Allright. I'm starting a new game up tonight. GM'd a game a year or so ago for a while, then the group fell apart. I remember getting all the goofy rules updates that basically changed the entire dicerolling system. That kind of annoyed me.
Regardless, I'd like to at least start this game with the right rules.
As of now, if you roll a 01, that's basically the crappiest success you could have, correct? Have the criticals rolls changed to make sense then? is 00 now the auto crit fail, and 99 the auto crit success? Are all modifiers that boost a skill to above 99 now useless? (Guy has an 80 skill. Easy task for a +30. Those extra 11 points are never going to come into play, correct?)
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"Can the liberties of a nation be thought secure when we have removed their only firm basis, a conviction in the minds of the people that these liberties are of the gift of God? That they are not to be violated but with his wrath? Indeed, I tremble for my