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Blackjack/Rules Question regarding rolls.

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Quigs Quigs's picture
Blackjack/Rules Question regarding rolls.
Allright. I'm starting a new game up tonight. GM'd a game a year or so ago for a while, then the group fell apart. I remember getting all the goofy rules updates that basically changed the entire dicerolling system. That kind of annoyed me. Regardless, I'd like to at least start this game with the right rules. As of now, if you roll a 01, that's basically the crappiest success you could have, correct? Have the criticals rolls changed to make sense then? is 00 now the auto crit fail, and 99 the auto crit success? Are all modifiers that boost a skill to above 99 now useless? (Guy has an 80 skill. Easy task for a +30. Those extra 11 points are never going to come into play, correct?)
"Can the liberties of a nation be thought secure when we have removed their only firm basis, a conviction in the minds of the people that these liberties are of the gift of God? That they are not to be violated but with his wrath? Indeed, I tremble for my
TadanoriOyama TadanoriOyama's picture
Re: Blackjack/Rules Question regarding rolls.
The way I've played it is 00 is just a regular failure (since it's 100) and 99 is always a critical failure. I do believe that points over 100 are useless except for counter acting penalties. It also changes the way called shots work a little. When making a called shot you have a -10 penalty and need an exceptional success, which means you have to roll between 30 and (your skill -10 +/- other modifiers). If your under 30 then you still succeed but your called shot fails and you just have a normal success.
Decivre Decivre's picture
Re: Blackjack/Rules Question regarding rolls.
No, the system largely works the same. The only difference is that MoS is determined by the number on the die. A 00 is still always a critical success (but will be beaten by any other critical success since it is the lowest) and 99 is still always a critical failure. As for values over 100, I have houserules at my table where if your target number (after modifiers) exceeds 100, you automatically add every point past 100 to your die roll when determining MoS. As a perk for characters that have 99 in a skill, they treat every point of bonus as an addition to MoS. Otherwise yes, the stock rules do not provide benefit for having a target number over 100.
TadanoriOyama wrote:
The way I've played it is 00 is just a regular failure (since it's 100) and 99 is always a critical failure. I do believe that points over 100 are useless except for counter acting penalties.
So you've decided to go with traditional d100 mechanics for the game? What roll is an automatic success? Rolls in Eclipse Phase normally go from 0 to 99, why did you decide to change it from 1 to 100?
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Quigs Quigs's picture
Re: Blackjack/Rules Question regarding rolls.
If quick math isnt a problem, what's the benefit of the new way as opposed to the old? And how does the MoS work on opposed rolls? Just the highest number still, or the difference between the two numbers, or the difference between the two actual MOS?
"Can the liberties of a nation be thought secure when we have removed their only firm basis, a conviction in the minds of the people that these liberties are of the gift of God? That they are not to be violated but with his wrath? Indeed, I tremble for my
TadanoriOyama TadanoriOyama's picture
Re: Blackjack/Rules Question regarding rolls.
Decivre wrote:
So you've decided to go with traditional d100 mechanics for the game? What roll is an automatic success? Rolls in Eclipse Phase normally go from 0 to 99, why did you decide to change it from 1 to 100?
The players. Their mentally stuck on 1-100 so I changed that element of the system to accommodate them. For some reason most of them don't like the blackjack method but I love it. The "fusion" (read horrific mutation) above is our compromise. Next campaign I'm going to run it straight and if they don't like it then they don't have to play.
Quigs wrote:
If quick math isnt a problem, what's the benefit of the new way as opposed to the old? And how does the MoS work on opposed rolls? Just the highest number still, or the difference between the two numbers, or the difference between the two actual MOS?
Highest die value. Regardless of relative skill levels the higher shown value (without going over the roller's skill level) is the winner in oppossed situations. EXAMPLE: #1 has a skill of 50 and rolls a 20. #2 has a skill of 40 and rolls a 30. In this contest #2 is the winner because their rolled number is higher. #2's MoS is 30. #1 has a skill of 50 and rolls a 40. #2 has a skill of 40 and rolls a 41. In this contest #1 is the winner. Though #2 rolled a higher number that number was over their skill level and is therefore a failure. #2's MoF is 41.
Decivre Decivre's picture
Re: Blackjack/Rules Question regarding rolls.
Quigs wrote:
If quick math isnt a problem, what's the benefit of the new way as opposed to the old? And how does the MoS work on opposed rolls? Just the highest number still, or the difference between the two numbers, or the difference between the two actual MOS?
It simply speeds up the calculation of MoS. No subtraction is needed, merely looking at the die roll tells you what your MoS is. As for opposed rolls, the default rules dictate that the highest one wins, and the MoS is still just the die roll. Our tables generally have swapped this, making it lowest roll wins. We actually liked the math from the older roll system, so we did that to largely maintain it.
TadanoriOyama wrote:
The players. Their mentally stuck on 1-100 so I changed that element of the system to accommodate them. For some reason most of them don't like the blackjack method but I love it. The "fusion" (read horrific mutation) above is our compromise. Next campaign I'm going to run it straight and if they don't like it then they don't have to play.
Can't blame you, that sounds crazy confusing. It reminds me of one player that had a problem with d100 rolls. He was used to the idea that a 0 on a d10 was a 10, so whenever he rolled d100, he did the same thing. For him, a roll of 90 and 0 was 100, because the 0 was 10. His method was confusing as hell, and made it look like he was cheating all the time.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]