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Time needed to grow morphs - healing vats?

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Scottbert Scottbert's picture
Time needed to grow morphs - healing vats?
The book says that growing a new morph (from genes, I guess? What are the rules for designing a new morph if your character is a genetic engineer, anyway? but that's a seperate topic) takes about a year. The book says that healing vats, with even a severed head, can examine the DNA and grow the rest of a body from it in a few days. Including implants if it has them on file. So if healing vats can grow a body from DNA in days, why does creating a new morph take so long? The book _does_ mention that using healing vats to alter morphs is 'dangerous', but the section on healing vats does not mention this or related rules and seems to indicate healing vats are pretty darn safe. Am I missing something? PS I hope I can play this game soon, it's great to see a transhumanist RPG setting!
Sepherim Sepherim's picture
Re: Time needed to grow morphs - healing vats?
I imagine that it has to do with designing the whole dna first. And then it has to probably grow at an accelerated rate, but can't be created as an adult. Thus, healing is quicker, because it can be replaced with directly adult parts, while creating a new one has to go through all the process at a quick pace.
Scottbert Scottbert's picture
Re: Time needed to grow morphs - healing vats?
Sepherim wrote:
I imagine that it has to do with designing the whole dna first.
Nope, it specifically says bodies take a year to 18 months just to grow.
Sepherim wrote:
And then it has to probably grow at an accelerated rate, but can't be created as an adult. Thus, healing is quicker, because it can be replaced with directly adult parts, while creating a new one has to go through all the process at a quick pace.
Where do the adult replacement parts come from in healing that they couldn't at initial creation? Doesn't the healing vat use your DNA to figure out what to make? This is just the inconsistancy I'm seeing, but maybe I'm missing something.
Decivre Decivre's picture
Re: Time needed to grow morphs - healing vats?
Scottbert wrote:
Where do the adult replacement parts come from in healing that they couldn't at initial creation? Doesn't the healing vat use your DNA to figure out what to make? This is just the inconsistancy I'm seeing, but maybe I'm missing something.
Let me help you out. It's all about how the parts are grown. When a new morph is created, it literally creates it the same way that a "morph" is created nowadays... from a zygote, growing it through the various stages of life into adulthood. Acceleration allows this process to be reduced from 20 years to less than 2. When a morph is regrown from a head, however... no aging needs to occur. The healing vat simply enhances (to a massive degree) the body's own healing process and allows it to regenerate itself with nanite assistance. Since the head is already matured, the body created from the process is already matured. It's somewhat akin to the process by which starfish fully form from parts. Now you might be wondering why we couldn't pull a starfish trick and cut a body up, using a healing vat to regrow the parts into individual bodies. Chances are it is due to the complexities of the brain (something starfish and earthworms don't have). It's probably also why you can't repair a body if its head is missing, but you can if the body is missing and all you have is the head.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Scottbert Scottbert's picture
Re: Time needed to grow morphs - healing vats?
So it's mainly the need for complex brains which still need to be naturally grown -- Okay, I'll buy that. One other thing I don't understand though -- In the morphs section it says using a healing vat to customize a morph for yourself is dangerous, yet in the healing vat section it says 'Most are used as a safe and easy way to perform bodysculpting or to install implants or bioware.' That would seem to imply that you could use bodysculpting to turn a pregrown morph into whatever you want (within reason -- but if you can add limbs and make 'radical changes to height and weight' than reason goes pretty far, though I can see drawing the line at completely changing physiology (the chemicals the body uses, especially neurotransmitters, beyond the level of available biomods anyway) or say going between vertibrate and invertibrate.) Why would it be dangerous? Seems to me that as long as you're planning a few days ahead of time, you could have a custom morph ready to resleeve into as long as there's a body available that's at least remotely close to what you want. The game seems to imply this isn't the case, mentioning things like 'If you plan ahead really far, you might be able to have a pod that resembles your favored morph custom-grown at your destination' with regards to egocasting. Am I missing something, or is this an inconsistancy in game fluff? If it is an inconsistancy, any thoughts on how best to resolve it? (I am mildly interested in the idea of a genehacker character who uses healing vats to quick-sculpt custom morphs to show off, how tenable would this be? It seems like waiting 6-18 months depending on morph type to see your creations ready would suck -- then again, when you're immortal, you've got plenty of time...) PS - the comment about it being difficult and dangerous is in the sidebar on page 278 - 'While it is possible to put an existing morph in a healing vat and alter its genetics with metamorphing nanovirii in a matter of days, these procedures are difficult and prone to disaster. In many cases, it is preferred to simply grow the desired clone from scratch, though even with accelerated growth this takes from 1.5 to 2 years (or 6 months to 1 year in the case of pods).' The text about healing vats being 'safe and easy' is on page 327.
Decivre Decivre's picture
Re: Time needed to grow morphs - healing vats?
Scottbert wrote:
So it's mainly the need for complex brains which still need to be naturally grown -- Okay, I'll buy that. One other thing I don't understand though -- In the morphs section it says using a healing vat to customize a morph for yourself is dangerous, yet in the healing vat section it says 'Most are used as a safe and easy way to perform bodysculpting or to install implants or bioware.' That would seem to imply that you could use bodysculpting to turn a pregrown morph into whatever you want (within reason -- but if you can add limbs and make 'radical changes to height and weight' than reason goes pretty far, though I can see drawing the line at completely changing physiology (the chemicals the body uses, especially neurotransmitters, beyond the level of available biomods anyway) or say going between vertibrate and invertibrate.) Why would it be dangerous? Seems to me that as long as you're planning a few days ahead of time, you could have a custom morph ready to resleeve into as long as there's a body available that's at least remotely close to what you want. The game seems to imply this isn't the case, mentioning things like 'If you plan ahead really far, you might be able to have a pod that resembles your favored morph custom-grown at your destination' with regards to egocasting. Am I missing something, or is this an inconsistancy in game fluff? If it is an inconsistancy, any thoughts on how best to resolve it? (I am mildly interested in the idea of a genehacker character who uses healing vats to quick-sculpt custom morphs to show off, how tenable would this be? It seems like waiting 6-18 months depending on morph type to see your creations ready would suck -- then again, when you're immortal, you've got plenty of time...) PS - the comment about it being difficult and dangerous is in the sidebar on page 278 - 'While it is possible to put an existing morph in a healing vat and alter its genetics with metamorphing nanovirii in a matter of days, these procedures are difficult and prone to disaster. In many cases, it is preferred to simply grow the desired clone from scratch, though even with accelerated growth this takes from 1.5 to 2 years (or 6 months to 1 year in the case of pods).' The text about healing vats being 'safe and easy' is on page 327.
I think in this case it's a bit of a mis-statement. By customizing the morph they do not mean implants, but rather the sort of customizations they mention on page 278. Specifically, the genetic tweaking of a morph to give it desired genetic traits. This sort of thing happens as they create the morph, and is not something they can do later. In other words, if it's not something you can add surgically, then you can't add it with a healing vat (positive and negative morph traits, altering an already created morph to have the genes of your original body/your best friend's body/Mel Brooks). Ever played Shadowrun? Bioware and Cyberware? Fine. Geneware? Dangerous in EP.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Scottbert Scottbert's picture
Re: Time needed to grow morphs - healing vats?
Ah, okay. So healing vats can change appearance and add biomods, but not morph traits. (Extra arms are apparently okay though, which confuses me... seems like the line between what they can and can't do is somewhere else). So it's easy enough to get a morph shaped to _look_ like your usual morph (if you usual isn't _too_ exotic, like a sylph or a rare uplift or something). I guess that works, though.
Bloodwork Bloodwork's picture
Re: Time needed to grow morphs - healing vats?
You can add extra arms to a morph but they would be treated as implants, not as genetically part of the morph. So if you had your head cut off and they re-grew your body, the extra arms would not grow back unless the healing vat already knew you had that implant. Also, if you had kids they would not have extra arms.
That which doesn't kill you usually succeeds on the second attempt.
Decivre Decivre's picture
Re: Time needed to grow morphs - healing vats?
Scottbert wrote:
Ah, okay. So healing vats can change appearance and add biomods, but not morph traits. (Extra arms are apparently okay though, which confuses me... seems like the line between what they can and can't do is somewhere else). So it's easy enough to get a morph shaped to _look_ like your usual morph (if you usual isn't _too_ exotic, like a sylph or a rare uplift or something). I guess that works, though.
See this:
Bloodwork wrote:
You can add extra arms to a morph but they would be treated as implants, not as genetically part of the morph. So if you had your head cut off and they re-grew your body, the extra arms would not grow back unless the healing vat already knew you had that implant. Also, if you had kids they would not have extra arms.
He's exactly right. Adding arms isn't a genetic tweak, it's a physical tweak, which is something that is totally in line with what the healing vat can do. It can alter things on an external level; anything which can be done surgically. If it requires something that can't be done surgically... something that must be done at the [i]genetic level[/i], then you're better off getting a new morph. So if you want your genes tweaked for extra arms, so that your kids will be born looking like Goro, then healing vats aren't a safe bet. So, once more for clarity, and from another angle: if it can be passed onto your kids, it can't be done safely with a healing vat. Surgically added arms are fine... genetically added arms (which your kids will be born with) are not so fine.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
killj0y killj0y's picture
Re: Time needed to grow morphs - healing vats?
So i'm still working my way through a lot of the book but i've been catching up on threads as I go. Something I'm still a little fuzzy about comes in here. I understand that the difference between fixing something and building something gives the delay between a healing vat + living head and whole new morph. What bothers me is some of the more cavalier use of morphs listed in some of the fluff. For instance the guys who go free climbing on olympus mons or break diving records by killing themselves in the process. In a world where hundreds of millions were left without even a body to their name how can people even condone this kind of practice? Much less leaving bodies in cold storage for long periods just so traveling ego's have somewhere to bang around for a couple of days. Does it come down to supply vs. location? Money? Rep? What is the dividing line here? That said, where do resleeving facilities get their morphs? Is there a factory or hypercorp that makes most of them? Do they all grow their own in batches? Is there a description of a clone farm/morph shop anywhere that I havn't seen yet? Do they do them in batch lots, custom jobs or by commission only? Since it takes 18 months to grow a new morph how far in advance do people usually plan for these things? Do they wind up spending a lot of time in an infomorph or cheap case until their clone is ready? Spending a lot of your starting cash on a custom spliced morph only to lose it in a freak decompression accident seems kinda lame if you have to spend a year and a half of game time waiting for a replacement or make due with a non-optimal substitute.
Decivre Decivre's picture
Re: Time needed to grow morphs - healing vats?
killj0y wrote:
So i'm still working my way through a lot of the book but i've been catching up on threads as I go. Something I'm still a little fuzzy about comes in here. I understand that the difference between fixing something and building something gives the delay between a healing vat + living head and whole new morph. What bothers me is some of the more cavalier use of morphs listed in some of the fluff. For instance the guys who go free climbing on olympus mons or break diving records by killing themselves in the process. In a world where hundreds of millions were left without even a body to their name how can people even condone this kind of practice? Much less leaving bodies in cold storage for long periods just so traveling ego's have somewhere to bang around for a couple of days. Does it come down to supply vs. location? Money? Rep? What is the dividing line here? That said, where do resleeving facilities get their morphs? Is there a factory or hypercorp that makes most of them? Do they all grow their own in batches? Is there a description of a clone farm/morph shop anywhere that I havn't seen yet? Do they do them in batch lots, custom jobs or by commission only? Since it takes 18 months to grow a new morph how far in advance do people usually plan for these things? Do they wind up spending a lot of time in an infomorph or cheap case until their clone is ready? Spending a lot of your starting cash on a custom spliced morph only to lose it in a freak decompression accident seems kinda lame if you have to spend a year and a half of game time waiting for a replacement or make due with a non-optimal substitute.
Well it comes down to wealth, for the most part. In the US, there are plenty of people who can simply throw good food away if it doesn't suit them, despite the fact that there are people all over the world literally dying of famine. When people have the resources, "valuable" gradually shifts into "disposable" for some. That said, I'd imagine that many of the people that do such cavalier things with morphs are a bit more practical than you might think. I'd bet that a number of them use synthmorphs for the purpose of breaking such records and doing such death-defying feats (possibly with a reinforced cortical stack or XP recorder, so they can be retrieved and remember their own exploits). A wealthy man likely has the means to mass-produce more expensive synthmorphs for the purpose of doing stupid stunts.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Sepherim Sepherim's picture
Re: Time needed to grow morphs - healing vats?
I'd also imagine that many times, there could be more bodies available to live in, what there isn't is space. Stations and habitats of every kind have limited amounts of ressources both in space, oxygen, etc, and thus, a maximum number of people who can inhabit it. Maybe they have many bodies lying around... they just can't activate them for lack of ressources. As for who creates morphs, several hypercorps have important ressources in that field, and it is said that the best morph creators are in Mars. So I'd say that you probably need a large amount of ressources to build them (afterall, they are all quite expensive), since you have to keep and mantain the body for a year and a half before you can earn anything from it.
Decivre Decivre's picture
Re: Time needed to grow morphs - healing vats?
Sepherim wrote:
I'd also imagine that many times, there could be more bodies available to live in, what there isn't is space. Stations and habitats of every kind have limited amounts of ressources both in space, oxygen, etc, and thus, a maximum number of people who can inhabit it. Maybe they have many bodies lying around... they just can't activate them for lack of ressources. As for who creates morphs, several hypercorps have important ressources in that field, and it is said that the best morph creators are in Mars. So I'd say that you probably need a large amount of ressources to build them (afterall, they are all quite expensive), since you have to keep and mantain the body for a year and a half before you can earn anything from it.
There is plenty of space. New habitats crop up all the time, and pre-existing habitats are constantly in a state of expansion. Bodies (or at least biomorphs) are simply in short supply, and far too expensive for most people to purchase. That's why many sell themselves into servitude for nothing more than a case... all they can afford is one body for the cost of slavery, while the people with more money than god have enough bodies to throw a one-person orgy.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
nick012000 nick012000's picture
Re: Time needed to grow morphs - healing vats?
I figure that in the Outer System, getting synthmorphs is rather easy; even the most complex synthmorphs only take about five hours to fab, and that's only a level-3 Service. That's not too difficult to accomplish, and most people with nanofabricators in the anarchist habitats probably aren't averse to getting 5-6 @-Rep for doing so.

+1 r-Rep , +1 @-rep

Decivre Decivre's picture
Re: Time needed to grow morphs - healing vats?
nick012000 wrote:
I figure that in the Outer System, getting synthmorphs is rather easy; even the most complex synthmorphs only take about five hours to fab, and that's only a level-3 Service. That's not too difficult to accomplish, and most people with nanofabricators in the anarchist habitats probably aren't averse to getting 5-6 @-Rep for doing so.
It's still going to be a level 4-5 service. You're not paying for the fabrication, but for the synthmorph that your getting out of it. However, I'd imagine that most of the synthmorphs on the open market are going to be simpler designs. Builds like the reaper are probably a guarded secret, and one that people are averse to producing (out of fear for what you might do with such a well-equipped combat bot).
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
nick012000 nick012000's picture
Re: Time needed to grow morphs - healing vats?
Decivre wrote:
nick012000 wrote:
I figure that in the Outer System, getting synthmorphs is rather easy; even the most complex synthmorphs only take about five hours to fab, and that's only a level-3 Service. That's not too difficult to accomplish, and most people with nanofabricators in the anarchist habitats probably aren't averse to getting 5-6 @-Rep for doing so.
It's still going to be a level 4-5 service. You're not paying for the fabrication, but for the synthmorph that your getting out of it. However, I'd imagine that most of the synthmorphs on the open market are going to be simpler designs. Builds like the reaper are probably a guarded secret, and one that people are averse to producing (out of fear for what you might do with such a well-equipped combat bot).
I don't think so; odds are, there are open-source killbot blueprints out there, though people might protest if you bring a killbot to their habitat. Besides, you are paying for the fabricator time; why should the person you're borrowing the fabricator from care about how expensive whatever it is you're fabricating is? They'll care about how long you're going to be using their fabricator. Therefore, a level 3 favor.

+1 r-Rep , +1 @-rep

Decivre Decivre's picture
Re: Time needed to grow morphs - healing vats?
nick012000 wrote:
I don't think so; odds are, there are open-source killbot blueprints out there, though people might protest if you bring a killbot to their habitat. Besides, you are paying for the fabricator time; why should the person you're borrowing the fabricator from care about how expensive whatever it is you're fabricating is? They'll care about how long you're going to be using their fabricator. Therefore, a level 3 favor.
I know there are killbot blueprints out there, but most people who have them probably aren't going to make them for anyone... it'd be like selling a tank at a car lot in the modern day. As for fabricator favors, you aren't just borrowing time, you're taking resources. Always remember that fabbers require raw materials. It's not as simple as "just gonna use it for a while". Think about it from the modern perspective... if someone was using your printer at home, would you make them pay for the printer time, or the paper and ink they are burning through? Now if they brought their own scrap, I'd say it grants a bonus to the roll for the favor, but still counts as a level 4 or 5 favor depending on the morph they want.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
killj0y killj0y's picture
Re: Time needed to grow morphs - healing vats?
harkening back to the rampant nano-fabrication thread. Everything that you create with a CM is going to require feedstocks of some kind. A synthmorph is one of the more complicated things you can make and will require lots of metals, silicates, plastics and lord knows what else, not to mention the nuclear battery power cell. So yeah, it's not as expensive as a good fury morph but it's still going to require the guy who owns the CM to replenish his feedstocks of base meterials before he cranks out another one and those things do cost in either time, cred or rep.
nick012000 nick012000's picture
Re: Time needed to grow morphs - healing vats?
Decivre wrote:
nick012000 wrote:
I don't think so; odds are, there are open-source killbot blueprints out there, though people might protest if you bring a killbot to their habitat. Besides, you are paying for the fabricator time; why should the person you're borrowing the fabricator from care about how expensive whatever it is you're fabricating is? They'll care about how long you're going to be using their fabricator. Therefore, a level 3 favor.
I know there are killbot blueprints out there, but most people who have them probably aren't going to make them for anyone... it'd be like selling a tank at a car lot in the modern day. As for fabricator favors, you aren't just borrowing time, you're taking resources. Always remember that fabbers require raw materials. It's not as simple as "just gonna use it for a while". Think about it from the modern perspective... if someone was using your printer at home, would you make them pay for the printer time, or the paper and ink they are burning through? Now if they brought their own scrap, I'd say it grants a bonus to the roll for the favor, but still counts as a level 4 or 5 favor depending on the morph they want.
Feedstocks are Trivial; anyone with a decent Rep can get them without a problem unless they're planning on building a spaceship or army of robots or the like.

+1 r-Rep , +1 @-rep

Decivre Decivre's picture
Re: Time needed to grow morphs - healing vats?
nick012000 wrote:
Feedstocks are Trivial; anyone with a decent Rep can get them without a problem unless they're planning on building a spaceship or army of robots or the like.
Hence the reason they should provide a bonus. You aren't just paying for time... you're renting time with an expensive device of theirs, access to their blueprints, and all that entails. It falls under the "acquire item with an expense of expensive" favor range... which is a level 5 favor. Trying to reword the favor as something less through legalese probably wouldn't fly.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
nick012000 nick012000's picture
Re: Time needed to grow morphs - healing vats?
Decivre wrote:
nick012000 wrote:
Feedstocks are Trivial; anyone with a decent Rep can get them without a problem unless they're planning on building a spaceship or army of robots or the like.
Hence the reason they should provide a bonus. You aren't just paying for time... you're renting time with an expensive device of theirs, access to their blueprints, and all that entails. It falls under the "acquire item with an expense of expensive" favor range... which is a level 5 favor. Trying to reword the favor as something less through legalese probably wouldn't fly.
You are basically just paying for their time. Blueprints are free, and feedstocks are too cheap to really worry about; you can reroll Trivial Favors as often as you need to until you succeed. All you're "paying" for is a few hours of access to their nanofabricator when they're not using it.

+1 r-Rep , +1 @-rep

Decivre Decivre's picture
Re: Time needed to grow morphs - healing vats?
nick012000 wrote:
You are basically just paying for their time. Blueprints are free, and feedstocks are too cheap to really worry about; you can reroll Trivial Favors as often as you need to until you succeed. All you're "paying" for is a few hours of access to their nanofabricator when they're not using it.
To make a morph. That's what the favor is. Try to simplify it all you want, but in the end you are using a favor to acquire a morph. That's expensive, and its a big favor (especially considering how many people want morphs in the EP universe). Maybe the resources don't matter, and maybe the blueprints are easy to get, but that doesn't change the fact that it's a BIG help... and favors are based on impact, not just on effort. As another example, the amount of effort that goes into a medium-distance egocast is the same as the amount of effort that goes into a long-distance egocast (lie down in ego bridge, find the egocast location you want to go to, transmit), yet they count as two different levels of favor. Why is that?
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
nick012000 nick012000's picture
Re: Time needed to grow morphs - healing vats?
Decivre wrote:
nick012000 wrote:
You are basically just paying for their time. Blueprints are free, and feedstocks are too cheap to really worry about; you can reroll Trivial Favors as often as you need to until you succeed. All you're "paying" for is a few hours of access to their nanofabricator when they're not using it.
To make a morph. That's what the favor is. Try to simplify it all you want, but in the end you are using a favor to acquire a morph. That's expensive, and its a big favor (especially considering how many people want morphs in the EP universe). Maybe the resources don't matter, and maybe the blueprints are easy to get, but that doesn't change the fact that it's a BIG help... and favors are based on impact, not just on effort. As another example, the amount of effort that goes into a medium-distance egocast is the same as the amount of effort that goes into a long-distance egocast (lie down in ego bridge, find the egocast location you want to go to, transmit), yet they count as two different levels of favor. Why is that?
One takes longer than the other does.

+1 r-Rep , +1 @-rep

Decivre Decivre's picture
Re: Time needed to grow morphs - healing vats?
nick012000 wrote:
One takes longer than the other does.
So your claim is that time is the only factor? That doesn't make sense. A 40 thousand kilometer shuttle trip is a moderate favor, whether you are in a ship using a plasma rocket or fusion rocket. The latter will get there in one fifth the time of the former. Why doesn't it count as a lesser favor? Favors are based on vitality, and are structured similarly to the economy they replace. Anything that would be expensive in a cash economy is now a level 5 favor in a reputation economy. Very little shifts in value from the transition.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
killj0y killj0y's picture
Re: Time needed to grow morphs - healing vats?
Quote:
Feedstocks are Trivial
Most feedstocks are trivial and certain feedstocks are trivial depending on where you live. Hydrocarbons are pretty easy to come by when you're near any biomorph areas due to excess food, garbage and waste that can be recycled but a synthmorph isn't made of hydrocarbons. Metals might be trivial in a mining settlement but on europa you're going to need to import them more often than not and that's expensive. Plus we're talking about 200-300 pounds of metal and plastic with a fair quantity of silicates. Top that off with a nuclear battery which I assure you will not be running on hydrocarbons and the guy making the morph is probably going to have to run out to the store for a block of neutral superdense matter suspended in a drift vice. Read back on the Titan republic's program of a morph for every mind and you begin to realize that there are bottlenecks in the process that can't be easily overcome on a large scale. Partly this is due to demand and partly due to time and materials. You asked why it was x level favor instead of Y level favor and that is as valid an explanation as any, anything else is up to your GM to handwave.
TheWanderingJewels TheWanderingJewels's picture
Re: Time needed to grow morphs - healing vats?
We;ll....if you don't mind setting up hydrocarbon mining in the Jovian atmopshere and shipping it to Saturn. A few examinations of Jupiter a while back discovered the place is rich in unformatted hydrocarbons.......getting them shipped and out of Jovian space would be the biggest problem tho...
A brave little theory, and actually quite coherent for a system of five or seven dimensions--if only we lived in one. Academician Prokhor Zakharov "Now We Are Alone"
standard_gravity standard_gravity's picture
Re: Time needed to grow morphs - healing vats?
killj0y wrote:
For instance the guys who go free climbing on olympus mons or break diving records by killing themselves in the process. In a world where hundreds of millions were left without even a body to their name how can people even condone this kind of practice?
It is mentioned in the book somewhere that this is frowned upon or regarded as distasteful. Which doesn’t mean it doesn’t happen, of course, but that in many/most social contexts it is not quite an acceptable practice. As for synth morph fabbing, I think aspects to consider from the perspective of the fab owner are opportunity cost and the market. "So, you want to make a case? Well, in the time it takes for me to help you with that, I could fab X for my neighbour paying/rewarding me X1 cred/rep, or fab Y for this ultimate mercenary paying/rewarding me Y1 cred/rep. Tell me again, how desperate are you to get this synth morph done, and how quickly do you need it?"
[img]http://boxall.no-ip.org/img/ext_userbar.jpg[/img] "People think dreams aren't real just because they aren't made of matter, of particles. Dreams are real. But they are made of viewpoints, of images, of memories and puns and lost hopes." - John Dee
Decivre Decivre's picture
Re: Time needed to grow morphs - healing vats?
standard_gravity wrote:
It is mentioned in the book somewhere that this is frowned upon or regarded as distasteful. Which doesn’t mean it doesn’t happen, of course, but that in many/most social contexts it is not quite an acceptable practice. As for synth morph fabbing, I think aspects to consider from the perspective of the fab owner are opportunity cost and the market. "So, you want to make a case? Well, in the time it takes for me to help you with that, I could fab X for my neighbour paying/rewarding me X1 cred/rep, or fab Y for this ultimate mercenary paying/rewarding me Y1 cred/rep. Tell me again, how desperate are you to get this synth morph done, and how quickly do you need it?"
I think it fair to note though that certain social contexts render that moot. The immortal hyperelite have the money and the lack of care necessary to waste bodies for the sake of thrills. When you are an elite that simply has no need to worry about the scarcity of morphs, you won't. Plus, there are the people that have their own fabbers and body blueprints for the cheap synthmorph they use to do these stunts. If I can build myself a synth, why do I have to care whether I waste synth bodies or not?
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]