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New Morph: Uplifted Canine (Suggestions Wanted)

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Mandella Mandella's picture
New Morph: Uplifted Canine (Suggestions Wanted)
I have a player wanting to play a dog. Seriously. Not as a Furry, but as a fully quadruped, even if somewhat large, uplifted dog. Here is what I got so far. I plan on giving him a fully organic, human equivalent brain (he's not a pod in other words), and extended paws (fingers) on front and back feet. He'll also have a "culture" in that there is a hab somewhere with others of his kind. He'll have an organic uplifted mother and father, for instance. He's not a lab project. Now Sunward was good enough to include a good partial uplift example (the Rust Hound) to start with, but I was wondering if any of you good people had any interesting ideas and suggestions as to stats and traits and such. Oh, and I am assuming that Rust Hounds in specific, and most all partial uplift work dogs in general have some sort of synthetic brain boosting "add-on." While not necessarily by the book, this will allow me the excuse to have him be able to sleeve into a "common" work dog morph if need be. Any thoughts?
CodeBreaker CodeBreaker's picture
Re: New Morph: Uplifted Canine (Suggestions Wanted)
Neo-Canine – The sleeve of choice for the vast majority of canine uplifts across the system and beyond, this BioMorph was designed by CB Industries to house those uplifts who were lucky enough to be re-sleeved after the Fall. Implants – Basic Biomods, Basic Mesh Inserts, Cortical Stack, Enhanced Hearing, Enhanced Smell, Enhanced Pheromones. Aptitude Maximum – 25 (SOM 15) Durability – 25 Wound Threshold – 5 Advantages – +5 INT, +5 REF, +5 to one aptitude of the players' choice, +10 to Perception, Bite Attack (1d10DV, use Unarmed Combat Skill). CP Cost – 30 Credit Cost – Expensive Something like that? Its balanced to the Core BioMorphs, made it a while ago for my Compendium of custom BioMorphs.
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Mandella Mandella's picture
Re: New Morph: Uplifted Canine (Suggestions Wanted)
CodeBreaker wrote:
Neo-Canine – The sleeve of choice for the vast majority of canine uplifts across the system and beyond, this BioMorph was designed by CB Industries to house those uplifts who were lucky enough to be re-sleeved after the Fall. Implants – Basic Biomods, Basic Mesh Inserts, Cortical Stack, Enhanced Hearing, Enhanced Smell, Enhanced Pheromones. Aptitude Maximum – 25 (SOM 15) Durability – 25 Wound Threshold – 5 Advantages – +5 INT, +5 REF, +5 to one aptitude of the players' choice, +10 to Perception, Bite Attack (1d10DV, use Unarmed Combat Skill). CP Cost – 30 Credit Cost – Expensive Something like that? Its balanced to the Core BioMorphs, made it a while ago for my Compendium of custom BioMorphs.
That's just about perfect! Thanks! Do you have the rest of your compendium online, or is it just for your personal reference?
CodeBreaker CodeBreaker's picture
Re: New Morph: Uplifted Canine (Suggestions Wanted)
http://www.eclipsephase.com/codebreakers-compendium-custom-morphs That is a few months old though. I redid the Aquatic line when Sunward came out, I just haven't gotten around to posting it. A few other people have their own Morphs that they did somewhere. If you want the generation system http://forum.rpg.net/showthread.php?t=470503 is the thread where it all started, but that is a year or so old and the wording is kind of terrible.
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Thac0 Thac0's picture
Re: New Morph: Uplifted Canine (Suggestions Wanted)
I was trying come up with a dog up-lift but this great
Arenamontanus Arenamontanus's picture
Re: New Morph: Uplifted Canine (Suggestions Wanted)
Extropian
Ashen Victor Ashen Victor's picture
Re: New Morph: Uplifted Canine (Suggestions Wanted)
May I suggest calling the morph Rex if is a male or Lassie if female? ;D
Axel the Chimeric Axel the Chimeric's picture
Re: New Morph: Uplifted Canine (Suggestions Wanted)
Canid Morphs: For when you want to prove to people you're a bitch.
Quincey Forder Quincey Forder's picture
Re: New Morph: Uplifted Canine (Suggestions Wanted)
To quote a certain Scum lady out there on Carnivale: Walk walk, fashion baby! Walk and move that bitch crazy! Walk walk, fashion baby! Walk and move that bitch crazy! Walk walk, fashion baby! I'm a free bitch, baby! the kind of canid morph I'd like to have is the Grim they have a negative trait, however, beside Social Stigma: Compulsions. 1. make stupid and cruel pranks 2. murderous tendencies against rats. Given the utility of smart rats, this could prove to become quite expensive
[center] Q U I N C E Y ^_*_^ F O R D E R [/center] Remember The Cant! [img]http://tinyurl.com/h8azy78[/img] [img]http://i249.photobucket.com/albums/gg205/tachistarfire/theeye_fanzine_us...
Gorbash Gorbash's picture
Re: New Morph: Uplifted Canine (Suggestions Wanted)
I did up a neo-canid morph for a game I was in, mostly for the hell of it. The fluff is a rather different direction, but I included it for posterity's sake. [b]NEO-CANID[/b] The neo-canid morph was developed by an Ultimate faction as part of a canine uplift project called Canid Ultra. While the actual uplift attempts have thus far born little fruit, the specially designed biomorph for the next version of man's best friend has proven quite popular. They are based entirely on modified canine genetic material, though they draw from a wide variety of domestic dog breeds, wolves, jackals, and even foxes. Neo-canids are about the size of the largest domestic dog breeds, and are often compared in appearance to a dire wolf (as a side note, the resurrection of this extinct species was also part of the Canid Ultra project). The head is large, with a significantly increased cranial capacity and muzzle that is relatively broad and short, allowing the morph to be capable of speech, though with a distinct growl. The shoulders and front limbs have been heavily redesigned. They are broader than normal canids, and the front limbs are true arms with dexterous paw-like hands, including an opposable thumb. The rear legs and hips were also drastically restructured to allow the morph to switch between bipedal and quadrapedal movement easily. The style of the morph's fur usually approximates that of a wolf, but can be easily matched to the full spectrum of canid coloration. Contrary to popular perception, neo-canids do not find bipedal locomotion uncomfortable. However, they are slower and less agile in this mode than hominid morphs. As a result, many neo-canids adopt a three-limbed lope, holding something in one hand while using the other front paw for movement. Additionally, so long as they are not carrying anything in either front paw, neo-canids can dash on their reinforced first knuckles, moving as quickly as their unmodified canine ancestors. Unfortunately, neo-canids adapt poorly to micro-gravity, a gene-fixed trait the Canid Ultra team has not yet been able to isolate and remove. Neo-canids have become popular with police departments and ego hunters. A number of law enforcement personnel appreciate the chance to act as their own blood hound, as well as the ability to chase down fleeing suspects. Additionally, neo-canids have proven to be extraordinarily good at reading transhuman body language and mood, due to their sharp senses and inheriting the human-reading abilities bred into domestic dogs over the millenia. Freerunners and athletes also appreciate the morph's physical capabilities. [b]Implants:[/b] Basic Biomods, Basic Mesh Inserts, Clean Metabolism, Cortical Stack, Enhanced Vision [b]Aptitude Maximum:[/b] 25 [b]Durability:[/b] 30 [b]Wound Threshold:[/b] 6 [b]Advantages:[/b] Bite Attack (1d10 DV, use Unarmed Combat skill), Four-legged Dash (8/32), Enhanced Hearing, Enhanced Smell, +10 Freerunning skill, +10 Kinesics skill, +5 COO, +5 SOM, +5 to one other aptitude of the player's choice [b]Disadvantages:[/b] Zero-G Nausea trait, Slow bipedal movement (3/15) [b]CP Cost:[/b] 40 [b]Credit Cost:[/b] Expensive
nick012000 nick012000's picture
Re: New Morph: Uplifted Canine (Suggestions Wanted)
I'll point out that, canonically, the smartest "uplifted" canines are only about as smart as a two-year-old child. They tried to uplift dogs, and it hasn't worked since dogs weren't smart enough to fully uplift to begin with. You could probably make a pod with a mostly-canine body and a human/dolphin/whatever brain, though. It'd probably count as an unusual pod, though.

+1 r-Rep , +1 @-rep

Arenamontanus Arenamontanus's picture
Re: New Morph: Uplifted Canine (Suggestions Wanted)
nick012000 wrote:
I'll point out that, canonically, the smartest "uplifted" canines are only about as smart as a two-year-old child. They tried to uplift dogs, and it hasn't worked since dogs weren't smart enough to fully uplift to begin with.
But that is just the canon, of course. I had (rare) uplifted cats in my game. (Combine feline independence with high intelligence and you get an amazingly insubordinate character, who in typical feline logic fashion decided to become a policewoman :-) )
Extropian
WiredWolf WiredWolf's picture
Re: New Morph: Uplifted Canine (Suggestions Wanted)
You make it sound as if Canines will never be uplifted. If you read the material Canines, Felines, Equines and other animals are slowly moving towards being uplifted. The current list of Uplifted Species simply represents the 'low hanging fruit' of Upliftment Sciences. If he wants Uplifted Canines then there should be nothing stopping him adding them to the list.