Looking at two of the higher-end synthmorphs, I have a few questions about their movement systems. Let me know if any of the following is incorrect:
The Arachnoid has:
Walker - uses Athletics as normal (?)
Hopper - uses Athletics as normal (?)
Thrust Vector - only in microgravity, uses Pilot: Space (why not Free Fall?)
Roller - uses Pilot: Ground
The Reaper has:
Walker - uses Athletics as normal (?)
Hopper - uses Athletics as normal (?)
Thrust Vector - only in microgravity, uses Pilot: Space (why not Free Fall?)
Ionic - only in atmosphere, uses Pilot: Air (optional use in liquid medium using Pilot: Nautical)
I know the rules point to Athletics and Free Fall for humanoid morphs, and these are definitely not humanoid. However, Walker & Hopper use "biomimicked movements" (I think) so they are still Athletics, but I guess Thrust Vector isn't a "biomimicked movement" (unless in a Neo-Octopus?) so the guidelines say Pilot: Space even if in an atmosphere with microgravity. This seems weird since Free Fall is supposed to include "maneuver with vacsuit attitude jets, correctly apply some type of propulsion when drifting in space" both of which sound like Thrust Vector movement.
On a related note, would you allow a Neo-Octopus to use Thrust Vector movement with Free Fall, or should it have to use Pilot: Space like the synthmorphs? Ignore this question if you feel the synthmorphs should be able to use Thrust Vector with Free Fall.
Do you think it is intentional for these morphs to require so many Pilot skills to use all of their movement options? I notice that the sample character in an arachnoid has Pilot: Space but not Pilot: Ground (no good at Wheeled then?). Meanwhile, the sample character in a neo-octopus does have Pilot: Space, so maybe that is what is needed for its biological Thrust Vector movement.
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Wild Wacky Action Morph is almost impossible to steer!
Wed, 2019-10-09 22:07
#1
Wild Wacky Action Morph is almost impossible to steer!
Fri, 2019-10-11 02:39
#2
I think the skills (or the
I think the skills (or the intent in the movement of the morph) lack more definition, with some "common" sense being expected. In this case, I think the differences are simply the scale of the movement: Free Fall is used for short burst, in spaces where you can use limbs to correct or aid your movement, while pilot indicates long travels.
So looking at this, I could say that an Arachnoid and a Reaper are treated as vehicles for travelling while using thrust vector, roller, or ionic propulsion systems. It could be ruled that you can move at "personal scale" using free fall/swimming, with bonuses to speed or maneuverability, but to me Pilot gets used to travel like a vehicle.
Fri, 2019-10-11 03:25
#3
For the neo-octopus, I'm not
For the neo-octopus, I'm not sure why it has thrust vector as a movement type. Its clearly not a machine, so its thrust vector should be from a natural source. However, are we expected to believe that it can fly in normal gravity? Maybe it can move thrust vector wise in water in normal gravity or air in micro gravity, but not in air under normal gravity.
Hopper and walker being bio-mimicked movement types so they use athletics or freefall make sense. Ionic and thrust vector using pilot makes sense.
I don't know. Movement in this game is not a topic I'm well versed on.
Fri, 2019-10-11 05:10
#4
DivineWrath wrote:For the neo
As written, I believe that Thrust Vector is only usable in microgravity (ionic is needed to fly in normal or low gravity). It apparently can move in microgravity by sucking in and expelling the surrounding atmospheric gas in a forceful and directed manner through its siphon (using the same process in water for its swim speed). Because of the biological processes involved, I would also assume that a neo-octopus cannot use its thrust vector (or swim) movement if it is in a sealed suit, and using it in certain atmospheres would expose the morph to whatever is in the air/water.
Yeah... I'm sure a teenage boy sleeving in a neo-octopus will make all sorts of fart jokes.
Fri, 2019-10-11 05:23
#5
hmmmm ...
… Why limit it to [I]teenage[/I] boys?
—
Your definition of horror is meaningless to me.......
I. Am. A Bay12'er.
Sun, 2019-10-13 21:09
#6
DivineWrath wrote:
The same for me; that's a reason I brought it up. We all know that our characters are going to be moving about various environs in various ways, and while there are some rules for it, they are not among the more exercised muscles of the system.
Mon, 2019-10-14 06:01
#7
I got nothing. I tried
I got nothing. I tried looking over the movement rules again, looking in Transhuman (it had a few pages on mobility systems), and I even looked in the EP1 book.
I don't know why a Reaper has both Ionic and Thrust Vector movement systems. I don't know the difference between those 2 movement types (are there situations where one is better than the other?). Does a Reaper need to spin when using ionic movement (spinning for stability is mentioned in its description)? I imagine it can be hard to hit a target when spinning. Does the Reaper spread wings when using Thrust Vector? I don't know how fast morphs and vehicles can move when traveling vehicle speeds (I assume that many vehicles and morphs can be faster than modern day vehicles). A speed of 8/40 is about 48 kmh.
Mon, 2019-10-14 16:05
#8
DivineWrath wrote:
From what I've read:
Thrust Vector only works in microgravity, but it works whether surrounded by atmosphere or in vacuum. No wings are involved, only jets of gas.
Ionic only works when surrounded by atmosphere (or in a body of water), but it works regardless of surrounding gravity (or, at least, in gravity up to Earth standard). I don't know anything about the spinning.