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Toxin filters and addiction

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Lorsa Lorsa's picture
Toxin filters and addiction
One thing that has struck me as a bit odd is that the toxin filter implant according to the text is always active preventing any harmful substances, including those used for recreation to enter the morph's system. This implant is standard in for example a fury morph but despite that the intro story (Lack right?) seems to feature a character drinking and a morph addicted to nicotine despite being issued with this implant. In addition, the scum enforcer example character has the ego trait: addiction (alcohol) and toxin filters. I am somewhat confused how this works as it seems to me there is a discrepancy between the stated rules for the implants and the flavor they give the example characters. While I am normally not nit-picking I want to know if and how it would be possible for a morph with toxin filters to get any effect from alcohol, nicotine and the like.
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TadanoriOyama TadanoriOyama's picture
Re: Toxin filters and addiction
They probably turn them off to drink or smoke so they can enjoy it. Most implants are controllable via Mesh Inserts.
Arenamontanus Arenamontanus's picture
Re: Toxin filters and addiction
I remember playing a CP2020 surgeon who was very proud of his beta Novartis LiverPlus(tm), but a bit annoyed that it constantly filtered out the drugs he was taking - especially the caffeine from his espresso. He was constantly fiddling with his firewall settings, and slowly figuring out that it in particular filtered out all drugs from competitors from Novartis. (Let's not even get started on his PaceSetter CardioUltra 3.1 heart - there are some organs you don't overclock!) So the obvious answer would be that a proper toxin filter works against a lot of toxins, but it can be set to let some through. A more realistic answer is that it filters away a lot of obvious toxins and drugs but not all: for any filter I am pretty certain I can come up with a molecule that it lets through that is harmful, or even attacks the filter itself. You might laugh at that cloud of ricin, but you won't be smiling when dosed with Platelet Activating Factor... The ease the filter can be tweaked likely depends on quality and source. In many ways drug use in EP is like deliberately allowing shady software to run on your system. You have to deliberately give access to them, and in the case of Petals you are more or less giving them root access to your nervous system. A good toxin filter might not let you use them: an addicted person will hence disable the filter to use them.
Extropian
Decivre Decivre's picture
Re: Toxin filters and addiction
Yeah, I would agree with Arenamontanus on this one; just because toxin filters [i]can[/i] filter out all potential toxins doesn't mean that they are always designed to do so. Someone who enjoys the effects of alcohol is not going to get a toxin filter implant that makes drinking it pointless. The same is true with any other vice you might like. However, I should also note that toxicity isn't necessary in enjoying something. Someone might like to smoke simply because they enjoy the sensation of smoke filling their lungs (that's why I used to do it). Someone might enjoy the burn of a good shot of vodka. In the short story Melt, someone is eating toxic Fugu testes that haven't been prepared in the traditional manner, just so they can feel the sensations of their body fighting the poison. For those sorts of people, there might be a very real addiction to these feelings and such without any real need for their toxic after-effects
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Xagroth Xagroth's picture
Re: Toxin filters and addiction
Ahhh... was it in Neuromancer, or in Count Zero where we had the addict with a new liver that would not let any drug enter the bloodstream? Back in topic, yeah, the question has been asked before, and the consensus was that, thanks to the Mesh Inserts, you could "turn off" your filtering implants, either as a whole or against a limited array of stuff (so you would need the composition of the stuff you want to let in, as in the blueprint). I would rule that includes nanodrugs and combat drugs, but then again I'm not so much of a fan of those (even in D&D I tend to avoid potions, which is funny because I was told I would love the Pathfinder's alchemist, and after looking at the concept I decided I wouldn't XD).
Lorsa Lorsa's picture
Re: Toxin filters and addiction
Alright, that's what I hoped. It's just that for medichines, it clearly states that they can be overridden whereas toxin filters does not. That made me believe that maybe these filters where more hardwired and out of control. But I like control, yes yes. And yes, that was in Neuromancer. Made Case (the character) try really hard to find something his liver and kidneys wouldn't filter out.
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DivineWrath DivineWrath's picture
Re: Toxin filters and addiction
I'm under the impression that bioware can't be controlled in the same manner as cyberware or other technology, unless noted otherwise in their description. Such augmentations are modifications of human evolution (sometimes borrowing genetics from other species), which did not evolve with the purpose of being controlled by human technology. To that end, I would rule that the toxin filters augmentation will try to keep the body within what it considers a healthy norm, even removing artificial substances that might be considered beneficial. For those cases, I imagine that they would have made some attempt at making an override. I may rule that you could design toxin filters to react differently than normal to certain substances, but it will cost extra. However, I seem to be in the minority here in regards to opinions on this matter. Edit: By the way, the rules do say that you can buy cyberware equivalents of bioware, in such cases, I would allow a character to control such augmentations as they saw fit. (mind you, I do rule that some medichines models may not be overridden to allow someone to commit suicide as the makers may have felt that suicide is morally wrong, so similar problems may exist for this cyberware).
King Shere King Shere's picture
Re: Toxin filters and addiction
One brief thought (or evil sabotage) ; would it filter "harmful" doses of oxygen from the bloodstream?
Lorsa Lorsa's picture
Re: Toxin filters and addiction
I think medichines does that. Toxin filters merely seem to block certain elements from entering the body in the first place.
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Decivre Decivre's picture
Re: Toxin filters and addiction
Lorsa wrote:
Alright, that's what I hoped. It's just that for medichines, it clearly states that they can be overridden whereas toxin filters does not. That made me believe that maybe these filters where more hardwired and out of control. But I like control, yes yes. And yes, that was in Neuromancer. Made Case (the character) try really hard to find something his liver and kidneys wouldn't filter out.
I'm torn on whether it's controllable via computer, or must be tailored upon implantation. I tend to lean toward the latter rather than the former, if only because bioware doesn't seem like it would be controllable from your mesh inserts. Now endocrine controls, that's a different story. They give you perfect control over your body's hormonal balance, and potentially allow you to shut down or activate organs within the body (since almost all organs are part and parcel to your hormone balance).
Lorsa wrote:
I think medichines does that. Toxin filters merely seem to block certain elements from entering the body in the first place.
Nah, poisons can still enter your body. Nothing is stopping you from swallowing a vial of arsenic. I think that toxin filters simply act like super-kidneys, filtering the bloodstream of any poisons that enter it at a very rapid pace (rapid enough to render any toxin non-lethal, and likely ineffectual). It might also include modifications to your blood vessels, preventing those toxic chemicals from exiting the bloodstream to do their damage in the first place. Lastly, it probably includes an immune system amplification, allowing your bodies immunoresponse to go after any toxins that end up passing the previous two safeties.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Sepherim Sepherim's picture
Re: Toxin filters and addiction
Also, one small note that has been set aside: as you point out, it is an ego addiction, not a morph one. This means it is a psychological addiction, not a physical one. So people could perfectly remain addicted even if they don't receive the physical side. Imagine a smoker that has such a habit that can't stop smoking, even if nicotine isn't filtered.
Decivre Decivre's picture
Re: Toxin filters and addiction
Sepherim wrote:
Also, one small note that has been set aside: as you point out, it is an ego addiction, not a morph one. This means it is a psychological addiction, not a physical one. So people could perfectly remain addicted even if they don't receive the physical side. Imagine a smoker that has such a habit that can't stop smoking, even if nicotine isn't filtered.
Exactly what I was talking about earlier. It's like a food addiction; the addiction is not related to some addictive chemical in the food. It's a habit. Drinkers and smokers might enjoy the feeling of smoke in their lungs or the burn of strong alcohol, without needing any of its toxic effects to desire it all the time. Plus, toxin filters likely don't trigger instantly. As the story in Melt displayed, a guy with toxin filters would eat a piece of fugu, his lips would change color as the poison flowed into him, then it would immediately go back to normal as the toxin filters cleaned house. I imagine that drug user can get at least a moment of sensation, which might be all they need. Plus, it opens up a whole new field of possible addictions. Maybe you'll meet someone who's addicted to a cocktail made up of arsenic and cyanide, that gives him one hell of a kick and a dizzy feeling before it gets flushed out of his system (plus, a wonderful almond flavor).
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Xagroth Xagroth's picture
Re: Toxin filters and addiction
Now here is an interesting question: can the addiction be "simulated"? Easiest way to try would be to record a XP file of it and then run it each time you want to feed your ego addiction... Rules exploit, clever mechanics, or just plain madness? Because it might work, or it might not. And if it doesn't, then a much bigger can of worms opens up: can't you lie to your mind? We do that constantly... But addictions... Oh dear XD
Arenamontanus Arenamontanus's picture
Re: Toxin filters and addiction
Xagroth wrote:
Now here is an interesting question: can the addiction be "simulated"? Easiest way to try would be to record a XP file of it and then run it each time you want to feed your ego addiction...
I think XP addiction is pretty real. Whether people get addicted to recordings of amazing interactive drug highs or great fantasies (or more disturbing snuff XP) depends on who they are. Addiction is, at its core, a form of mis-learning. When we feel pleasure the midbrain dopamine system signals to the forebrain that whatever it did right now was good and should be done again: a kind of learning signal that produces habits. Most drug addictions work by causing a dopanine release straight away, producing locked in behavior patterns. But obviously anything pleasurable could have similar effects. I am not sure standard XP can directly stimulate the dopamine system: it would be a very risky thing to do, since then you could just activate pleasure straight away and maximize addiction. Most likely XP is more of a cortical thing: you have certain experiences as if you were experiencing them, but only some emotional cues of how you are supposed to feel. The brain fills in the rest using your emotions rather than the emotions of the original person. But this is likely enough to make something fairly addictive: you select an XP that appeals to you, and in that XP you get experiences that stimulate your dopamine system. The forebrain learns that next time it can do the action that led to this situation (activating the XP) it should do it, and you are addicted.
Extropian
Lorsa Lorsa's picture
Re: Toxin filters and addiction
Toxin Filters: The morph gains an improved liver and kidneys and biological filters in its lungs. Characters with this augmentation are immune to all chemical and biological toxins, including everything from recreational chemicals to nerve agents to spoiled food. In addition, the character can safely and comfortably breathe smoke and drink salt water. Unlike medichines, toxin immunity prevents the character from experiencing even brief harm or discomfort from a toxin (medichines merely rapidly repair damage caused by the toxin and then remove it from the morph). This augmentation provides no resistance to concentrated acid, nanotechnological attacks, or similar destructive agents. Some characters with this augmentation learn to enjoy the taste of various chemical toxins like cyanide or arsenic. That doesn't really sound like the stuff enters your system at all, nor like you can turn it off to be honest. And even though you might like the feel of stuff entering your lungs or the taste of vodka normally your body need the stuff to enter your system and "faking it" usually doesn't work. So to me it seems like if you are an alcoholic and have toxin filters, you're shit out of luck. On the other hand, I guess toxin filters can come without protection for a few selected substances so you can benefit from combat drugs or nicotine if you wanted to.
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Deadite Deadite's picture
Re: Toxin filters and addiction
Decivre wrote:
I'm torn on whether it's controllable via computer, or must be tailored upon implantation. I tend to lean toward the latter rather than the former, if only because bioware doesn't seem like it would be controllable from your mesh inserts.
It doesn't have to be mesh inserts that control the toxin filters - it would be trivial (for EP-level technology) to insert some neurological feedback control mechanism wired into the brain when inserting the upgraded liver/kidneys/lungs. So many other biomods are controllable through thought and practice, no reason these couldn't also be. I would think it would be something similar to holding your breath. When you're not thinking about it your body just absolutely filters all toxins, whereas if you consciously think about withholding the 'boosted' toxin filtering your morph downgrades to a more normal level of toxin filtering. And just like breathing, if you cease consciously stopping the response, say you imbibed enough to render you unconscious, the filters kick in again and start doing what they should be doing.
Anarhista Anarhista's picture
Re: Toxin filters and addiction
And another reason for t. filters not to be remotely controlled by your mesh insert is possibility of abuse by third party. Nothing radical, just inability to absorb alcohol except Mars Vodka, straight from Olympus Mons. Just taste the heaven. Or unique flavor of Red Cigars burning trough you lungs, only for men who wants the best. ... wait a minute: this is a good thing! Scrap all this, implants are remotely controlled!!! :D
So Long, and Thanks for All the Fish.
Arenamontanus Arenamontanus's picture
Re: Toxin filters and addiction
Lorsa wrote:
Toxin Filters: The morph gains an improved liver and kidneys and biological filters in its lungs. Characters with this augmentation are immune to all chemical and biological toxins, including everything from recreational chemicals to nerve agents to spoiled food. In addition, the character can safely and comfortably breathe smoke and drink salt water. Unlike medichines, toxin immunity prevents the character from experiencing even brief harm or discomfort from a toxin (medichines merely rapidly repair damage caused by the toxin and then remove it from the morph). This augmentation provides no resistance to concentrated acid, nanotechnological attacks, or similar destructive agents. Some characters with this augmentation learn to enjoy the taste of various chemical toxins like cyanide or arsenic.
This is a case where I think the core book is just too optimistic about how good some implants can be. I can certainly see enhanced kidneys using nanotech to remove salt from the blood and liver-like nano-tissues gobbling up toxin molecules. But all such processes are limited by chemical laws (see my post in the other drug thread on the Michaelis-Menten dynamics), and done using molecular systems that can themselves be poisoned (just insert a molecule that gums up the receptors - it might not be toxic to a human, but it destroys the implant function). The biggest problem is that there is no natural kind "toxin" - alcohol is produced naturally inside the body, as is barbiturates and some cyanides. I have a hard time imagining a device that could reliably filter out all bad stuff but not any substances that should be in the body. It is certainly feasible to filter out a long list of bad things, but there will be some things that are toxic the filter will not recognize. You can try to pattern it by the immune system, filtering out everything that is not part of the normal body chemistry: that will stop drugs, but also medicines, interfere with nanomachines and quite likely mess up metabolism when you are in extreme states it doesn't recognize. It would be fairly impractical. In my games I tone down the abilities of the toxin filter. It just gives a hefty bonus against chemicals it recognizes. It can be updated with new lists of things to screen or exceptions to let through. And it can be hacked or destroyed by poisoning it with the right chemicals (you need to know the specs to design them), as well as overloaded when there is too much of some toxins.
Extropian
King Shere King Shere's picture
Re: Toxin filters and addiction
Here is a overly optimistic hightech way a "toxin filter" could perform. Its actually not a filter, instead its a specialist fabber that produces blood (and its desired content) to given specs. The matter entering it is either disintergrated (turned into fabberfuel) or simply dumped/rerouted into the waste-disposal system.
Arenamontanus Arenamontanus's picture
Re: Toxin filters and addiction
King Shere wrote:
Here is a overly optimistic hightech way a "toxin filter" could perform. Its actually not a filter, instead its a specialist fabber that produces blood (and its desired content) to given specs. The matter entering it is either disintergrated (turned into fabberfuel) or simply dumped/rerouted into the waste-disposal system.
That could work. It would also be very energy consuming (since it breaks and reassembles the molecular bonds of everything going into the body). I would expect some interesting cooling problems. Another solution is Freitas' vasculoid system: http://www.jetpress.org/volume11/vasculoid.html Essentially this device replaces the blood with a nanotech transport network. Probably increases DUR through the roof and gives immunity to a long list of things, at the price of being 100% dependent on a very complex nanosystem.
Extropian
Decivre Decivre's picture
Re: Toxin filters and addiction
Lorsa wrote:
That doesn't really sound like the stuff enters your system at all, nor like you can turn it off to be honest. And even though you might like the feel of stuff entering your lungs or the taste of vodka normally your body need the stuff to enter your system and "faking it" usually doesn't work. So to me it seems like if you are an alcoholic and have toxin filters, you're shit out of luck. On the other hand, I guess toxin filters can come without protection for a few selected substances so you can benefit from combat drugs or nicotine if you wanted to.
How so? It explicitly says you can breathe smoke, so how can you breathe smoke without it entering your system at all? Those two statements are complete contradictions. Plus, something has to enter your body for your liver or kidneys (or lungs) to filter it out. The liver is what filters out alcohol normally anyways, so toxin filters just make it better at its usual task. Essentially, toxin filters are an organic implant that makes you a drug and poison heavyweight, and grants you a cast-iron stomach. You can still take in a poison, it just doesn't have as pronounced an effect (potentially no effect at all). And you would need to take a whole hell of a lot more of a poison to feel anything from it (enough to override a transhumanly-modified liver, lungs and kidneys).
Deadite wrote:
It doesn't have to be mesh inserts that control the toxin filters - it would be trivial (for EP-level technology) to insert some neurological feedback control mechanism wired into the brain when inserting the upgraded liver/kidneys/lungs. So many other biomods are controllable through thought and practice, no reason these couldn't also be.
Yes, but in most other cases it is very obvious or apparent. Chameleon skin needs to be able to be controlled mentally to be of any use, as do cat claws. But some other ones aren't clear cut. Can you just switch between regular human vision and enhanced vision when you get the enhanced vision implant? Can you make yourself incapable of doing math when you have a math boost implant? And in this case, you are talking about modifications to parts of the body that aren't remotely implicit in being consciously controllable: the liver, kidneys, and an innate filter of the lungs.
Deadite wrote:
I would think it would be something similar to holding your breath. When you're not thinking about it your body just absolutely filters all toxins, whereas if you consciously think about withholding the 'boosted' toxin filtering your morph downgrades to a more normal level of toxin filtering. And just like breathing, if you cease consciously stopping the response, say you imbibed enough to render you unconscious, the filters kick in again and start doing what they should be doing.
Perhaps. But if you're like me and are still confused whether it should be innately controlled, endocrine controls should completely clarify the possibility. Hormones might be utilized to reduce the toxin filter's ability to absorb poisons, if they can be tailored to react to a specific hormone cocktail.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Deadite Deadite's picture
Re: Toxin filters and addiction
Decivre wrote:
Perhaps. But if you're like me and are still confused whether it should be innately controlled, endocrine controls should completely clarify the possibility. Hormones might be utilized to reduce the toxin filter's ability to absorb poisons, if they can be tailored to react to a specific hormone cocktail.
I'd be comfortable ruling that if a morph takes both Toxin Filters and Endocrine Control, the ego can then exert enough conscious control over its system to retard the liver's etc. function somewhat and allow enough drugs or alcohol to slip through to feel the effects.
Xagroth Xagroth's picture
Re: Toxin filters and addiction
So, I'm safe for a lot of things thanks to my bloodfabber (tm). Shamefully, it can be reprogrammed to produce other stuff than blood (and other bloodstream normal stuff). Just what I wanted, to be a borg! XD