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Transhuman martial artist

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Steel Accord Steel Accord's picture
Transhuman martial artist
I'm an on and off martial artist. By that I mean, I try to find schools and groups but life always seems to get in my schedule to make further formal training impractical. (I've tried to compensate with online training seminars though, so I'm more than half self-taught.) Now many morphs and augmentations in the game would open interesting avenues for new styles and techniques to evolve or old ones to be given new life. However, what about outside of the game's given options? What in our actually projected possibilities for transhuman augmentation, particularly in the realms of biological enhancement through cybernetics and/or genetic modification, might there be?
Your passion is power. Focus it. Your body is a tool. Hone it. Transhummanity is a pantheon. Exalt it!
Smokeskin Smokeskin's picture
Have you tried MMA? Larger
Have you tried MMA? Larger MMA gyms tend to have lots of classes at all times of day, so there's almost always something to do no matter what your schedule, and by getting both MMA, wrestling, BJJ, kickboxing and boxing classes, you'll become a very well rounded fighter. Even the beginner classes are pretty good, you can learn from doing it slow and weak but technical, it is always fun to experience how dominating you are against newbies, and I also like teaching they guy I'm paired up with. As to augmentations, aside from the obvious like speed, strength, reflexes, endurance and pain resistance, and aside from stuff that makes you non-human (at that point why not just have a flyer with a gun instead?) I could see: - removing the knock out risk. I'd think this is generally simple as knock outs pretty much only happen when struck in specific places (jaw, temple, behind the ear), though if opponents hit transhumanly hard you might need a more complex protection of the brain. Check out the wood pecker's adaptations for not getting concussed for inspiration. - fixing/moving the vagus nerve so liver and solar plexus hits won't drop you. - Reinforcing the wind pipe and neck arteries so you can't get choked - or simply install an oxygen backup system in the brain. - Engineering joints so they can't overextend or making them doublejointed so they can just bend backwards, so arm and leg locks won't work. - Engineering joins so they can lock in position would also help offensively for chokes and limb locks. - Tough membranes to cover the eyes so you can't get gouged. - Testicles need fixing. - Pointy, metal hard knuckles and reinforced hand bones that won't break. - Sensors on the hands and other parts of your body, so your hands don't block your vision when you guard your head, and you can "see" more of the opponent's position when ground fighting. - An expert system that guided you like a ring corner.
Steel Accord Steel Accord's picture
Interesting
Smokeskin wrote:
Have you tried MMA? Larger MMA gyms tend to have lots of classes at all times of day, so there's almost always something to do no matter what your schedule, and by getting both MMA, wrestling, BJJ, kickboxing and boxing classes, you'll become a very well rounded fighter. Even the beginner classes are pretty good, you can learn from doing it slow and weak but technical, it is always fun to experience how dominating you are against newbies, and I also like teaching they guy I'm paired up with. As to augmentations, aside from the obvious like speed, strength, reflexes, endurance and pain resistance, and aside from stuff that makes you non-human (at that point why not just have a flyer with a gun instead?) I could see: - removing the knock out risk. I'd think this is generally simple as knock outs pretty much only happen when struck in specific places (jaw, temple, behind the ear), though if opponents hit transhumanly hard you might need a more complex protection of the brain. Check out the wood pecker's adaptations for not getting concussed for inspiration. - fixing/moving the vagus nerve so liver and solar plexus hits won't drop you. - Reinforcing the wind pipe and neck arteries so you can't get choked - or simply install an oxygen backup system in the brain. - Engineering joints so they can't overextend or making them doublejointed so they can just bend backwards, so arm and leg locks won't work. - Engineering joins so they can lock in position would also help offensively for chokes and limb locks. - Tough membranes to cover the eyes so you can't get gouged. - Testicles need fixing. - Pointy, metal hard knuckles and reinforced hand bones that won't break. - Sensors on the hands and other parts of your body, so your hands don't block your vision when you guard your head, and you can "see" more of the opponent's position when ground fighting. - An expert system that guided you like a ring corner.
Never thought of those. Mainly the reason I wouldn't get a gun along with an inhuman shape, personally, is largerly the same as right now. I like guns, but using one is not my cup of tea. Rather, imagine the excitement of creating whole new martial arts systems for inhuman shapes! If one did get wings (that grew from the back for this scenario), they would lend themselves to all kinds of blocks, feints, and chops. They would also be just one more limb to grab or lock, but still. Not to mention the options that would come with flight! (Beyond just flying away. XD) Or fighting a ground bound foe against another flying one. That's not even including weapons. The possibilities are mind boggling.
Your passion is power. Focus it. Your body is a tool. Hone it. Transhummanity is a pantheon. Exalt it!
puke puke's picture
Those are important features
Those are important features from an RP sense, but from a rules abuse perspective you might want to just go with gross numbers of extra limbs and either ambidexterity or forked AI's to drive them. Or another tactic would be to forgo some of the durability for regeneration or ease of repair / re-purchase. imagine the body as just one more item from a disposable society. Or focus on ego skills, and use cheap synths for the anonymity and ubiquity. Sort of like the Envoy Corps.
Steel Accord Steel Accord's picture
Not a game
puke wrote:
Those are important features from an RP sense, but from a rules abuse perspective you might want to just go with gross numbers of extra limbs and either ambidexterity or forked AI's to drive them. Or another tactic would be to forgo some of the durability for regeneration or ease of repair / re-purchase. imagine the body as just one more item from a disposable society. Or focus on ego skills, and use cheap synths for the anonymity and ubiquity. Sort of like the Envoy Corps.
Well, I wasn't talking about the game specifically, but I will keep those suggestions in mind. I was more referring to actual transhuman possibilities for martial arts.
Your passion is power. Focus it. Your body is a tool. Hone it. Transhummanity is a pantheon. Exalt it!
Quincey Forder Quincey Forder's picture
sucky movie but...
it might give some idea what some people with insane wealth would do, martial arts that movie, I'm afraid, is Keanu Reeves' Man Of Tai Chi transposed in EP, the plot would be that a struggling delivery dude with feeble credit and reputation scores but a chip in his shoulder gets noticed in a kung fu tournament by an Hypercorporate mogul, through a lifelogger henchman of his. As his reputation in the combat sport scene (F-Rep, maybe, considering it's broadcasted on TV/Mesh) rises, He gets approached by the mogul and hired under pretense by his hypercorpo for one real purpose: fighting. And with tighter contract restrictive clauses than an indenture agreement. To be honest, if it wasn't for the assembly-required-adaptibility I wouldn't have watched the movie until the end. it's so filled by stereotypes and tropes you can see where it's going a mile away. But once I started to see how I could adapt and play with it, it started to be fun to watch.
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