I've created some hit location rules for EP. These will be paired with some rules for partial armour (ie. that only covers certain locations.) The main reason for doing this is to increase the value of wearing chest armour and helmets, as per the real world.
http://dl.dropbox.com/u/2190127/EP/Advanced%20Combat.pdf
To follow, when I get the time: armor components, and hit locations for non-humanoids, proofreading, editing…etc.
I haven't playtested these rules, I just wrote them up for fun because I like that level of detail. So have at-it and let me know what you think. These rules probably add 1 additional roll if you succeed in hitting your target, and a couple of additional rolls for the target if they get wounded badly enough. Yes, they make getting wounded on certain locations VERY bad for your health - if you're going into combat wear a helmet and some decent chest armour.
Note: this isn't an 'authorised' product, despite my attempt to make it look like one.
Related: Apple's Pages FTW !
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Hit Location Rules
Fri, 2011-02-18 13:00
#1
Hit Location Rules
Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.