Suppose you are an enterprising hypercorp who has as an asset a huge database of egos from the Fall that has already been mined heavily for anyone who is exceptionally useful. All that is left is the 98% of the bellcurve that no one cares enough about to come up with the resleeving and rehabilitation costs for. Someone hits on the bright idea of using them as unwitting NPCs in a simspace game set in the immediately pre-Fall time period. They will naturally form a dynamic setting with a level of authenticity that even history-specialized expert systems would be unable to manage, and they interact with they players as real people.
Now, normally the infomorph will work off their indenture over the course of a decade (realtime), and then are given a morph and a social rehab muse then shown the door. Unfortunately, the hypercorp runs into problems when something gets the infomorph's experience out of synch with the simspace. Ego laws being what they are, simply performing a rollback on them is illegal, and if they get too far out of synch they threaten to destabalize the whole simspace. This means that the occasional resource needs to get pulled from the sim early, still carrying an indenture debt, and without any profitable skills.
Putting aside the question of how the overworked human resources manager is supposed to keep these obsolete debtors from dragging down the quarterly profit reports, what faction would the indentured ego belong to? They aren't hypercorp, as they aren't steeped in hypercorp culture and have none of the advantages or skills that comes with it, they aren't one of the nationalistic groups what with coming from a time when none of the present groups existed, and they aren't really anarchists or scum unless they already feel that way. Any ideas?
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