch them. Marxism doesn't enter into it, and in fact they address the tendency to label things as one or the other (i.e. "if you're not a capitalist then by god you're a socialist!").
No, I wasn't saying it had anything to do with Marxism. My friends said that Jacque Fresco's economic system is only theoretically sound, like Marxism is (which means it probably won't work well in practice). That's the only thing I would say they might have in common.
TekHed wrote:
Addendum doesn't really deal in social theory. Moving Forward does address some of the elements of society, such as violent crime, but isn't really trying to create a social theory. Rather it shares some of the most current research on behavioral science. It also addresses the need for a shift as you say, where hyperinflation will make money useless. Fresco talks in Moving Forward about how ridiculous the Great Depression was...with lines of people out of work...and yet all of the factories and machinery was just fine. When you think about it, it's ludicrous, that we place so many artificial limits on ourselves. The film addresses such things as incentive as well.
The biggest problem with our current economic structure is that it is entirely debt-powered. Our model solely relies on the idea that somebody has to be in debt… whether it be the lower class or the government. It's an insane model to have. [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/PoweredByAForsakenChild]We're essentially powering an economy with poverty.[/url]
TekHed wrote:
I'd love to have a cogent discussion with you and anyone else here after you've watched them (the sequels I mean...don't want to waste any time discussing the first beyond what I already have).
Maybe I'll watch them solely to join a dialog. It could be fun.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
TekHed TekHed's picture
Re: Making a biomorph space adapted
Re: great on paper: this is valid, though the second sequel (Moving Forward) does get into how behavior is shaped by our environkent. Most of people's objections of why it wouldn't work actually are resolved in the new system. The hard part IMO is creating a workable mass transition. Re: money as debt: you are absolutelty correct, and this is the first half of Addendum. It really opened my eyes. Would be great to dialog with others on the same page...
Decivre Decivre's picture
Re: Making a biomorph space adapted
TekHed wrote:
Re: great on paper: this is valid, though the second sequel (Moving Forward) does get into how behavior is shaped by our environkent. Most of people's objections of why it wouldn't work actually are resolved in the new system. The hard part IMO is creating a workable mass transition.
That's the same problem Marxism had. In theory, it works great. But the power vacuum left during the transition is what gave way to the USSR. I'm wondering if this theoretical economic model would be susceptible to a similar weakness. I've read some papers from various sociologists that claim that Marxism is implementable on a much smaller scale, like with villages and towns. They speculate that if we wanted to create a working version of Marx's utopia, the best way to do so is to create it locally, and spread it memetically… because attempting it via force has already proven a terrible plan.
TekHed wrote:
Re: money as debt: you are absolutelty correct, and this is the first half of Addendum. It really opened my eyes. Would be great to dialog with others on the same page...
Indeed. Now I just have to find a copy on the net. I think they are open source, so that would mean they are free. I just have to seek out a copy of them. I'll start with Addendum.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Anarhista Anarhista's picture
Re: Making a biomorph space adapted
Not to point at the elephant in the room, but isn't this " Making a biomorph space adapted" thread? ;)
TekHed wrote:
I'd love to have a cogent discussion with you and anyone else here after you've watched them (the sequels I mean...don't want to waste any time discussing the first beyond what I already have).
Sorry for this, I would really like to discuss about the movies but the problem is I agree with you so we would only correspond the comments. The movies opened my eyes and the best part is that I knew most of the facts: I just didn't connected them to get the big picture. My take on realistic transition to better... tomorrow, is public/global awareness where 'critical mass' of people realize flaws of the system and decide not to cut the branch on which we are sitting.
So Long, and Thanks for All the Fish.
TekHed TekHed's picture
Re: Making a biomorph space adapted
The trouble with marxism is it is still based on money and labor...i.e. from each according to their work and to each according to their worth (or however it's phrased). So long as there is still money and therefore a means to consolidate power, those who seek power will do so. The trick is to make power obsolete and unnecessary...if everyone has equal access to everything, and social open source contribution becomes the motivating factor, then power struggles and consolidation are futile. You already have it all, so what more would you need? That is true post scarcity.
Decivre Decivre's picture
Re: Making a biomorph space adapted
TekHed wrote:
The trouble with marxism is it is still based on money and labor...i.e. from each according to their work and to each according to their worth (or however it's phrased).
The phrase is "From each according to his ability, to each according to his need". This essentially translates to "everyone does what they can for the community, and has their essential needs taken care of". One key element that people who misrepresent Marx's ideology forget is that he references "according to his ability", which means that people would use the skills that they are good at. Many think that a Marxist society would have everyone tilling the fields or working the factories, when that was simply not the case. Authors would still write books, musicians would still play music. Marx believed that if everyone did what they were capable of, it would be beneficial to society and society would still thrive. Furthermore, his view of work is similar to what some scholars are seeing now. He felt that capitalism kept the working class working by keeping them in a constant state of poverty. He felt that an ideal society would get even better productivity by keeping the working class in a constant state of comfort.
TekHed wrote:
So long as there is still money and therefore a means to consolidate power, those who seek power will do so. The trick is to make power obsolete and unnecessary...if everyone has equal access to everything, and social open source contribution becomes the motivating factor, then power struggles and consolidation are futile. You already have it all, so what more would you need? That is true post scarcity.
The problem is that you'll never make power obsolete and unnecessarily. It is within human nature (arguably, its a universal biological imperative) to attain as much as one can. This need to acquire inevitably creates a social order and class structure; haves and have nots. A post-scarcity environment might shake people's urge to acquire resources, but that doesn't mean we won't find something else to acquire. The modern internet is showing us that even in the effectively post-scarce digital social structure, fame and notoriety has apparently become the new resource to grab. Social networks have inevitably become controlled by those who have the most followers, get the most page views, and have the most visitors. That's why websites like Penny Arcade can shut web servers down simply by namedropping a new product, or Lady Gaga can get a new social network off the ground simply by telling her fanbase to join it. Even if a post-scarcity society ends the social order of haves and have-nots, it will likely lead to a new social order… and so far it looks to be based upon the knowns and unknowns. It may be a long time before we ever break the apparent human need to produce a pecking order.
Anarhista wrote:
Not to point at the elephant in the room, but isn't this " Making a biomorph space adapted" thread? ;)
Yeah! What he said!!! Why are you people always getting off topic! I'm so tired of this! Cuz… you know, I would never sidetrack a conversation. Never happens…. So… about those space-adapted biomorphs….
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
TekHed TekHed's picture
Re: Making a biomorph space adapted
Quote:
The problem is that you'll never make power obsolete and unnecessarily. It is within human nature (arguably, its a universal biological imperative) to attain as much as one can. This need to acquire inevitably creates a social order and class structure; haves and have nots. A post-scarcity environment might shake people's urge to acquire resources, but that doesn't mean we won't find something else to acquire. The modern internet is showing us that even in the effectively post-scarce digital social structure, fame and notoriety has apparently become the new resource to grab. Social networks have inevitably become controlled by those who have the most followers, get the most page views, and have the most visitors. That's why websites like Penny Arcade can shut web servers down simply by namedropping a new product, or Lady Gaga can get a new social network off the ground simply by telling her fanbase to join it. Even if a post-scarcity society ends the social order of haves and have-nots, it will likely lead to a new social order… and so far it looks to be based upon the knowns and unknowns. It may be a long time before we ever break the apparent human need to produce a pecking order.
This is also covered in Moving Forward. Essentially it's a myth that human nature is so destructively competitive. It only seems that way because of the systems we have been born into...we have never known different. Part of the reason people are so acquisitive is because life is made otherwise so empty through poverty. How many super wealthy people are super happy? Level the playing field, by bringing everyone up with you and things will change. Within a generation even... As is, even the haves are surrounded by death, starvation, ecological disasters, and poverty...how happy can anyone truly be?
Decivre Decivre's picture
Re: Making a biomorph space adapted
TekHed wrote:
This is also covered in Moving Forward. Essentially it's a myth that human nature is so destructively competitive. It only seems that way because of the systems we have been born into...we have never known different. Part of the reason people are so acquisitive is because life is made otherwise so empty through poverty. How many super wealthy people are super happy? Level the playing field, by bringing everyone up with you and things will change. Within a generation even... As is, even the haves are surrounded by death, starvation, ecological disasters, and poverty...how happy can anyone truly be?
Is it really a myth, though? In the end, we are still beholden to our genetic lineage. And despite how much we want to believe ourselves logical beings, we are still slaves to our instincts. Competition is an instinctive trait for tribal primates… and that's exactly what we are. And the wealthy aren't happy by merit of wealth, but by merit of ambition. Ambition drives them to accrue wealth, and it is the acquisition that brings them happiness, not the wealth itself. That's why you'll rarely ever see an executive happy during a time of terrible losses, even if his social status still places him among the ranks of the elite (or hyperelite). His happiness comes from the fulfillment of his ambitions, not from the fulfillment of monetary needs. And therein lies the crux of the problem: how do you cure a man of ambition? For many, resource balance would be a wonderful harmony; but for the ambitious, resource balance is tantamount to stagnation. You can take an ambitious man out of a social structure where ambition dominates, but that does nothing to quell their ambition. Or as it is said in an older adage, "you can take the beast out of the wild, but not the wild out of the beast". Post-scarcity would quell the issue of ambition forcing others into a state of suffering by means of resource depletion, but it will simply shift the nature of ambition towards the next form of scarcity. And according to my conjecture, the next form of scarcity will be fame. When resources cease to be a power structure, popularity will continue to be one (especially if we expect democracy to be the prevailing government; democracy is effectively powered by popularity). By the very nature of this, social order will continue to be. We should really open a new thread to discuss this, and put it in the off-topic section. It's fun, but we've really deviated from the original subject. If you don't create the new thread, my next response will be the start of it.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
TekHed TekHed's picture
Re: Making a biomorph space adapted
DivineWrath DivineWrath's picture
Re: Making a biomorph space adapted
As much fun it was to enjoy the off topic conversation, let get back on topic. In regards to radiation, there a few augmentations that I can think of that would be useful. 1 ) Medichines (core rulebook, p. 308). This augmentation can repair the damage, including damage from radiation. It does have limits though, so you should try to avoid excess radiation when possible. Please note, the description for the augmentation doesn't cover radiation, but it is strongly implied throughout the books that it can deal with radiation damage. The section on radiation (core rulebook, p. 201) does mention that medichines can repair some damage caused by radiation. 2 ) Radiation Sense (core rulebook, p. 306). This augmentation allows a morph to sense the intensity of local radiation, and can determine which direction it is coming from. Its helpful for risk assessment so that you can try to do something to protect yourself (assuming you can do something to protect yourself). 3 ) Enhance Vision (core rulebook, p. 301). This augmentation allows the morph to see in an increased spectrum of vision, which includes various types of radiation. With this augmentation, you can look at an object and determine if it is radiating x-rays and gamma rays (your mesh inserts should be able to help you determine if it is radiating dangerous amounts of either). However, its not well suited for the task and can't detect all forms of radiation (like neutrons), so its advised that you get the radiation sense augmentation if you are serious about detecting radiation. 4 ) Drug glands (core rulebook, p. 304 ) tailored to produce Banana Furiosas (core rulebook, p. 319). This specialized drug gland produces chemicals that reduces the severity of radiation exposure.
Decivre Decivre's picture
Re: Making a biomorph space adapted
Toxin filters might also be able to flush out any radioactives that get caught within the bloodstream, so that might also be a feasible choice when determining how to avoid radioactivity in space.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
NewAgeOfPower NewAgeOfPower's picture
Re: Making a biomorph space adapted
Being able to ignore some wounds means you can get your butt out of danger when injured. Pretty useful, allows you to do things after being hit by something in space. That said, heavy rad dosage, according to pg 201 EP core book, reduces your SOM. You can counteract this with DRUGS : ] and remain effective despite being a walking dead man!
As mind to body, so soul to spirit. As death to the mortal man, so failure to the immortal. Such is the price of all ambition.
TadanoriOyama TadanoriOyama's picture
Re: Making a biomorph space adapted
I'm curious what the player intends to do with all this extra time. Practically speaking I don't believe there is much reason to try and survive in vaccum for more than a few minutes, an hour at most. As a general rule I assume rescue will come quickly or not at all so just using Respirocytes to hold your breath should be all the protection that you need. Everything else seems to be aimed at dealing with entering vaccum under more controlled circumstances.
TekHed TekHed's picture
Re: Making a biomorph space adapted
It's always good to have multiple redundancies and shit-happens insurance, especially when Gatecrashing.
Arenamontanus Arenamontanus's picture
Re: Making a biomorph space adapted
TekHed wrote:
It's always good to have multiple redundancies and shit-happens insurance, especially when Gatecrashing.
Amen to that. One PC had a pretty nice biomorph with both a high pressure oxygen tank lung and respirocytes. Total overkill, and the other synthmorph-sleeved PCs were joking about it. Until that climactic underwater battle against factors in the gate chamber, where the biomorph PC was killed, the other PCs were far away, except for one who was sleeved in a nearly wrecked exploration synthmorph that couldn't move. Together the survivors managed to focus the ultrasound of the morph at *just* the right moment to blow up the oxygen tank, sending one of the reinforced ribs through the factor, saving the day.
Extropian
Gerzel Gerzel's picture
Re: Making a biomorph space adapted
YOu're on a brinker asteroid when a wall caves in for some reason, perhaps meteroid impact. You are there one there to mount a rescue. Scumhab not built to structural code. Its a mess of tangled pods and partially sealed courses. Of course a full suit is out of the question for a proper orgy...and just think how tight you can squeeze with vac sealing!
DivineWrath DivineWrath's picture
Re: Making a biomorph space adapted
TadanoriOyama wrote:
I'm curious what the player intends to do with all this extra time.
Play solitaire on their mesh inserts? /joke
TadanoriOyama wrote:
Practically speaking I don't believe there is much reason to try and survive in vaccum for more than a few minutes, an hour at most. As a general rule I assume rescue will come quickly or not at all so just using Respirocytes to hold your breath should be all the protection that you need. Everything else seems to be aimed at dealing with entering vaccum under more controlled circumstances.
I'll admit, such augmentations are probably overkill. There is gear that can provide better protection, for cheaper prices. The Vacuum Sealing augmentation is priced [High] which is the same price for a Smart Standard Vacsuit (which can be worn as smart clothing, but can be deployed in a emergency for 48 hours of life support in space) or a Hard Suit (which have been used for months at a time, but because its powered by a nuclear battery, it can probably last 3 years). However, considering what kind of game Eclipse Phase is, you'll never know what you will need.
Decimator Decimator's picture
Re: Making a biomorph space adapted
What happens if somebody hacks your smart vac clothing?

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