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Crime and Punishment Eclipse Phase style

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Rhyx Rhyx's picture
Crime and Punishment Eclipse Phase style
I got to thinking about my game today and started to wonder. Let's say the players in my game catch a bad guy, like for example a fall criminal, an ego kidnapper or any other kind of law un-abiding thug... what happens to him? I know that the Jovians have a detention center on Io, the last physical one. But what about for more minor crimes? In a society without much in the way of money like autonomist habitats it's not like you can give someone a ticket? Do you hot their rep? What happens if they go down to zero rep? What about the use of psychosurgury to stop criminals from performing certain actions? Could there be a kind of "death of personality" like in B5 where they scour the offender's brain to a clean slate and reprogram their personality with perpetual community service? In essence what happens if you get caught doing something bad in the EP universe?
root root's picture
Re: Crime and Punishment Eclipse Phase style
root@Crime and Punishment [hr] That depends entirely on which authority jurisdiction falls under. I can tell you some of how criminal organizations will keep their citizens in line with the law, but that may not be what you are interested in here. Rhyx c-rep++
[ @-rep +1 | c-rep +1 | g-rep +1 | r-rep +1 ]
Rhyx Rhyx's picture
Re: Crime and Punishment Eclipse Phase style
Basically I'm just looking to open up a dialogue about what law enforcement can do in an environment where money isn't an object but as usual I'm also just looking to stir some conversation too so yeah I'd be interested in how criminal organizations would do it too! :D I figure that in the inner system it works pretty much like now: they catch the bad guys fine them or put them in the Simulspace slammer doing simulated hard labor (or real hard labor with puppet socked bots) But in someplace where there's an autonomist "mob rule" without as much money changing hands, fining people who don't have a monetary economy seems a bit off, so do they have to do community service? What about really hard crimes like murder?
Andinel Andinel's picture
Re: Crime and Punishment Eclipse Phase style
I'd imagine that whoever committed the crime would first take a rep hit, then possibly have a black mark on their record for a while if the crime was severe enough. Hard crimes like murder may force temporary resleeving as an infomorph or deny access to a lot of favors until the value of the morph is paid back. Murder and destruction of all backups, though... now that would probably be handled by doing the same to the criminal, but it really depends on the location.
Andinel Andinel's picture
Re: Crime and Punishment Eclipse Phase style
Double post, sorry.
Rhyx Rhyx's picture
Re: Crime and Punishment Eclipse Phase style
what do you think the penalty for double posting is? :D Hmm, all kidding aside but that sounds reasonable and it's true that black mark and modified behavior must be handed out sometime!
OneTrikPony OneTrikPony's picture
Re: Crime and Punishment Eclipse Phase style
With the advances of the Human Cognome Project in behavioral modification and memory manipulation I don't think punishment for criminal acts is necessary any more and I doubt that many judicial powers bother with punitive sentences any longer unless those justices are tied to the whimsy of a moralistic population. Probably; 'paying one's debt to society' involves getting an attitude adjustment and working to pay off the damage you've caused. I think that getting "locked up" only happens where you've got people for whom vengeance is a social more, or when the psycho-surgeons diagnose the criminal as untreatable.

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.

King Shere King Shere's picture
Re: Crime and Punishment Eclipse Phase style
And for the vengeful punishments (+ those that seek to scare by example): They might take the culprits cortical stack out of its morph and hook it up to a time accelerated "lotus eater" machine of excruciating pain. And the morph recycled or reused.
nezumi.hebereke nezumi.hebereke's picture
Re: Crime and Punishment Eclipse Phase style
It really depends on who catches you. It seems reasonable that, for non-Jovians, they may 'kill' you, remove your cortical stack, and transport you as an ego for trial. Trial depends heavily on where you are, and is probably the most interesting bit of the whole process. How does an Anarchist society conduct trials? This is a non-trivial question. Once captured and tried, punishments range. No one is going to waste time and space supporting a biomorph in prison (well, the Jovians might). So we have a span of options. From most humane to least: Simulspace 'behavioral modification' simulation. It's a world where good behavior is rewarded! and bad behavior is punished :( instantly and unerringly. A great example of this is one of the Red Dwarf books, where Lister is imprisoned for having will killing a judge at his own trial. Behavioral modification. Think Clockwork Orange. When you try to hit grandmothers, you either find you can't do it, or you're overcome with wracking pain. Indentured servitude. This would be sold as most humane, but really probably isn't. Go work it off for a corp. And since you're a con, expect a longer sentence and more abuse. Cold storage. We don't have time to deal with you, so you're put away for future generations. True death - you and all of your backups and forks are sought out and destroyed.
Sepherim Sepherim's picture
Re: Crime and Punishment Eclipse Phase style
My take on the issue, for better organization, I'll organize it depending on the severity of the crime. A minor crime: like a fight, insults, or minor damages to someone's rep could probably be solved with a minor fee and nothing more. Probably would include some minor loses in the reps that would apply best (c, for sure, probably the victim's highest as well). Representative crimes: most crimes would fall into this cathegory, and probably most variation for punishment would happen here. Individual murders, attacks on someone's rep or their intimacy, spionage, minor social conspiracies, maiming someone, hacking, etc. This kinds of crimes would probably require a monetary amount enough to cover the damages, plus some kind of social compensation: psychosugery is a good option, maybe some work for the community some hours a day, temporl restrictions to liberties, etc. All would include a loss in all reputations (g would lose, but not as much, afterall a criminal is a criminal, but one that gets caught isn't a good one). Major crimes: this include permanent destruction of an individual and all his copies, major spionaje and conspiracy, major limitation of other's liberties and initimacy, assault on installations (both corporate and guvernamental), danger to station's wellbeing (use of antimatter, damager to structure, danger to the air recicling or other such "comodities"), etc. Such crimes would surely include major fines, psychosurgery, indentured service in dangerous locations or other works no one wants to do, lose of rights and liberties for long periods of time, etc. All reps would be heavily damaged. Nefarious crimes: this includes acts like participating in the complete desturction of a habitat, major permanent killing or individuals, major conspiracies, allying with TITANs, causing the Fall, etc. Such crimes would probably be sentenced to permanent death, though some habitats may be more "creative" though equally severe. All reps would drop to 0 (would go to negative if possible). This could be a general guide, it would need to be adopted to the location and the specific crime. Thus, Mars would probably work more on the "fines" side, while the Authonomist Alliance probably would rely on more "imaginative" solutions more often. And, of course, sentence would have to be appropriate to what the society has in hand, thus Mercury would probably resort to prisons while Venus would probably turn them into indentured workers to mine the surface of the planet.
Madwand Madwand's picture
Re: Crime and Punishment Eclipse Phase style
Sepherim wrote:
Nefarious crimes: this includes acts like participating in the complete desturction of a habitat, major permanent killing or individuals, major conspiracies, allying with TITANs, causing the Fall, etc. Such crimes would probably be sentenced to permanent death, though some habitats may be more "creative" though equally severe. All reps would drop to 0 (would go to negative if possible).
Just to note: negative rep is possible in a sense. Take a look at the "black mark" negative trait. It probably covers the situations you are talking about.
Sepherim Sepherim's picture
Re: Crime and Punishment Eclipse Phase style
Then all those individuals (if, for whatever reason, survived) would have tons of negative rep. Thanks for the note!
Arenamontanus Arenamontanus's picture
Re: Crime and Punishment Eclipse Phase style
The classic criminal punishment is the fine. Many crimes are punished by a fine that might either be pre-set, determined by the court or be proportional to income. It doesn't have to be money either: it can be community service or restitution to the injured part. One interesting aspect of this is that it might lead to repossession of one's morph. It is often a person's most sizeable asset. In some jurisdictions old rules and preventing bodily punishments may prevent this, but in most this is a straightforward situation. After all, living as an infomorph has never killed anybody. Social ostracism is quite powerful, especially since it can be technologically augmented. AR markers of shame, communal filters blurring nonpersons or "sexual offender: do not approach" messages when getting close to potential partners/victims. Exile is somewhat problematic, since the receiving polity need to accept the exiled, but among autonomists this is sometimes used to get rid of undesirables - some egos are passed like hot potatos from habitat to habitat. Imprisonment can be done in several ways. Software prison simply puts the ego in a suitable simspace. Depending on polity and their views on what imprisonment is for (rehabilitation, retribution, deterrence, protecting society etc.) this might be running in realtime, speeded up or even slowed down. In fact, some jurisdictions can punish people by putting them into cold storage for a set time. Prison simspaces might also be shared or single-user (but possibly with AI companions and jailors attending). Psychosurgery is tricky from a legal standpoint. Modifying people means their capacity is (at least) temporarily reduced, and this messes up the often strong deontological views about what punishment and justice is for (but consider the current US use of medication to make mentally ill convicts sane enough to be executed). If it serves rehabilitation liberal (and even some non-liberal) jurisdictions might be OK with it. Utilitarian societies might find modifying criminals to be better citizens OK. I would envision many smaller habitats during the Fall becoming fairly ruthless. Survival was paramount, and they could not afford any dissent. In most cases this was entirely accepted by everyone - lives were at stake. But afterwards many of the strict laws remained on the book. A lot of the punishments involve maintaining the community resources and limiting access to them for offender - lowered food rations, being stripped of equipment, given punishment work or having their morph seized (more than one fall refugee found themselves sleeved in the former body of a recalcitrant ex-citizen, shown his stack being thrown out of the airlock and told that they could be next if they are not more helpful). Hypercorp justice is actually rather liberal. Hyperliberalism is built on updated versions of classical liberalism, where individual autonomy and liberty is regarded as paramount and institutions built to safeguard them. While the de facto implementations might be sadly deficient (the local corporate policies on a Fa Jing production station legally bind people ruthlessly, and the local enforcement and arbitrators all work for the corp) the PC doesn't allow arbitrary laws and institutes certain democratic controls. The downside is that the PC thinks indenture is OK, so while you cannot be *forced* to do indentured work, you can end up so indebted to someone that you have to work for them. Anarchocapitalist systems like the Extropians have a relatively well-developed legal system (in a sense, *everything* is contracts, including contracts with law enforcement, court companies etc). I think there is a strong bias towards monetary restitution here: most parts involved are more interested in making a profit and maintaining good reputations than whatever ethical or political abstractions people like to dress it up as. The truly scary question is how autonomist justice works. While autonomism is all about not forcing others, this of course breaks down when crimes are committed. While the theory says that the goal is to heal the breach between the offender, the injured and community through restorative and rehabilitative acts, there are rarely any codified rules - caseworkers tend to decide what to do, adviced by community forums. Unfortunately community policing can often be as ruthless and bigoted as any mob, and it is weakly constrained. Do something that outrages your local commune and you will be punished fiercely - but you are supposed to smile and agree that this restores harmony. If you don't, then you are dangerously unmutual and need some more constructive self-criticism or psychosurgical healing. In fact, many autonomists think that the only reason people commit crimes is mental deficiency or "bad programming" since there should not be any root causes in their society - so psychosurgery is completely rational to do.
Extropian
Quincey Forder Quincey Forder's picture
Re: Crime and Punishment Eclipse Phase style
We've broached the punishment, but what about those who enforce the laws? The People Militia Medusa Shield Nomic's Freelance Magistrates what are their jurisdictions? powers? limitations? That brings another question: What does a freelance magistrate do, exactly? it's not a career that exist nowadays. And Nomic itself? I'm speaking of the company, not is owner/boss. How does it present itself? does it have physical office? a simspace office on the Mesh? how many employees beside Patrona Vasquez?
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Rhyx Rhyx's picture
Re: Crime and Punishment Eclipse Phase style
This I've been thinking a bit about! Inner Planets (Direct Action, Medusan Shield, other security/PMC) Patrolmen: I think that law enforcement in the Inner Planets is actually a fair bit like Shadowrun because they are both based on a very pro-corporate model. I suspect with the advent of re-sleeving they are going to be a mix between mall rent-a-cops and European (as in French and Italian) police. Usually lightly armed with stun batons, microwavers, freezer glue guns and Tasers. If the shit hits the fan they have flack vests and SMGs or Seekers in the trunk (SMG are better in CQC but Seekers offer more flexible tactics with non conventional ammo) Patrolmen will usually patrol and are first on the scene on a call and might even take on the mantle of EMT first responder if they have a Doc Bot, nanobandages and Medichines (to use on victims or suspect or themselves if need be). They usually hand out tickets, go out on calls and keep a lookout with T-ray scanners and such. CSWAT- Again taking a page from good old cyberpunk. They are the ones called in when your patrolmen are pinned down and taking heavy fire by that ED-209 Mk 3. Those guys usually use either fury and Reaper morph or heavily souped up synths with enough armor to bounce off anything that's not AP full auto. They will come in with at the very least assault rifles probably with a fury sniper on overwatch, a techie/drone herder ghostriding one or two beta forks to help with surveillance and hack stubborn doors fast, and maybe a plasma rifle on the spearhead for those tough takedowns. CSWAT are there when the negotiations are finished and shots have been fired, their differences with the military are hair thin and mostly depend on who they take orders from. Also these guys are more trigger happy than our SWATS from the 20th century, they won't hesitate to sacrifice hostages and make the department pay for healing vats or re-sleeving fees if for no other reason than to discourage hostage taking (I see them as very Russian that way, "Half the hostages had complications from the nerve toxin you used to stun the terrorist" "Yeah but we got the bad guys right!") Detectives and other specialists (coroners, cyber crimes division): Being in a capitalist driven industry they are usually given a budget with which to solve cases. This is why many detectives prefer an old school, cheaper approach of forensic investigators than to immediately unleash scout nanites around like pixie dust. The final arbitration is left up to the specialist's superiors but it is recommended that Police might even have a special P-rep to represent how much resources a specialist can ask for and his growing respect in the command structure. Weapon wise specialists may use any weapon stated above with proper training but often go for non lethal take downs because dead men are hard to interrogate. When in trouble they will call backup which will usually come in the form one or several cars of Patrolmen and graduate to CSWAT if deemed necessary. Mars Rangers: Since the Martian outback is so large they are more heavily armed than the patrolmen and more autonomous than city police when it comes to the dispensation of justice. They come in either teams of two with usually either a second ranger, one or more cybernetically enhanced police baboons, a pack of rust hounds or any combination thereof. Their equipment is often eclectic and composed of weapons that have been seized during operations. After an event a Ranger will file after action reports accompanied by any proof they have discovered which is then archived and promptly forgotten about. After all many in the martian outback have Barsoomian sympathies and are Planetary Consortium tax dodgers. Their fate and safety is of little concern to the consortium and often times Rangers are every bit as crooked as the Bandits they chase although a few freedom loving idealists also roam the red wastes as knight errant righteously dispensing justice no matter the politics involved. In times of danger and upheaval the Rangers can also invoke the Act of Conscription deputizing members of a community against a larger threat although some Rangers have used this privilege to become the head of their own vigilante gangs who's idea of law rivals that of petty warlords.
nezumi.hebereke nezumi.hebereke's picture
Re: Crime and Punishment Eclipse Phase style
The PC does not seem to force their own legal administration on member states. My understanding is they would be something like the EU - formed for economic purposes, a pseudo-political entity, somewhat pushy, more focused on economic matters than individual freedoms and such. As such, they will require member states enact certain laws to protect their interests, but likely won't require any particular organization enforces those laws. For most habitats, DA or MS will provide protection services for a fair price. Both of the security companies offer a dependable, consistent service, and will customize coverage to fit the habitat's needs. If the habitat wants people with stun batons and zip ties, I'm sure they can provide. Same if the habitat wants assault rifles and gas grenades. I'm sure both also have divisions to help habitats establish other law services, such as a legal code, courts, etc. Habitats may create their own, dedicated police force (we've seen this at several habitats on Mars), a militia, or rely on nothing at all. Physical security may also be wrapped under Information Security, as a feature of sousveillance. Suffice to say, it comes down the leadership and sponsors of the habitat to decide, based on the needs of the inhabitants and available resources. Anarchist habitats may rely more on voluntary militia forces, or change roles between individuals to avoid people getting too attached to a role. The PC itself likely has some sort of a 'federal' police force, which may consist primarily of contractors. Space within the orbit of Mars falls under the jurisdiction of the PC (or so they say), and so will be protected under PC laws and procedures, using PC-approved law contractors or agents. Space outside of the orbit of Mars doesn't really belong to anybody. It's a real wild west. So anything goes. Of course, it's also outer space, so it's not like you can just ambush people. But if you're riding on a ship which does not claim any nationality, and has not established any laws, as soon as you get outside of the borders of that habitat, you're now free to apply (in)justice as you see fit - understanding, of course, that when you land next, the people you meet may not care if you were strictly in their jurisdiction or not. Travelling judges provide a (hypothetically) unbiased person to decide on cases. So if you're in a community of say 50 people and you and Bob are having an argument, you can hire me knowing that I don't know you OR Bob. If I'm caught taking a bribe, of course, my reputation is tanked, so travelling judges work very hard to keep their rep sterling.
Decivre Decivre's picture
Re: Crime and Punishment Eclipse Phase style
nezumi.hebereke wrote:
It really depends on who catches you. It seems reasonable that, for non-Jovians, they may 'kill' you, remove your cortical stack, and transport you as an ego for trial. Trial depends heavily on where you are, and is probably the most interesting bit of the whole process. How does an Anarchist society conduct trials? This is a non-trivial question. Once captured and tried, punishments range. No one is going to waste time and space supporting a biomorph in prison (well, the Jovians might). So we have a span of options. From most humane to least: Simulspace 'behavioral modification' simulation. It's a world where good behavior is rewarded! and bad behavior is punished :( instantly and unerringly. A great example of this is one of the Red Dwarf books, where Lister is imprisoned for having will killing a judge at his own trial. Behavioral modification. Think Clockwork Orange. When you try to hit grandmothers, you either find you can't do it, or you're overcome with wracking pain. Indentured servitude. This would be sold as most humane, but really probably isn't. Go work it off for a corp. And since you're a con, expect a longer sentence and more abuse. Cold storage. We don't have time to deal with you, so you're put away for future generations. True death - you and all of your backups and forks are sought out and destroyed.
In reality, I highly doubt that true death would ever be an option. Even with the most heinous criminals, a backup of their mind would likely be kept... whether for research purposes or whatever. Not only does this have educational merits, but it can also act as an insurance policy... if by some crazy off-chance someone is proven to be innocent years after their execution, they can be restored from backup.
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Quincey Forder Quincey Forder's picture
Re: Crime and Punishment Eclipse Phase style
Well, if the convict tried to commit genocide, or willingly infect habitats -plural- with Exsurgent virii or create new TITANs on murderous intents, I think that would justify Real Death. For the kind of crime that threatens the existence of the whole species. If the will of the culprit itself is an X-Risk. The interest of many before the interest of a few, as the vulcan saying goes
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Sepherim Sepherim's picture
Re: Crime and Punishment Eclipse Phase style
In fact, one thing I've always wondered is how to judge someone. Why make a trial when you can access that person's memories from a given moment and just check if he committed or not the crime, and all that applies? I guess that if someone does a heinous crime and is found guilty of it, if he remembers he has done it (and those memories haven't been edited), you can't comit a mistake, and thus some places may condemn him to permanent death without a need to store him at all.
Captain Piranha Captain Piranha's picture
Re: Crime and Punishment Eclipse Phase style
Quote:
In fact, one thing I've always wondered is how to judge someone. Why make a trial when you can access that person's memories from a given moment and just check if he committed or not the crime, and all that applies? I guess that if someone does a heinous crime and is found guilty of it, if he remembers he has done it (and those memories haven't been edited), you can't comit a mistake, and thus some places may condemn him to permanent death without a need to store him at all.
This seems to assume that those memories can simply be plucked from the mind of the offender. Of course this would be the case if their morph had mnemonic augmentation, but for those without I imagine it is not this simple. It may be hard enough for a skilled psychosurgeon to find a specific memory, let alone extract it without degradation or corruption: and even if this is achieved, how can this memory be verified as accurate? Conversely if psychosurgery was the primary framework used to assess an individual's guilt then surely the same processes in memory editing could be used to frame an individual and gain a conviction. Therefore I reckon that psychosurgey occupies a somewhat shaky legal footing. Thus it seems likely that most cases would still rely on old-fashioned detective work in order to gain criminal convictions. The permissability of psychosurgery this will likely differ from location to location, with the PC and Jovians more likely to sanction memory editing and extraction as compared to the Titanian Commonwealth or autonomist groups who may view it as a violation of human rights.
Sepherim Sepherim's picture
Re: Crime and Punishment Eclipse Phase style
You certainly got a point there. Touché. :)
root root's picture
Re: Crime and Punishment Eclipse Phase style
root@Crime and Punishment [hr] I'm pretty sure that psychosurgery can't be used as a first-resort because even the nicest use of it can give someone the mental equivalent of a week on a boat with a pile of sodomizing unicorns if it isn't done correctly. Which brings us to my favorite topic of crime and punishment: criminal organizations self-policing. So here I am, a powerful ego respected and feared through the system, master of my own scum barge. I run one side of my business for the rich, so it is organized and clean, and the other for the poor, so it is loud, violent, and pornographic. These two shouldn't have cause to meet, and if they do, I want that cause to suffer in such a way as to keep the insane and lawless from repeating the mistake. For instance, some barsoomian managed to get into the ritzy section of my scum barge and shot an banker. How do I make everyone understand the value of my rep? I need to extract any rep I've lost over this out of someone, and if I can't find the right person I need to make a community bleed publicly. In this case, psychosurgery is definitely the first-resort, but it isn't enough by itself. Anyone with a psych-machine and bad intent can turn someone into a blubbering nut-job. I need a more creative example. There are an untold number of ways to go with this, so I'll just throw out one that I like: Sycophants. You skillfully mold your transgressor into the most debased sycophant, but you also increase their tendency toward rebellion. Then you keep them close, where everyone can see them, and the burning look in their eyes as they struggle against their conditioning to kill you, but all that comes out is the most mewling and spineless of praises and adoration. Once the point is made, they can be discarded to some other menial labor, or off to the whorepits or something where they can be seen, and people can try to turn them against you. That way, they can slowly build up the courage to defy you, and their swift failure will only drive the point home harder to everyone involved.
[ @-rep +1 | c-rep +1 | g-rep +1 | r-rep +1 ]
Rhyx Rhyx's picture
Re: Crime and Punishment Eclipse Phase style
After reading that punishment I'll take that week long unicorn cruise package please...
Captain Piranha Captain Piranha's picture
Re: Crime and Punishment Eclipse Phase style
root, I must say that is just deliciously twisted and I love it. Now I need to find some way of incorporating it into my game.
root root's picture
Re: Crime and Punishment Eclipse Phase style
root@Crime and Punishment [hr] Another great punishment I thought of for a criminal organization would be to sleeve a transgressor into a Fur Coat. If you haven't seen the equipment write up, a Fur Coat avoids getting red paint splashed on it because it isn't dead! It is just a nearly mindless living creature in the shape of a coat, which is still humane because it is literally as dumb as a rock. Sticking an ego inside of it, and perhaps attaching a display interface to it so people can see the ego suffering inside, is decidedly not humane.
    "Do you like it? I had it fashioned special, just for this occasion. You see, I thought you might be considering betraying me on this, so I wanted you to know what that would entail. Do you remember Eddie?" Fur Coat twitches pathetically
[ @-rep +1 | c-rep +1 | g-rep +1 | r-rep +1 ]
Quincey Forder Quincey Forder's picture
Re: Crime and Punishment Eclipse Phase style
Root, dude, you are my new hero!! I love both ideas! The second punishment, I could see it done by Gray Xu, the way I (re)imagined her.
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Quincey Forder Quincey Forder's picture
Re: Crime and Punishment Eclipse Phase style
Root, dude, you are my new hero!! I love both ideas! The second punishment, I could see it done by Gray Xu, the way I (re)imagined her.
[center] Q U I N C E Y ^_*_^ F O R D E R [/center] Remember The Cant! [img]http://tinyurl.com/h8azy78[/img] [img]http://i249.photobucket.com/albums/gg205/tachistarfire/theeye_fanzine_us...
Quincey Forder Quincey Forder's picture
Re: Crime and Punishment Eclipse Phase style
EDIT:sorry for the double post! anyway, the though occured that the captain could very well have BOTH punishment in his/her playbook.
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Sepherim Sepherim's picture
Re: Crime and Punishment Eclipse Phase style
Root, you certainly deserve g-rep +1 after such ideas. :)
root root's picture
Re: Crime and Punishment Eclipse Phase style
root@Crime and Punishment [hr]
Sepherim wrote:
Root, you certainly deserve g-rep +1 after such ideas. :)
Mwhahahahahaha! Ahahahah! Muahahahaha! *cough* Thanks.
[ @-rep +1 | c-rep +1 | g-rep +1 | r-rep +1 ]
King Shere King Shere's picture
Re: Crime and Punishment Eclipse Phase style
Regarding those pesky double posts, in EP verse - such things could be even worse for forked persons. I enjoyed the fur-coat punishment too. I can see another reason for it. [i]"Doesnt this suit you? After all, you wanted to be in "my" clothes. Generous as we are, we decided to fulfil your ambition... literally."[/i]
twntysdr twntysdr's picture
Re: Crime and Punishment Eclipse Phase style
Don't worry about excessive double posts... as long as you merge your posts again before the statutory time runs out. We don't want any of your posts going rogue on us. I could see how a progressive, rep-based society would emphasize restitution more than punishment for lesser offenses. Many of the offenses could look more like arbitration or civil judgements rather than what we traditionally see as criminal justice. Financially-based restitution in our judicial culture could be in its infancy when compared to Eclipse Phase. Now that individuals have greater abilities and means, things that we consider irrevocable could be matters that the accused should be made to fix. I could see someone who was guilty of causing a company to have significant data loss would be responsible for restoring the data (or paying the Rep to hire someone to restore the data). I could see someone who was guilty of pre-Fall crimes against a particular group might be made to use his resources to sleeve the infogee survivors of his crime. It could be possible that, in a reptuation based economy, the victims have more direct control over the punishment phase of a particular case so that their needs are better addressed rather than just generically punishing the offender with fines or prison time. In this way, the judicial system would be more than just punative and become a therapeutic, service-based engine to better restore victims. The judge or jury would have less of a focus on proving guilt and assigning punishment and more of a focus on seeing that a fair amount of the victims desires are met in proportion to the crime.
"Any mental activity is easy if it need not take reality into account." -Marcel Proust "Two things are infinite: the universe and human stupidity... and I'm not sure about the the universe." -Albert Einstien
Decivre Decivre's picture
Re: Crime and Punishment Eclipse Phase style
Quincey Forder wrote:
Well, if the convict tried to commit genocide, or willingly infect habitats -plural- with Exsurgent virii or create new TITANs on murderous intents, I think that would justify Real Death. For the kind of crime that threatens the existence of the whole species. If the will of the culprit itself is an X-Risk. The interest of many before the interest of a few, as the vulcan saying goes
Even today, files generally never disappear forever. They may get archived away, never to have eyes peer on them again... but they exist somewhere in the deep recesses of some filing cabinet or hard drive. In that same vein, it's very likely that even the most heinous criminals will have their minds stored away on some hard drive, somewhere, if not for the purpose of restoration, at least to make sure that we have the knowledge filed away should it ever be needed again. But no matter the case, the most diligent person can find a file with enough searching and scouring, and the right resources. Today, it's a saucy photo someone took in their college years, or a trophy from some random party crime... in the future, it could be a lost ego backup or TITAN blueprints. It never seems that anything gets truly lost forever, though.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
nezumi.hebereke nezumi.hebereke's picture
Re: Crime and Punishment Eclipse Phase style
Ah... If a backup is never reinstantiated - is it really a backup? The true death debate is a little academic. The point is, even if a backup exists somewhere, it would not be permitted to run (at least not in any capacity that we might consider 'life' - research certainly is an option). I don't know if being a cold file on a deserted folder is really an improvement over just being deleted.
root root's picture
Re: Crime and Punishment Eclipse Phase style
root@Crime and Punishment [hr] I think most polities treat cold-storage as not having any rights, but if you run an ego, you don't have the right to turn it back off. I imagine that most "prison" would just be cold storage, or a reduction in rights so that the jailers can turn troublesome egos off at will. Which brings up an interesting point: if there are piles of infugees that are in cold storage, wouldn't the most effective punishment be to cycle that ego into cold storage and start up a random infugee by lottery? This could be seen as a way to "pay your debt" to the society: your actions just freed up a processor thread for someone else to use.
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Sepherim Sepherim's picture
Re: Crime and Punishment Eclipse Phase style
I don't think they would keep those egos, precisely because some mad man could try to get them back into a body and thus be dangerous again. But that certainly could be a nice story to RP.
root root's picture
Re: Crime and Punishment Eclipse Phase style
root@Crime and Punishment [hr] These wouldn't need to be x-threat people, just vulnerable. If someone in the clanking masses causes property damage to my oligarchmobile, and they can't cover it, and they don't have any useful skills, in some polities they've just lost their right to exist. Or at least, they get to go to the "time out box". For a thousand years.
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The Doctor The Doctor's picture
Re: Crime and Punishment Eclipse Phase style
root wrote:
Which brings up an interesting point: if there are piles of infugees that are in cold storage, wouldn't the most effective punishment be to cycle that ego into cold storage and start up a random infugee by lottery? This could be seen as a way to "pay your debt" to the society: your actions just freed up a processor thread for someone else to use.
Maybe some do. An idle CPU is a CPU begging to be put to good use, after all.
The Doctor The Doctor's picture
Re: Crime and Punishment Eclipse Phase style
nezumi.hebereke wrote:
Indentured servitude. This would be sold as most humane, but really probably isn't. Go work it off for a corp. And since you're a con, expect a longer sentence and more abuse.
Imagine three consecutive centuries working as a CEO's spam filter. Or being forced to personally monitor a keyspace seiving application on a physically isolated cryptology research server. Or being an oligarch's personal porn librarian for sixty years. Or maybe working as a security researcher's tool, personally fuzzing every possible inupt method of an application in accelerated time.
Quincey Forder Quincey Forder's picture
Re: Crime and Punishment Eclipse Phase style
Personnally I'd gladly apply for the librarian position! more seriously, now what's the policy when the employee of a H-corporation, or a citizen of a habitat controlled by a H-Corp does something that cause loss to another company, like hi-jacking a morph owned by that company or an employee of that company Could the convict be forced to work out the worth of the hijacked morph as endentured worker? another question, that might have been asked by yours truly before: how does Nomic work, exactly?
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nezumi.hebereke nezumi.hebereke's picture
Re: Crime and Punishment Eclipse Phase style
If Employee of Corp A causes harm to Corp B, there are a few ways to settle it (all this is assuming we're in PC-controlled space). First is the question of personal liability. Right now, if an employee of a corporation causes harm while doing his official duties, the civil liability falls to the parent corporation, not to the employee. The PC is an offshoot of economic unions, so it seems reasonable to assume that economic laws still apply, which may include that one. If that's the case, the employee would suffer no consquences in court, but may suffer professional consequences for being a butterfingers, such as loss of bonuses, paycheck cuts, demotion, or termination (being fired, not killed). Second question is, who knows about it? If Corp B knows, they'll press the issue, and Corp A will do everything possible to come away smelling like roses - which may include throwing the Employee under the bus. They'll paint the employee as being personally responsible, acting on his own and not as part of the corporation, etc. HOWEVER, neither corp is likely to want to pursue remediation in the courts, so it'll all be settled quietly, likely with Corp A paying an amount to Corp B to cover the damages, then using their evidence of employee misconduct as grounds for driving the employee into the ground. If Corp B doesn't know, Corp A will work to cover up for their employee, because they don't want any liability for it. So there would be absolutely no punishment. Or alternatively, they'll make it open, to avoid future liability for conspiracy. They just want deniability. If theyr'e covering it up, obviously they can't punish the guy directly, although they might cause him some minor pain some other 'unrelated' way. Regardless, I don't think PC law will really come up. Corporations don't like to get caught up in the courts. What's nomic?
Sepherim Sepherim's picture
Re: Crime and Punishment Eclipse Phase style
IIRC, Nomic is the AI that runs Extropia.
travelnjones travelnjones's picture
Re: Crime and Punishment Eclipse Phase style
I am sorry to dig up an old thread. I have been thinking about punishment in this setting. I have read a book called the broken land which is somewhat trans human. They used forced modification of a persons body as a punishment. Basically bio engineered him into an ox to work fields. I could see this in eclipse phase. You commit a crime and lose your morph for a time, either giving it up to the person you hurt or giving it up to the habitat for ego casting. Even on a temp basis. This could be pretty cool for a plot hook, where someone is mistaken for a criminal after ego casting into their old morph. Almost a total recall type story. you could also have the ego forcibly loaded into morph to work. Something that is very limited to a simple task or something with very limited free direction. Perhaps being loaded at an infomorph that controls some very simple functions of a habitat. Maybe a component of a bio-ship colony organization. Before learning about eclipse phase I was working on a sci-fantasy game based of A.I. by digest publishing group, what little info i have. The sci is all biological. One of my ideas was forcing someones Brain into a giant slug that is used for transport. This would give an element of body horror as the "person" becomes aware of their new body. Doing something like that in eclipse phase you could have the person struggling with controls and not understanding what is going on. It may even have an element of psychological torture as the egos will is subverted by the people piloting the ship that is the ego's morph. Any Thoughts?
Axel the Chimeric Axel the Chimeric's picture
Re: Crime and Punishment Eclipse Phase style
I think it's mentioned in the core books that a typical punishment for committing a crime major enough to warrant detention is to have your ego downloaded into a time-accelerated simspace while your body is used as a rental. This doesn't seem too unlikely for most places to me. Frankly, in the setting of EP, I see the idea of using criminals for labour as highly contentious, for a broad number of reasons, the most obvious of which being that they essentially compete for already likely scarce jobs. How many indentures are going to be annoyed at knowing their time spent working will be lengthened because their employer can't find work for them? A big part of the problem with taking care of prisoners is the costs associated with the upkeep of their living space. For prisoners in EP, there's nowhere near the same upkeep costs if kept digitally, and nowhere near the amount of value possibly derived from making them work (outside of habitat expansion). It's likely too contentious and not really worth it to make prisoners work.
Arenamontanus Arenamontanus's picture
Re: Crime and Punishment Eclipse Phase style
A fun take on rehabilitation is mentioned at the start of "The Quantum Thief" of Hannu Rajaniemi (*lots* of EP material there!): prisoners live inside a giantic simspace, forced to encounter each other pairwise in a small scenario implementing the prisoners' dilemma (for example, being given a gun each). Either they cooperate with each other or they defect. If both cooperate they get some points, if one defects while the other cooperates they get more points and the loser gets none. The points allow them to customize their simspace, but apparently also lead to more forks of them being made. The idea is that as in evolutionary game theory in the end reciprocal cooperators will win out and be freed.
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