I noticed that in the interview you mentioned you will not have a weight/encumbrance mechanic in the game. Is there any mechanic that will be featured to cover how much a player's morph can carry, or do we use common sense?
I see it going both ways and am good with either a system or not, just curious. I imagine that with a system where bodies can vary even across a single adventure (to say nothing of the fact that much equipment can simply be integrated into said bodies), a complex set of rules for weight/encumbrance would be redundant.
On that issue, will variation to gravity be covered?
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Weight/Encumbrance
Mon, 2008-11-17 21:46
#1
Weight/Encumbrance
Encumbrance is left up to the GM and common sense. I personally detest bureaucratic record-keeping rules like that.
Gravity differences are covered, and they have some effect on movement rates and combat of course.
Rob Boyle :: Posthuman Studios
Radioactive Ape Designs: ENnie and Indie Award nominated publisher of Atomic Highway!
http://radioactiveapedesigns.com
Okay, common sense for encumbrance is one thing, but what about maximum lifting limits? That could be vital information in a crisis.
With all due respect: well duh. The basic mechanic is not an argument all by itself. At least with the D&D encumbrance charts, I had an idea of what the score meant. I have no clue what a SOM of 22 means in terms of pounds lifted, and that's the problem.
Rob Boyle :: Posthuman Studios