I do not understand the need for 2 different D100 mechanisms, one inspired by UA (roll high while rolling a success) and one by the Warhammer RPG (counting margins). Why are opposed tests rolled differently than normal tests? That's just unnecessary and confusing. Why not use one system for both kinds of test?
I will change that for my group anyway and just use one of the systems, but I'd like to know why you decided to do it like that - maybe there's a good reason for making it this way that I just can't see?
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Why are there 2 different D100 mechanisms?
Sat, 2009-09-19 07:00
#1
Why are there 2 different D100 mechanisms?
A single 'unified' mechanic of this sort can also be implemented on standard (non-opposed) tests with the tens digit of a successful roll determining the MoS. Math is still going to come up for MoF, but nothing's perfect.