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How many different morphs out there?

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babayaga babayaga's picture
How many different morphs out there?
I'm trying to understand how many different morphs are out there -- is the list in the various books supposed to be almost exhaustive, or are the given morphs just "examples" so that characters (both PCs and NPCs) are supposed to have access to a much larger variety of them? What should I do if a player tells me "I'd like a morph like the Ultimate, but with +10SAV and +10WIL instead of +10COG and +10SOM, and with the "Unfit" trait instead of the "Uncanny Valley" one"? The answer obviously depends on how hard it is to design a new morph (in terms of time, human resources etc.); and that's information I would really have liked to see. Personally, I would tend towards the first option: almost all the morphs in the game fall into one of the existing types; flexible aptitude bonuses, additional traits, and various enhancements then represent sub-models of the same basic design (very much like, say, different distributions of GNU/Linux). If a morph cannot be represented mechanically as an existing morph -- e.g. you cannot tweak an Exalt to make a Futura, despite the Futura being described as an Exalted variant -- then I assume that developing such a morph is a sufficiently vast and thus rare undertaking that almost all such morphs to appear in the books. What about you?
Yerameyahu Yerameyahu's picture
Re: How many different morphs out there?
I wouldn't let players tweak the *crunch* of the morphs. They already have a fair bit of in-built flex (e.g., '+5 to 3 Apts'), and there's quite of bit of augmentation available as well. They're pretty free to play with the fluff, though. I think it's fair to assume that dozens of functionally-identical versions of the morphs exist (though certain sources are more known for certain ones).
Re-Laborat Re-Laborat's picture
Re: How many different morphs out there?
You can find some commentary on the time involved with custom-growing biomorphs at the bottom of p.278 of the Core Rules. The same inset also describes ways to 'fast change' a morph using metamorphic nanoviruses...And characterizes it as "very difficult and prone to disaster". Designing custom morphs appears to be a career in the game. Actually growing them clearly takes time. Designing and manufacturing a new synthmorph would take considerably less time. If your players want a morph that isn't 'off the rack', and want it in within that 1.5 to 2 year time frame (6 months to 1 year for pods) then they should be prepared to bring money or rep, and lots of it. Wrapping up with the closing paragraph of that same inset: "Aside from time, the largest barrier to custom and unique morph designs is typically cost. Ultimately it is the gamemaster’s decision on what expenses such measures entail—usually starting at Expensive and moving up—or even whether they are possible at all."
Xagroth Xagroth's picture
Re: How many different morphs out there?
If they want to have a custom model of morph, it's quite easy, frankly, they just need to make the design, test it a lot, make one grown and then test it more. And congratulations, they now have, after 3-4 years of game, the prototype of a new morph model. Sadly, they have to travel a lot, meaning that morph will be quite useless, at least until they manage to make it widespread. Which would mean anybody with the resources/rep could sleeve into one, balancing the situation again. All this would be like nearly 10 years... Or if we are talking about a synthmorph, then things are much easier: desing, test, get a big enough Cornucopia Machine, assemble, test: about 1 month (if you have all the needed resources, that is); selling the design to widespread avaiability: about 1-2 years (if it's a model as expensive as a Steel Morph. For a case-level one, maybe some months). Of course, if we are talking about a settlement in an exoplanet, then having an overpowered morph in exclusive might be easier and more practical. So, welcome to the island of Dr. Moureau. Don't you love how any idea the PC's have can be turned against them? ^^
babayaga babayaga's picture
Re: How many different morphs out there?
I think that my original question may not be clear. I do realize that it takes a serious amount of time and money to design a new morph, particularly a new biomorph. The question is: how many types of morphs are *already* there? A few dozen -- i.e. those in the books and essentially none other? A few hundred -- i.e. those in the books are just a small, if representative sample? Everyone seems to assume implicitly that the first answer is the correct one. So everyone says: "Oh, if you want a morph not in the books, *THEN* it must be a custom morph (implicit assumption), therefore it will cost you a ridiculous amount of time/money/rep etc.". BUT! This implicit assumption, that the current books comprise the totality of the existing morphs, is in some sense violated with every new book that comes out with new morphs. If you assume instead that the current books are just a representative sample, it makes a lot of sense for the characters to say "I want a morph with this and that characteric, what's closest to it on the market?" and for the gamemaster (on a good enough networking roll) to come up with a morph matches their desiderata better than the morphs in the books -- a standard, rather than custom, morph, just one not in the books.
Yerameyahu Yerameyahu's picture
Re: How many different morphs out there?
In that case, no. The listed morphs are certainly not the only ones in the setting. They are the only ones in the *game*, until you (GM) decide to change that. :) In the EP *setting*, more or less everything imaginable exists, if it's not impossible (so far).
Arenamontanus Arenamontanus's picture
Re: How many different morphs out there?
I think one can use an analogy with car brands. There are a lot, but some are much more common than others. There are also different types - the everyday morphs, the utility morphs, sports morphs, and weird amateur or art morphs. The ones in the main book are typically everyday and utility.
Extropian
Xagroth Xagroth's picture
Re: How many different morphs out there?
I agree with Arenamontanous, add to that the wide array of customizations any morph can have (sex, appearance... and, well, the stat modifcations). I'd describe a wider array of morphs around the players, specially when they are out of corporative space (and we better don't start talking about scum barges, or the Carnival of the Goat XD), the fartest you go from the sun, the more likely that exotic morphs are around. Of course, you can handwave the player's request to try those morphs by making them not avaiable for egocasters for any number of reasons, the most common being that those are customized morphs, not mass produced models. As for the adding of morphs, it can be explained as "those morphs entered the mass production phase recently" and the first widely distributed units are reaching now the market. Remember, the first thing you have to keep in your mind when playing a game with Cornucopia Machines is time. In other games, gold, credits, etc... determine what you can get; here is how much time can you invest fabbing items.
Arenamontanus Arenamontanus's picture
Re: How many different morphs out there?
There is likely also a great deal of licensing going on. The Menton morph may be made by Skinaethesia, Skinthetic, BodyShop, Corporex, and the Clone Ranger but the original design of the morph brain is from Cognite and they licence it to others. The Skinaethesia menton morph might be known to be top of the line, while the Skinthetic offers far many weird customizations (drug glands default, of course), and Corporex have the cheapest version on the market. And then there is the Hesperus knock-off Mentor and the Noosys synthmorph competitor. I think people should play up their morph views - in a world where self-expression rules and bodies are status symbols, of course people take notice. "He had a Skinaethesia sylph with gene expression so sharp you could cut yourself on it." "The guy is sleeved in a cheap sylph knockoff, clearly enhanced after decantation to look individual. But you'll recognize that bone structure anywhere: low class." "What the heck is that? It looks like a Fury." "A Hnamadawgyi. No wonder you never seen one: Mogok Bionics went under *years* ago." "I prefer to sleeve in the standard Cognite 3.2 Menton. Boring, but exactly the same wherever you go, convenient, and practically always available. I dread when they launch 4.0 next year."
Extropian
Re-Laborat Re-Laborat's picture
Re: How many different morphs out there?
The other consideration is that morphs with specific equipment/traits may actually [i]be[/i] bone-stock standard 'Company X' models rather than 'a modified Fury'. So that sylph with low pain tolerance isn't a 'dysfunctional standard sylph', it's a series redesign run off by Skinaesthesia to Experia's specifications that was designed to have exceptional neurotransmitter sensitivity and throughput for use by XP stars. This particular sylph-like morph is generally more sensitive, but the pain sensitivity is the only element significant enough to be noteworthy in game play. The Experia Sensynth line is overall a great way to go through life, enjoying to the fullest every sensory experience you're a part of...Which is all kinds of fun until someone puts an eye out. <_<
Axel the Chimeric Axel the Chimeric's picture
Re: How many different morphs out there?
Licensing and branding are definitely big things when it comes to morph sales, and it's best to think of the types in the books as a core sort of type. For example, the baseline splicer morph you find in the book comes in a wide variety of types. Everyone sells them, but they all come tarted up in their own way, and even something as simple as the choice of what aptitude is improved by the morph can be an indicator of which company it came from, as can the aesthetics. A Cognite-brand off-the-rack splicer morph has +5 to COG, while a Skinaesthesia-brand one has +5 to SAV. The models will have recognizable quirks, that may or may not even be linked to their traits: The Cognite splicer has a high forehead and/or sharp widow's peak, particularly piercing eyes, etc. The Skinaesthesia splicer, meanwhile, is much more lithe, with muscles neatly grouped and shaped to allow far more graceful motions, and has a voice box tuned to make words pour out like silk.
nezumi.hebereke nezumi.hebereke's picture
Re: How many different morphs out there?
I feel like that's asking how many types of Linux are there :) Sure, there's maybe 8 'big names', with a hundred lesser flavors, and multiple versions of all of them. But then if I take my Mint linux box and spend a few months modifying it, is it still Mint or something else? I generally just settle that there's 'a lot' of morphs. However, I don't generally let the PCs mess around with the crunch (unless they're genehackers or something). There are plenty of options out there already.
jackgraham jackgraham's picture
Re: How many different morphs out there?
Prior to the Fall, exotic morph types were much more common. Post-Fall, there's more cultural value on looking human (at least, among humans). So there's a lot of room in the setting for more morph types, with the understanding that the vast majority of humans prefer a Splicer, Bouncer, Hazer, Ruster, Flat, or one of the other common types. As in most RPG settings, people who go on adventures are unusual individuals, so it's understandable if exotic morph types are over-represented among Firewall agents. That said, as a GM, I'm wary of "laser sharking" the setting. (Laser Sharking is a term used by my friend Josh, author of the [i]Shock[/i] storytelling RPG, for letting the setting get so overwhelmed with weird SF shit that it obstructs the human element in your stories). If someone wants their PC walking around in a weird-ass morph, I demand to know why that choice of body makes their character more awesome & adds to everyone's enjoyment. If they don't have a good answer, then I say reserve the right to say no (although to my group's credit, I've never had to do this).
J A C K   G R A H A M :: Hooray for Earth!   http://eclipsephase.com :: twitter @jackgraham @faketsr :: Google+Jack Graham
babayaga babayaga's picture
Re: How many different morphs out there?
nezumi.hebereke wrote:
I feel like that's asking how many types of Linux are there :)
It was meant more in the sense of: the only operating systems listed in the book are Windows (with all its flavours and versions), AIX and GNU/Linux (with all its flavours, distributions etc.). Can we just assume that's more or less the totality of the operating systems market -- and thus no (flavour of) BSD, no MAC OS, no Hurd etc. -- or should we assume they are just a representative sample?
Yerameyahu Yerameyahu's picture
Re: How many different morphs out there?
More like a game-balanced subset. :) OS X would be unfairly powerful, after all.
Colin Chapman Colin Chapman's picture
Re: How many different morphs out there?
jackgraham wrote:
So there's a lot of room in the setting for more morph types, with the understanding that the vast majority of humans prefer a Splicer, Bouncer, Hazer, Ruster, Flat, or one of the other common types.
It may be because I'm sleep-deprived and don't have my books nearby, but what's a Hazer morph? Colin

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nick012000 nick012000's picture
Re: How many different morphs out there?
IIRC, the Hazers are basically the Titanian equivalent of Rusters for going around outside with minimal equipment.

+1 r-Rep , +1 @-rep

jackgraham jackgraham's picture
Re: How many different morphs out there?
Hazers are mentioned in passing in Core. They'll appear fully fleshed out in Rimward.
J A C K   G R A H A M :: Hooray for Earth!   http://eclipsephase.com :: twitter @jackgraham @faketsr :: Google+Jack Graham
Xagroth Xagroth's picture
Re: How many different morphs out there?
jackgraham wrote:
Hazers are mentioned in passing in Core. They'll appear fully fleshed out in Rimward.
Stop giving us just the smell of that delicious meal, and start serving... or we'll chow you! XDDDD
Herbo Herbo's picture
Re: How many different morphs out there?
In the interest of preparing a game that caters to my group I will generally accept "what about" or "hey can we" requests at the outset of a new batch of characters. That is if the player is within the "learning curve" of a new system. Once they've been going for four or five sessions (months for us) I lock down the special requests for subsequent new batches of PC's because these requests tend to come from a less honest place in the creative center of my players' brains and begin to devolve into (somewhat inocently at first) "turning five guns into one gun" or the more tropist "powergaming." This pretty much holds true for any of the game systems I own/play/run. In addressing the OP, it is entirely up to you how many morph choices there are. I just started my first EP campaign and my boys are rolling in Flats in the Jovian Republic. Lack of morph selection in the published books is limited only by the lack of omniscience of the writers (*attempt at tongue-in-cheek*curse them and their inability to give us every concievable mass-produced morph in the far future concisely written in the core rulebook!). You have to gauge whether or not your players are attempting to bolt a [Rules Loophole] to their [In-Game Rules Construct]. If they are doing it to fit a character concept I'd pat you on the back for providing a new morph choice. However, if their "character concept" is simply cross-pollinating advantages in order to cheese the game in some way then I'd recommend that they need to be checked at the door because it will not make their character "more fun," and will have unforseen consequences at some [Game Mechanics Scenario]. In my experience these are players that are affraid of having their cake and not also getting to eat it. If (after deciding that a custom morph choice is out at char-gen) they feel like you are lobotomizing their frontal fun-lobe then simply set their desire for a new custom gene-tailored morph as a goal or motivation for the character. Then they can work toward the ultimate pinnacle of biomorphology, which could be much more entertaining to GM for and play with (ie. Okay Ted Yao's prototype is finally done and...dude Ted you realize that that thing has purple scales right?...damn Carnival of the Goat hackers!).
Monican Monican's picture
Re: How many different morphs out there?
"I think that my original question may not be clear." I hate to be so jaded, but welcome to the EP forums, where people pretty much ignore everything in a post and just let their imagination run wild based on thread title. This is mostly a good thing, but, not that great for getting people thinking in one direction. I once asked how people have babies in EP (i.e. where do new transhumans come from), and the responses I got were "people can easily sleeve an alpha fork in a neotenic morph!" or other off-topic replies. (I've since house-ruled that egos include a copy of their original genetic code, so people can still have their "real" body and children based on it if they want.) In answer to your (quite clear) question, I believe that every available morph is listed in the books, with rare exception. There are mentions of other, unique morphs (such as the purple, 6-eyed velociraptor courier who disappears between gates in a Gatecrashing sidebar, or the radical biosculptors in the SCUM fleet) but those fall under the custom rules people are talking about.
Quincey Forder Quincey Forder's picture
Re: How many different morphs out there?
Personnaly, as a rule of thumb, I would say that what morph is available at resleeving time depends on two things: -your insurrance (I think it's in the Gear chapter somewhere) your broker might not have the license for this special morph you're so fond of. So either your premium fee goes up (he gotta acquire the license and the morph or at least its blue prints), or you go without and pick one of the model he offers -your MoS on your Networking roll or Research roll. It's not all to know what Morph is available, you have to know WHERE and to WHOM you need to talk to in order to get it. And if it's SAFE. Suuuure, you got that nice Sylph for a sweet price range. But did you know that this one Sylph that you got for a [HIGH] price range instead of [EXPENSIVE] had been so (ab)used on Locus that the only things that didn't get on that poor thing are the shuttles? Or were they? Such thing would do weird thing to your rep, in those places, if you're not careful! Now, if your GM is a bit of a prankster he or she could always say "okay, sure, take it." then writes in his/her notes: "I just found the RRRIIIIGHT target for that adventure next week! This is gonna be so much fun!"
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scummer scummer's picture
Re: How many different morphs out there?
jackgraham wrote:
That said, as a GM, I'm wary of "laser sharking" the setting. (Laser Sharking is a term used by my friend Josh, author of the [i]Shock[/i] storytelling RPG, for letting the setting get so overwhelmed with weird SF shit that it obstructs the human element in your stories). If someone wants their PC walking around in a weird-ass morph, I demand to know why that choice of body makes their character more awesome & adds to everyone's enjoyment. If they don't have a good answer, then I say reserve the right to say no (although to my group's credit, I've never had to do this).
I totally agree with you on this. There's always that line where things become too far out there, and it's only about making it as weird and crazy as possible, that the players are no longer able to relate to anything that's going on anymore.
Bira Bira's picture
Re: How many different morphs out there?
I'd say the morph list you see in the books is presented in a more or less "generic" fashion, just like, say, the list of weapons is. Instead of giving you specific makes and models, it gives you generic categories. It could be that the "flexible" attribute bonuses each morph gives actually represent different models and variants of the same morph, which in turn would indicate you could find morph variants not listed in the books out there. That said, if a player wants to design his own morph, I'd use the existing ones as a guideline and ask for some extra background from the player on exactly why he wants it. If it's not unbalanced, rules-wise, I'd allow it even if its appearance is a little weirder than usual. If it makes sense for this new morph to be a previously existing part of the setting, then it would be commonly available (or as commonly available as the others, at least). If it makes more sense for it to be a custom job, then it's a custom job, but the PC can still start out with it. It will just be harder for them to get an identical body when they inevitably have to resleeve for some reason.