I have a player who's thinking about making a (Hypercorp) designer of morphs - from synths to pods to full biomorphs. But I'm left a bit clueless about what skills would be appropriate, especially for the bio part. If you are designing a synthetic morph, and the "cyber" part of pods, it's Hardware(Robotics) and perhaps Hardware(Electronics), and the ubiquitous Programming(Nanofabrication) if you are using nanotech to build it.
But what about biomorphs? Is the core skill "Medicine" (and what field?), "Profession (biomorph designer?)", or some sort of "Academics"? Or something else?
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Which skill(s) to design (bio)morphs?
Mon, 2010-09-06 20:01
#1
Which skill(s) to design (bio)morphs?
[img]http://boxall.no-ip.org/img/A_Rep.jpg[/img] 2 [img]http://boxall.no-ip.org/img/R_Rep.jpg[/img] 7 [img]http://boxall.no-ip.org/img/C_Rep.jpg[/img] 2
[img]http://i.imgur.com/qtBZ9.jpg[/img]
[img]http://i.imgur.com/AT25J.jpg[/img]
[img]http://boxall.no-ip.org/img/A_Rep.jpg[/img] 2 [img]http://boxall.no-ip.org/img/R_Rep.jpg[/img] 7 [img]http://boxall.no-ip.org/img/C_Rep.jpg[/img] 2
[img]http://i.imgur.com/qtBZ9.jpg[/img]
[img]http://i.imgur.com/AT25J.jpg[/img]