As far as I can tell, Extra Actions are not the same as Speed. If I have Multi-Tasking providing me with 2 extra Complex Actions per Action Phase and Neurachem (Level 1) giving me a speed of 2, then I act on 2 Action Phases per turn and get two extra Complex Actions on each of those Action Phases. Is this correct?
Welcome! These forums will be deactivated by the end of this year. The conversation continues in a new morph over on Discord! Please join us there for a more active conversation and the occasional opportunity to ask developers questions directly! Go to the PS+ Discord Server.
Speed and Extra Actions
Sat, 2009-09-12 08:30
#1
Speed and Extra Actions
Afaik, you cannot use multi-tasking togheter with other speed enhancements. You should probably reread the text on both implants again.
Not sure about that one Tearlach. The description says other Augmentations that give extra actions. Neurachem gives extra Action Phases. Different things. Plus the Mental Speed description, which has the same limitation, gives Multi-Tasking as the example.
Also note that it says Augmentations. You can still stack actions using Psi. So, for example, I could do the following:
Psi(1), Multitasking Sleight, Time Sense Sleight
NeuraChem, Mental Speed, Reflex Boosters
So in total I would have 4 Action Phases, and in each of those Action Phases I would be able to take 4 Complex Actions (3 of which must be Mental/Mesh). The last Action Phase would be all Mental/Mesh because of Time Sense limitations. And then to be really cheesy you stack your brain full of Ghostrider Modules, each with a Beta Fork. Psychotrain them to be subserviant to your primary personality, give them access to your Mesh Inserts and you become a Mesh God.
(To be SUPER Cheesy, you can grant the GhostRiders access to all of your Implants, giving each of them extra Complex Actions/Action Phases. Alas, the Modules are Cyberwear so I would not think they could use your Psi, but still they can be super powered)
Well, everything up until the first time you say "cheesy," anyway. After that you're starting to earn some dirty looks from the GM, but it looks to me like your primary example works just fine.
There is definitely a distinction between adding actions during a phase, and adding phases during a turn.
One could argue that sleights are augmentations, as they do augment your abilities in a grammatical sense, but "augmentations" really does seem to be a game-term which does not seem to include psi, so I think you're right in your interpretation.
In specific response to your cheesiness, if I were your GM I'd probably cut you off after just one ghostrider module, and I don't think I'd let your ghostriding fork use your cyberware either. But really, at that point you probably have enough actions, and if you were any more powerful than that you'd be due for a humbling encounter with the exsurgent virus anyway. ;-)
Thanks for your example, it definitely cleared a few things up for me.
Yeah, the other stuff really is just for fun, I don't really expect anyone to actually use it. One of my sample characters currently does, he runs about with four Ghostrider Modules and multiple actions. He has four forks of himself, and has them Jam into modified Synth Morphs to act as drones.
Shame I will never really get to play him, might get to use him as a Big Bad in one of my campaigns though.
Does the automatic remerge when you finish using the Multi-Tasking augmentation require a Merging Test? Does it take any time?
Can I use the Multi-Tasking augmentation to keep operating my 'home morph' while the pseudo forks it produces jam other morphs? I know that I can do this with a fork operating out of a Ghostrider Module.
Can the forks produced by the Multi-Tasking augmentation 'leave your head' to directly sleeve into other morphs? II know that I can do this with a fork operating out of a Ghostrider Module.
I guess what I'm saying is that I'm now not sure why Multi-Tasking is worth taking over just having a pair of Ghostrider Modules to run beta forks unless it bypasses the Merging Test.
That's the way I read it.
"I guess what I'm saying is that I'm now not sure why Multi-Tasking is worth taking over just having a pair of Ghostrider Modules to run beta forks unless it bypasses the Merging Test."
This. My interpretation is that the multitasking keeps your merges down to a four-hour lifespan, they live in your head right along with you, they have the same experiences, and under the specific conditions of the multi-tasking implant you get to skip the re-merging test and assume it all goes well with no stress.
If you want to do any of that other stuff you listed, you need to use the normal rules for forking.
At least, that's my understanding and how I'll rule it at my table, unless one of the devs wants to swing by here and straighten me out. :-)
Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.
Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.
Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.
-Joe
Pages