Welcome! These forums will be deactivated by the end of this year. The conversation continues in a new morph over on Discord! Please join us there for a more active conversation and the occasional opportunity to ask developers questions directly! Go to the PS+ Discord Server.

The Case of the Troubled Fur Coat

6 posts / 0 new
Last post
And If Not And If Not's picture
The Case of the Troubled Fur Coat
Do post-Fall, living "fur coats" as described on EP.330 in any way count as armor? How is damage inflicted on a worn fur coat handled with regards to the wearer? How is the fur coat affected if the wearer is injured? With an Insanity Rating of only 4... if someone has a brand-new, unhardened fur coat it's facetiously possible that sudden movements, loud noises or even a swift change in temperature might stress them out to the point that... well, what in the world does an insane fur coat do?
Arenamontanus Arenamontanus's picture
Re: The Case of the Troubled Fur Coat
And If Not wrote:
Do post-Fall, living "fur coats" as described on EP.330 in any way count as armor?
I doubt it would have any armour effect against anything nastier than a small knife. Just consider that guns do kill bears.
Quote:
How is damage inflicted on a worn fur coat handled with regards to the wearer? How is the fur coat affected if the wearer is injured?
I would suggest that the fur coat gets a point of the damage as it passes through. So if somebody riddles the coated person with ten shots, the coat gets ten damage and the person one less damage from each shot. I assume most living clothing would be distributed organisms, not having a centralized nervous or circulatory system. So they might actually be pretty damage resistant - it is not uncommon for parts of the fur coat to survive its owner. Which doesn't do it much good, but at least it can activate the "heroic death drapery" pose macro and make the owner look good.
Quote:
With an Insanity Rating of only 4... if someone has a brand-new, unhardened fur coat it's facetiously possible that sudden movements, loud noises or even a swift change in temperature might stress them out to the point that... well, what in the world does an insane fur coat do?
It might jump or shudder. It might get goose bumps or bristle. It might move in odd, nervous ways. "Calm down, coat. These... people... are my friends. I think. Hat! Come back here!"
Extropian
root root's picture
Re: The Case of the Troubled Fur Coat
root@The Case of the Troubled Fur Coat [hr] If I was designing a living fur coat, I wouldn't give it any pain receptors so it doesn't suffer. However, the concept of fur coats going mad in their little brains is way too much fun to avoid. For ideas on how it acts, I would look at learned helplessness. It could also be a fun place for someone to store a clandestine copy of themselves, so they would come back later to retrieve it and be very unhappy that someone had driven it insane by getting into a gunfight while wearing it. Or, even better: a version of the Exsurgent virus takes root in a fur coat, becomes wildly sentient, but has no means of affecting the outside world. It develops a sophisticated philosophy to describe the world it thinks exists outside of its senses, and finds a way to engage the players muse in a debate.
[ @-rep +1 | c-rep +1 | g-rep +1 | r-rep +1 ]
750 750's picture
Re: The Case of the Troubled Fur Coat
Hmm, that wikipedia article hit a bit to close to personal home... As for the idea of a fur coat with PTSD, oddly interesting. Made me consider someone floating around in some slow boat and having a ongoing philosophical debate with the onboard computer and personal wardrobe...
root root's picture
Re: The Case of the Troubled Fur Coat
root@The Case of the Troubled Fur Coat [hr]
750 wrote:
Made me consider someone floating around in some slow boat and having a ongoing philosophical debate with the onboard computer and personal wardrobe...
That sounds quite a bit like the Mesh Archive: Philosophy thread in the IC section. Because really, you could look at any transhuman as an onboard computer wearing a personal wardrobe (morph sleeve), and we are all on the slow boat to nowhere. An interesting idea to me is when someone implants a ghostrider module into your fur coat, and starts making you think your fur coat is achieving full sentience due to your philosophical jabber. When the trip finally ends and you are certain that you have personally uplifted a fur coat, the AI jumps out and yells "PSYCH!"
[ @-rep +1 | c-rep +1 | g-rep +1 | r-rep +1 ]
Quincey Forder Quincey Forder's picture
Re: The Case of the Troubled Fur Coat
Root, you just about killed me! I can't stop laughing at your Candid Vid idea with the ghost ridden fur coat the thoug about the scaredy coat and hat are also hilarous! could you imagine walking in Elysium and run into a woman cooing and babying her coat? what would be funny would be to have the coat call on its wear's muse, or the wearer directly. or worse the spouse of its wearer if she didn't take good enough care of it! "why don't you tell Brendan where you were this afternoon, Margot? And why you were on your knees looking straight at Alexander Xanathos, IVth's package?" Ain't payback a bitch?! And the exsurgent coat, wouldn't it try to kill or infect its wearer through mesh insert, ecto and spimes? what about distributed intelligence among all the coats coming from a same growing vat? Who would suspect coats to have a mafia, using subtle pheromones to influence their wearer, thus controlling the drug trafficing, prostitution and maybe gambling, seeing how pimps, druglords and rich gambling ladies tend to wear fur coats and how the workshops fabricating fakes are somehow targeted and raided That would throw your players' in for a loop to figure that out! And lo and behold, the litteral coherently labeled Cashmire Mafia strikes again!
[center] Q U I N C E Y ^_*_^ F O R D E R [/center] Remember The Cant! [img]http://tinyurl.com/h8azy78[/img] [img]http://i249.photobucket.com/albums/gg205/tachistarfire/theeye_fanzine_us...