Do post-Fall, living "fur coats" as described on EP.330 in any way count as armor? How is damage inflicted on a worn fur coat handled with regards to the wearer? How is the fur coat affected if the wearer is injured?
With an Insanity Rating of only 4... if someone has a brand-new, unhardened fur coat it's facetiously possible that sudden movements, loud noises or even a swift change in temperature might stress them out to the point that... well, what in the world does an insane fur coat do?
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The Case of the Troubled Fur Coat
Mon, 2010-09-06 02:40
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The Case of the Troubled Fur Coat
root@The Case of the Troubled Fur Coat
[hr] If I was designing a living fur coat, I wouldn't give it any pain receptors so it doesn't suffer. However, the concept of fur coats going mad in their little brains is way too much fun to avoid. For ideas on how it acts, I would look at learned helplessness. It could also be a fun place for someone to store a clandestine copy of themselves, so they would come back later to retrieve it and be very unhappy that someone had driven it insane by getting into a gunfight while wearing it. Or, even better: a version of the Exsurgent virus takes root in a fur coat, becomes wildly sentient, but has no means of affecting the outside world. It develops a sophisticated philosophy to describe the world it thinks exists outside of its senses, and finds a way to engage the players muse in a debate.@-rep +1
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]root@The Case of the Troubled Fur Coat
[hr] That sounds quite a bit like the Mesh Archive: Philosophy thread in the IC section. Because really, you could look at any transhuman as an onboard computer wearing a personal wardrobe (morph sleeve), and we are all on the slow boat to nowhere. An interesting idea to me is when someone implants a ghostrider module into your fur coat, and starts making you think your fur coat is achieving full sentience due to your philosophical jabber. When the trip finally ends and you are certain that you have personally uplifted a fur coat, the AI jumps out and yells "PSYCH!"@-rep +1
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