I got to thinking about my game today and started to wonder. Let's say the players in my game catch a bad guy, like for example a fall criminal, an ego kidnapper or any other kind of law un-abiding thug... what happens to him?
I know that the Jovians have a detention center on Io, the last physical one. But what about for more minor crimes? In a society without much in the way of money like autonomist habitats it's not like you can give someone a ticket? Do you hot their rep? What happens if they go down to zero rep? What about the use of psychosurgury to stop criminals from performing certain actions? Could there be a kind of "death of personality" like in B5 where they scour the offender's brain to a clean slate and reprogram their personality with perpetual community service?
In essence what happens if you get caught doing something bad in the EP universe?
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Crime and Punishment Eclipse Phase style
Sun, 2010-10-03 23:34
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Crime and Punishment Eclipse Phase style
root@Crime and Punishment
[hr] That depends entirely on which authority jurisdiction falls under. I can tell you some of how criminal organizations will keep their citizens in line with the law, but that may not be what you are interested in here.Rhyx c-rep++
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Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.
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root@Crime and Punishment
[hr] I'm pretty sure that psychosurgery can't be used as a first-resort because even the nicest use of it can give someone the mental equivalent of a week on a boat with a pile of sodomizing unicorns if it isn't done correctly. Which brings us to my favorite topic of crime and punishment: criminal organizations self-policing. So here I am, a powerful ego respected and feared through the system, master of my own scum barge. I run one side of my business for the rich, so it is organized and clean, and the other for the poor, so it is loud, violent, and pornographic. These two shouldn't have cause to meet, and if they do, I want that cause to suffer in such a way as to keep the insane and lawless from repeating the mistake. For instance, some barsoomian managed to get into the ritzy section of my scum barge and shot an banker. How do I make everyone understand the value of my rep? I need to extract any rep I've lost over this out of someone, and if I can't find the right person I need to make a community bleed publicly. In this case, psychosurgery is definitely the first-resort, but it isn't enough by itself. Anyone with a psych-machine and bad intent can turn someone into a blubbering nut-job. I need a more creative example. There are an untold number of ways to go with this, so I'll just throw out one that I like: Sycophants. You skillfully mold your transgressor into the most debased sycophant, but you also increase their tendency toward rebellion. Then you keep them close, where everyone can see them, and the burning look in their eyes as they struggle against their conditioning to kill you, but all that comes out is the most mewling and spineless of praises and adoration. Once the point is made, they can be discarded to some other menial labor, or off to the whorepits or something where they can be seen, and people can try to turn them against you. That way, they can slowly build up the courage to defy you, and their swift failure will only drive the point home harder to everyone involved.@-rep +1
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root@Crime and Punishment
[hr] Another great punishment I thought of for a criminal organization would be to sleeve a transgressor into a Fur Coat. If you haven't seen the equipment write up, a Fur Coat avoids getting red paint splashed on it because it isn't dead! It is just a nearly mindless living creature in the shape of a coat, which is still humane because it is literally as dumb as a rock. Sticking an ego inside of it, and perhaps attaching a display interface to it so people can see the ego suffering inside, is decidedly not humane."Do you like it? I had it fashioned special, just for this occasion. You see, I thought you might be considering betraying me on this, so I wanted you to know what that would entail. Do you remember Eddie?" Fur Coat twitches pathetically
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]root@Crime and Punishment
[hr] Mwhahahahahaha! Ahahahah! Muahahahaha! *cough* Thanks.@-rep +1
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]root@Crime and Punishment
[hr] I think most polities treat cold-storage as not having any rights, but if you run an ego, you don't have the right to turn it back off. I imagine that most "prison" would just be cold storage, or a reduction in rights so that the jailers can turn troublesome egos off at will. Which brings up an interesting point: if there are piles of infugees that are in cold storage, wouldn't the most effective punishment be to cycle that ego into cold storage and start up a random infugee by lottery? This could be seen as a way to "pay your debt" to the society: your actions just freed up a processor thread for someone else to use.@-rep +1
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]root@Crime and Punishment
[hr] These wouldn't need to be x-threat people, just vulnerable. If someone in the clanking masses causes property damage to my oligarchmobile, and they can't cover it, and they don't have any useful skills, in some polities they've just lost their right to exist. Or at least, they get to go to the "time out box". For a thousand years.@-rep +1
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