Greetings, all.
I'm running a short Eclipse Phase scenario for my players (part of a 12 month, 12 game, 6 GM's experiment we're blogging and podcasting about) - we've just finished our 2nd of 3 sessions (not including character creation.) I created a somewhat complex and intense encounter for the group. Flying through the thin atmosphere of Europa, a signal is detected from somewhere within the aircraft. (Yes, I know, why not a submarine considering its Europa. They had the option.) Immediately there's a missile lock alarm and our pilot has to descend into a crevice system. At the same time, the assassin bot secreted in the back of the plane makes its assault. (I won't get into the back story of this all - it's complicated.)
So: One PC is making piloting checks to avoid crashing the plane and to try to shake off the missiles. The others are getting bounced around inside the passenger area, trying to fight off an attacking bot. The upshot: How do you deal with the free fall skill? I toyed with a few different methods:
1. If you fail your free fall skill you take a random amount of damage (for this situation anyway) and you lose any action you're trying to accomplish.
2. If you fail your free fall skill each complete 10 points of MoF constitutes 1 point of damage and you lose your action.
3. Ignore the damage. The amount you fail your roll by is added to the difficulty of your skill roll for any further action that turn.
What do you think? How do you handle Free Fall?
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[url=http://diceofdoom.com/blog/]Dice of Doom[/url] Writer/Podcaster