I'm trying to understand how many different morphs are out there -- is the list in the various books supposed to be almost exhaustive, or are the given morphs just "examples" so that characters (both PCs and NPCs) are supposed to have access to a much larger variety of them? What should I do if a player tells me "I'd like a morph like the Ultimate, but with +10SAV and +10WIL instead of +10COG and +10SOM, and with the "Unfit" trait instead of the "Uncanny Valley" one"?
The answer obviously depends on how hard it is to design a new morph (in terms of time, human resources etc.); and that's information I would really have liked to see.
Personally, I would tend towards the first option: almost all the morphs in the game fall into one of the existing types; flexible aptitude bonuses, additional traits, and various enhancements then represent sub-models of the same basic design (very much like, say, different distributions of GNU/Linux). If a morph cannot be represented mechanically as an existing morph -- e.g. you cannot tweak an Exalt to make a Futura, despite the Futura being described as an Exalted variant -- then I assume that developing such a morph is a sufficiently vast and thus rare undertaking that almost all such morphs to appear in the books.
What about you?
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How many different morphs out there?
Sat, 2011-08-20 19:49
#1
How many different morphs out there?
Radioactive Ape Designs: ENnie and Indie Award nominated publisher of Atomic Highway!
http://radioactiveapedesigns.com
+1 r-Rep , +1 @-rep

