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What faction would they belong to?

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Friend Computer Friend Computer's picture
What faction would they belong to?
Suppose you are an enterprising hypercorp who has as an asset a huge database of egos from the Fall that has already been mined heavily for anyone who is exceptionally useful. All that is left is the 98% of the bellcurve that no one cares enough about to come up with the resleeving and rehabilitation costs for. Someone hits on the bright idea of using them as unwitting NPCs in a simspace game set in the immediately pre-Fall time period. They will naturally form a dynamic setting with a level of authenticity that even history-specialized expert systems would be unable to manage, and they interact with they players as real people. Now, normally the infomorph will work off their indenture over the course of a decade (realtime), and then are given a morph and a social rehab muse then shown the door. Unfortunately, the hypercorp runs into problems when something gets the infomorph's experience out of synch with the simspace. Ego laws being what they are, simply performing a rollback on them is illegal, and if they get too far out of synch they threaten to destabalize the whole simspace. This means that the occasional resource needs to get pulled from the sim early, still carrying an indenture debt, and without any profitable skills. Putting aside the question of how the overworked human resources manager is supposed to keep these obsolete debtors from dragging down the quarterly profit reports, what faction would the indentured ego belong to? They aren't hypercorp, as they aren't steeped in hypercorp culture and have none of the advantages or skills that comes with it, they aren't one of the nationalistic groups what with coming from a time when none of the present groups existed, and they aren't really anarchists or scum unless they already feel that way. Any ideas?
[img]http://boxall.no-ip.org/img/titan_userbar.jpg[/img] [img]http://boxall.no-ip.org/img/pro_userbar.jpg[/img] The Computer wants you to be happy. Happiness is mandatory. Failure to be happy is treason. Treason is punishable by death.
Sepherim Sepherim's picture
Re: What faction would they belong to?
You belong to a group based out of your ideals, so it would depend on each of them egos. Some may still feel attached to hypercorps, others may be random scientists and look for the Argonauts, etc. So, each would end up in a different place.
Friend Computer Friend Computer's picture
Re: What faction would they belong to?
You belong to groups not just based on your ideals, but also based on the uncontrollable events that push you into circumstances you wouldn't choose for yourself. I somehow doubt that all of the individuals in the Jovian scarcity economy would have chosen to identify as Jovian if they hadn't been born there. So the question is a bit more complicated that just their egos. This has a practical application as well, since I am using the above scenario as a way to introduce Eclipse Phase to players with no familiarity with the setting or transhumanism in general outside of The Matrix and Tron. The end of the first session is a debriefing from the HR manager after they get pulled out of the simspace because they started having an existential crisis that was destabilizing the game world. I am trying to put myself in their mental state to get an idea of what factions would appeal to them to start the second session.
[img]http://boxall.no-ip.org/img/titan_userbar.jpg[/img] [img]http://boxall.no-ip.org/img/pro_userbar.jpg[/img] The Computer wants you to be happy. Happiness is mandatory. Failure to be happy is treason. Treason is punishable by death.
TadanoriOyama TadanoriOyama's picture
Re: What faction would they belong to?
Moderate Reclaimers, probably. That does depend on personal conviction but it would be closest to them in terms of values I think. If they spent alot of time pretending to still be on Earth than they'll feel most closely connected with people who want to get it back. Some would probably be drawn to Hypercorp culture, especially PC, because it is still fairly close to what they might have been used to. Failing that... Mars? At least they'd have dirt under their feet and the dream of a bright new world.
Anarhista Anarhista's picture
Re: What faction would they belong to?
Great idea! Now some, I hope, positive critique: my opinion is that this is to risky or insufficiently profitable for hypercorps but they could use it to educate apt infomorphs and give them wanted skill sets in x60 simulspace by giving people environment they already know (prefall Earth). This VR could be used in testing many marketing schemes, give realistic game environments, testing effects of ... insert something ... change in society and many, many more experiments/testing... After gaining wanted skill set infomorph would gain body and enter service for hypercorp and other/unsuccessful people would continue existence in VR or be shifted to another VR for better performance.
So Long, and Thanks for All the Fish.
Sepherim Sepherim's picture
Re: What faction would they belong to?
Actually, I used a similar technique to introduce players into my campaign in EP (though they were in cold storage, instead of simulspace). In any case, to the point, if you are introducing players, and you are going to use an NPC to explain factions to them, I would certainly let all of them open to them. Or else, they might want to change and all those things as they feel the world. They already have a XX-XXI century mind in them, so they will already be drawn to those closer to that which their characters would like, but then, some may wish to explore other things.
Arenamontanus Arenamontanus's picture
Re: What faction would they belong to?
I made a slightly similar game, where the PCs were superheros - edited egos living in a server run by criminals to produce entertainment. Then they were freed by the underground railroad and had to deal with the real world. Will publish it when I get the time. When I ran into the faction problem I decided that it was mostly game mechanics rather than setting content: the important parts are the bonuses to skill and networking, while allegiances will develop once you learn about who is out there and you start taking part in the world.
Extropian
Friend Computer Friend Computer's picture
Re: What faction would they belong to?
Anarhista wrote:
Great idea! Now some, I hope, positive critique: my opinion is that this is to risky or insufficiently profitable for hypercorps but they could use it to educate apt infomorphs and give them wanted skill sets in x60 simulspace by giving people environment they already know (prefall Earth). This VR could be used in testing many marketing schemes, give realistic game environments, testing effects of ... insert something ... change in society and many, many more experiments/testing... After gaining wanted skill set infomorph would gain body and enter service for hypercorp and other/unsuccessful people would continue existence in VR or be shifted to another VR for better performance.
My thought was that to get the most value from their investment, all of these could be done simultaneously to a certain degree. Because there are human rights considerations to rollbacks, I figured that there would be a limited number of actual humans running, and the rest would be infomorphs who were also mining the (neo)historical data being produced by the unwitting humans. Marketing can be introduced to see the epidemological effects in a populace where extraneous variables can be controlled for, and while it wouldn't be legal to summarily rollback the employees if they started catching on, if one of the transhuman players killed the current instance of the infomorph their indenture period restarts, and they are reloaded from the last snapshot on file. The only cost to the hypercorp is running the servers, and the low risk that one or two of the humans will fullfil their contractual period of up to 600 years of subjective-time servitude and demand a case morph and a muse. I do like your idea of socialized infomorphs, and I think I'll use one for the HR director. The players should be even more put out if their main contact with the hypercorp is what can only be seen as a collaborator of the worst sort.
[img]http://boxall.no-ip.org/img/titan_userbar.jpg[/img] [img]http://boxall.no-ip.org/img/pro_userbar.jpg[/img] The Computer wants you to be happy. Happiness is mandatory. Failure to be happy is treason. Treason is punishable by death.