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character sheet by JMobius

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kindalas kindalas's picture
Re: character sheet by JMobius
kindalas wrote:
technoshaman wrote:
Ok my DM found a bug in .92 sheet for the custom builds that it does not show custom morphs' implants on the printable sheet and he also not all the custom Morphs' skill bonuses show up either.
Can you email me a copy of the exact sheet you're using? kindalas@hotmail.com that way I know exactly what to error check.
I got your email, and after checking the file, what is happening is that you still need to "buy" the morph cost implants for them to count. What the sheet does is make the morph implants free for the morph to have. That way if you say buy a Menton and for some reason don't want eidectic memory you don't need to have it. Also from what I can tell the bonuses to the Aptitudes are working and when I tested it the bonuses to skills were working as well.
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
technoshaman technoshaman's picture
Re: character sheet by JMobius
Ahh ok. Since they were free I thought that the implants would be automatically added to the sheet. I also notice that I got a free program from my morph that I no do remember adding in the custom build. the Program is Facial/Image Recognition.
kindalas kindalas's picture
Re: character sheet by JMobius
technoshaman wrote:
Ahh ok. Since they were free I thought that the implants would be automatically added to the sheet. I also notice that I got a free program from my morph that I no do remember adding in the custom build. the Program is Facial/Image Recognition.
The description of the basic mesh insets says that it comes with some programs by default.
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
cenrae cenrae's picture
Re: character sheet by JMobius
So if I wanted to use this character sheet after creation and had a Hyperelite that was in a synth how would I go about changing the values to allow those morphs for selection? Currently Im limited to only those available at creation.
kindalas kindalas's picture
Re: character sheet by JMobius
cenrae wrote:
So if I wanted to use this character sheet after creation and had a Hyperelite that was in a synth how would I go about changing the values to allow those morphs for selection? Currently Im limited to only those available at creation.
If you go to the setup page, and change the "is character creation complete" to "Yes" instead of "No" that way the character generation limiters will be removed and you can select a synth.
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
technoshaman technoshaman's picture
Re: character sheet by JMobius
How do we add gear gain through means like "on-site acquisition" or " liberated gear instead of spending credits or rep on the spreadsheet?
kindalas kindalas's picture
Re: character sheet by JMobius
technoshaman wrote:
How do we add gear gain through means like "on-site acquisition" or " liberated gear instead of spending credits or rep on the spreadsheet?
Personally I just wing it, there is nothing stopping a -ve value on the credits table, but for cases where a player gets a piece of free gear I just give them extra rez to make up for the cost. So 20 rez for a plasma rifle, etc.
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
Quincey Forder Quincey Forder's picture
Re: character sheet by JMobius
do you think you could add a "loot" table, that would allow for free/liberated/looted/rep acquired gear to appear on your sheet, without going into the negative, or burning credits?
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kindalas kindalas's picture
Re: character sheet by JMobius
Quincey Forder wrote:
do you think you could add a "loot" table, that would allow for free/liberated/looted/rep acquired gear to appear on your sheet, without going into the negative, or burning credits?
I'll see what I can do. I found some errors in the Armor calculations, serious errors, so I will be making an updated sheet 0.93 available shortly.
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
technoshaman technoshaman's picture
Re: character sheet by JMobius
How do you add gear modifications like Implant masking from Panopticon in the spreadsheet?
kindalas kindalas's picture
Re: character sheet by JMobius
technoshaman wrote:
How do you add gear modifications like Implant masking from Panopticon in the spreadsheet?
I haven't decided yet. That one implant modification is all headaches as far as coding goes. What I'll have to do is think of a way for every implant to have the option of it being added to it. But I need to figure how to deal with the free implants that morph's get and how those costs are calculated. In short I haven't done it yet. But I'm working on it, and it should be on the next sheet.
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
GreyBrother GreyBrother's picture
Re: character sheet by JMobius
Maybe create a matrix in the equipment tab (or a seperate tab) where you can choose the modification and in another colum you can choose one of the taken implants. Split up according to PRI, SEC and TER Morph.
rmgilbert rmgilbert's picture
Re: character sheet by JMobius
First off - thank you very much for making this sheet. We just wrapped up our SR campaign and are moving onto Eclipse Phase so I am thankful someone put one of these together. Its way more user friendly that one i made for SR. One thing about the sheet I haven't figured out yet is where to put advances to my character. I switched "Character is Complete" and went to add some Rep we earned, and it cost me Rez in the CP column and threw me into negatives in the Free Column. So I figured I was just dense and missed missed something. Thanks!
kindalas kindalas's picture
Re: character sheet by JMobius
rmgilbert wrote:
First off - thank you very much for making this sheet. We just wrapped up our SR campaign and are moving onto Eclipse Phase so I am thankful someone put one of these together. Its way more user friendly that one i made for SR. One thing about the sheet I haven't figured out yet is where to put advances to my character. I switched "Character is Complete" and went to add some Rep we earned, and it cost me Rez in the CP column and threw me into negatives in the Free Column. So I figured I was just dense and missed missed something. Thanks!
What is supposed to happen is that you hit the toggle for is character complete and change it to a "yes" Then in the Rez Awarded box now coloured green put in how much rez has been awarded. Then spend away.
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
Re-Laborat Re-Laborat's picture
Re: character sheet by JMobius
Howdy. First, want to say that your sheet is indispensable. Wouldn't think of making an EP character without it. Second, it looks like the 'Survival Belt' (Gatecrashing, p. 159) is missing from the 'Gear' tab at least in the 0.92 version I'm currently using.
technoshaman technoshaman's picture
Re: character sheet by JMobius
I was wandering what is the secondary and tertiary Identity stats for Rep comes from in the corebook? I'm try find rules or info about this section.
kindalas kindalas's picture
Re: character sheet by JMobius
technoshaman wrote:
I was wandering what is the secondary and tertiary Identity stats for Rep comes from in the corebook? I'm try find rules or info about this section.
It's a holdover from the earliest versions of the sheet. The only reason why I haven't taken it out is because some people make use of it.
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
technoshaman technoshaman's picture
Re: character sheet by JMobius
kindalas wrote:
technoshaman wrote:
I was wandering what is the secondary and tertiary Identity stats for Rep comes from in the corebook? I'm try find rules or info about this section.
It's a holdover from the earliest versions of the sheet. The only reason why I haven't taken it out is because some people make use of it.
I mean what is used for mainly?
kindalas kindalas's picture
Re: character sheet by JMobius
technoshaman wrote:
kindalas wrote:
technoshaman wrote:
I was wandering what is the secondary and tertiary Identity stats for Rep comes from in the corebook? I'm try find rules or info about this section.
It's a holdover from the earliest versions of the sheet. The only reason why I haven't taken it out is because some people make use of it.
I mean what is used for mainly?
If you want to have a serious spy vs spy, feel to the game, you'd use to to have separate rep network spreads for each identity.
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
technoshaman technoshaman's picture
Re: character sheet by JMobius
ok just we thought, wanted to make sure. Also how close are you to the new version sheet or your own sheet being done?
kindalas kindalas's picture
Re: character sheet by JMobius
technoshaman wrote:
ok just we thought, wanted to make sure. Also how close are you to the new version sheet or your own sheet being done?
I'll probably have the .93 sheet ready by the end of the week.
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
kindalas kindalas's picture
Re: character sheet by JMobius
Here is the 0.93 version of the Eclpipse Phase Character Sheet. Get it [url=http://sites.google.com/site/eclipsephases/home/cabinet]HERE[/url]. Changes include: An updated list of implant and gear descriptions thanks to thelabmonkey. On the setup sheet for completed characters, I have added options for Credits Awarded and Rep Awarded to go with teh Rez Awarded. I won't be adding a free morph/gear section as that would be horribly cumbersom to implament. On the skills sheet, I moved some of the columns around to make it easier to chose skills when using a smaller monitor. On the gear sheet, I took out the option of purchasing a smartlink for the hand laser. Now if you get a hand laser it just comes with a smartlink. This was to bring it into line with the changes in the 3rd printing where all guns come with smartlink by default. I changed the way drug glands, poision glands and implanted nano toxin display on the printabl sheet descriptions. thelabmonkey sent me a list of updated gear descriptions as I mentioned above and I have incorporated them. A big thanks to thelabmonkey. I added in a new piece of gear, the Weapon Mount (swiveling), It should have been there all along, I also worked on the weapon mount descriptions to clearly list the differences between the four types. I did some major reworking of armor calculations, as there was a heafty error with armor modd bonuses being added to the armor total if the morph was wearing the armor or not. If I havent made any crazy errors, or forgotten somthing obvious there probally won't be another update until Rimward or some new erata comes out. Finally don't forget for the low low price of $5 [url=http://goo.gl/YNaHv]The Stars Our Destination[/url] is now available for purchase. [code] The Stars Our Destination details a prominent scum swarm in the Eclipse Phase setting. Gamemasters will find a useful nomadic setting complete with ship descriptions, NPCs, and plot hooks. Players will find a handy background for their scum characters as well as more details and information on how this faction lives and operates. Get to know characters like Barking Dog, ships named Three Sheets to the Wind and Abstinence Only, and interact with members of over a half-dozen factions that occupy the Stars swarm! Written by Eclipse Phase co-creator Brian Cross. [/code]
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
technoshaman technoshaman's picture
Re: character sheet by JMobius
How hard or easy will be to transfer 0.92 sheet to the version or do we have to redo our characters from scratch?
Tyrnis Tyrnis's picture
Re: character sheet by JMobius
Thanks for the update! Technoshaman - You have to transfer the information manually, yes. If you're not transferring a large number of characters, though, it shouldn't be too bad.
kindalas kindalas's picture
Re: character sheet by JMobius
technoshaman wrote:
How hard or easy will be to transfer 0.92 sheet to the version or do we have to redo our characters from scratch?
I tend to copy info in chunks, I've got the process down to under 5 min. To make sheets able to grab data from other sheets would require the use of Macros and that's way beyond my skill level.
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
Gerrard Gerrard's picture
Re: character sheet by JMobius
In version .93 it is possible to create a Jovian and use any of the new morphs from Panopticon when it should only be possible to use a Flat or a Splicer morph without using second skin.
kindalas kindalas's picture
Re: character sheet by JMobius
Gerrard wrote:
In version .93 it is possible to create a Jovian and use any of the new morphs from Panopticon when it should only be possible to use a Flat or a Splicer morph without using second skin.
Yea I noticed I had forgotten that too, I'll put it in the next update.
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
Decimator Decimator's picture
Re: character sheet by JMobius
I'm working on a character, but knowledge skills he doesn't have are showing up on the printable sheet: [IMG]http://img.photobucket.com/albums/v487/decimator007/knowledge.png[/IMG] He has neither Psychology, nor Accounting. Could someone have a look and tell me what I'm doing wrong? [url=https://docs.google.com/open?id=0ByU9wdfqTLGcM2FjM2I1ZmYtZDFiMi00NDVjLTg... is the full workbook (the actual file can be downloaded from File -> Download original).
kindalas kindalas's picture
Re: character sheet by JMobius
Decimator wrote:
I'm working on a character, but knowledge skills he doesn't have are showing up on the printable sheet: [IMG]http://img.photobucket.com/albums/v487/decimator007/knowledge.png[/IMG] He has neither Psychology, nor Accounting. Could someone have a look and tell me what I'm doing wrong? [url=https://docs.google.com/open?id=0ByU9wdfqTLGcM2FjM2I1ZmYtZDFiMi00NDVjLTg... is the full workbook (the actual file can be downloaded from File -> Download original).
Those are your Muses's Knowledge skills. Your Character's skills are all on the first page of the printable sheet.
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
Decimator Decimator's picture
Re: character sheet by JMobius
kindalas wrote:
Those are your Muses's Knowledge skills. Your Character's skills are all on the first page of the printable sheet.
Oh good grief I'm blind! Thanks. :/ *writes down Oblivious on his character sheet*
thelabmonkey thelabmonkey's picture
Re: character sheet by JMobius
Just saw that the Qmorph has a DUR of 68.5... Not sure how that got in there, but something to look into for the next go-round. :D
kindalas kindalas's picture
Re: character sheet by JMobius
thelabmonkey wrote:
Just saw that the Qmorph has a DUR of 68.5... Not sure how that got in there, but something to look into for the next go-round. :D
Q morph has two implants by default that increase its durability by 75% (25% and 50% Extreme heat and extreme pressure adaptation) and the only way to make that work is by having a DUR of 68.5 as the base value.
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
thelabmonkey thelabmonkey's picture
Re: character sheet by JMobius
kindalas wrote:
thelabmonkey wrote:
Just saw that the Qmorph has a DUR of 68.5... Not sure how that got in there, but something to look into for the next go-round. :D
Q morph has two implants by default that increase its durability by 75% (25% and 50% Extreme heat and extreme pressure adaptation) and the only way to make that work is by having a DUR of 68.5 as the base value.
Woah, that must have been gnarly to figure out!
banjo666 banjo666's picture
Re: character sheet by JMobius
Is there any way to specify the active "agent" in capsule ammo ?
kindalas kindalas's picture
Re: character sheet by JMobius
banjo666 wrote:
Is there any way to specify the active "agent" in capsule ammo ?
I haven't figured out a way to do it without making it hair pullingly fun. But I'm thinking about it.
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
technoshaman technoshaman's picture
Re: character sheet by JMobius
How do you actually sped your Rez points on skill points, creds, and and the other areas when using the chart on page 152 in the corebook? I do see how you "transfer? the points?
kindalas kindalas's picture
Re: character sheet by JMobius
technoshaman wrote:
How do you actually sped your Rez points on skill points, creds, and and the other areas when using the chart on page 152 in the corebook? I do see how you "transfer? the points?
Go to the setup page, where is says "Is character generation complete?" Change it to Yes. Type in the amount of REZ awarded. Then simply increase the values on the sheet like normal, because what is special about REZ is that one REZ point is exactly the same as one CP. It alos allows you to add rep and credit awards so you don't have to manually convert say a 5,000 credit reward into 5 REZ and then convert it back on the gear sheet.
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
technoshaman technoshaman's picture
Re: character sheet by JMobius
kindalas wrote:
technoshaman wrote:
How do you actually sped your Rez points on skill points, creds, and and the other areas when using the chart on page 152 in the corebook? I do see how you "transfer? the points?
Go to the setup page, where is says "Is character generation complete?" Change it to Yes. Type in the amount of REZ awarded. Then simply increase the values on the sheet like normal, because what is special about REZ is that one REZ point is exactly the same as one CP. It alos allows you to add rep and credit awards so you don't have to manually convert say a 5,000 credit reward into 5 REZ and then convert it back on the gear sheet.
Okay so it automatic in a way which I thought?
The Doctor The Doctor's picture
Re: character sheet by JMobius
Have you considered moving this project over to another site like Github, so that you could make use of their bugtracker for error reports and suggestions?
kindalas kindalas's picture
Re: character sheet by JMobius
The Doctor wrote:
Have you considered moving this project over to another site like Github, so that you could make use of their bugtracker for error reports and suggestions?
I considered it, but I like having it here on the EP forums. That way there are fewer steps required to help out.
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
banjo666 banjo666's picture
Re: character sheet by JMobius
Is there a way to just print the Ego's stats ? How about a beta Fork ? Cheers, Chris
kindalas kindalas's picture
Re: character sheet by JMobius
banjo666 wrote:
Is there a way to just print the Ego's stats ? How about a beta Fork ? Cheers, Chris
Set your morph to infomorph and it'll provide the Ego's stats. And no betafork yet. The other sheet I'm developing will have beta and delta fork capabilities.
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
Decivre Decivre's picture
Re: character sheet by JMobius
Hey kindalas, I'm back. Just thought I'd let you know that I noticed a (very) tiny discrepancy. It seems that the current math of the sheet grants your character INT+69 in your native tongue, rather than INT+70, as one of my players decided to have an INT of 29, and I noticed that it added up to 98 on the spreadsheet.
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JMobius JMobius's picture
Re: character sheet by JMobius
IIRC 98 is the maximum for any skill.
Decivre Decivre's picture
Re: character sheet by JMobius
JMobius wrote:
IIRC 98 is the maximum for any skill.
No, it's 99. Hence the reason I say it's a very minor math issue; the spreadsheet seems to either calculate maximums at 1 under the actual maximum, or calculates native languages at 1 under their actual value. No clue which. Edit: It is the stat maximums. Every skill field lists the max value at 98 rather than 99. Also, as one other recommendation, you might want to add Exotic Language to the skill lists.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
kindalas kindalas's picture
Re: character sheet by JMobius
Decivre wrote:
JMobius wrote:
IIRC 98 is the maximum for any skill.
No, it's 99. Hence the reason I say it's a very minor math issue; the spreadsheet seems to either calculate maximums at 1 under the actual maximum, or calculates native languages at 1 under their actual value. No clue which. Edit: It is the stat maximums. Every skill field lists the max value at 98 rather than 99. Also, as one other recommendation, you might want to add Exotic Language to the skill lists.
I'll look into the 98/99 issue. I have a feeling that under 3rd printing there is no max any more but the book will let me know for sure. Also the exotic languages I placed under the field value of the languages that are selectable.
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
Decivre Decivre's picture
Re: character sheet by JMobius
kindalas wrote:
I'll look into the 98/99 issue. I have a feeling that under 3rd printing there is no max any more but the book will let me know for sure.
Page 153, 1st sentence of the first full paragraph on the page: "The cost to increase a skill is 1 RP per skill point, and no skill may be increased over 99."
kindalas wrote:
Also the exotic languages I placed under the field value of the languages that are selectable.
Awesome.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Tyrnis Tyrnis's picture
Re: character sheet by JMobius
Decivre wrote:
kindalas wrote:
I'll look into the 98/99 issue. I have a feeling that under 3rd printing there is no max any more but the book will let me know for sure.
Page 153, 1st sentence of the first full paragraph on the page: "The cost to increase a skill is 1 RP per skill point, and no skill may be increased over 99."
The 'Spending Rez Points' table on page 153 also lists the cost: 2 RP = 1 skill point (61 - 99). While an actual roll of 99 is always a failure regardless of skill level, the extra point could potentially matter when dealing with modifiers.
technoshaman technoshaman's picture
Re: character sheet by JMobius
After re-reading the gear I noticed that it says both facial Recognition and encryption software is included with the basic mesh inserts as free software yet on the spreadsheet is not included as free software. Did you miss this?
Decivre Decivre's picture
Re: character sheet by JMobius
technoshaman wrote:
After re-reading the gear I noticed that it says both facial Recognition and encryption software is included with the basic mesh inserts as free software yet on the spreadsheet is not included as free software. Did you miss this?
You also get a free firewall with every system, my guess is that includes mesh inserts.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]

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