It has been suggested elsewhere in these forums that a typical vehicle can be outfitted relatively cheaply with a cyberbrain, puppet-sleeve, what have you and effectively be a synth body. This has even led to jokes about matrioshka powered armor.
That said, I have to wonder about the requirement for a 'body bank' for synths. High-end synths that have a lot that might go wrong with them if simply 'shut down', I can see...
But why can't you just stuff a powered-down Case morph into a locker somewhere until it's needed?
If you can theoretically 'park your car' (which, with minor mods constitutes a synth body) in a garage somewhere and only be paying for your parking spot-plus-trickle-charge, say...How much more difficult to stash a Case or a Spare?
Hell, for that matter, how difficult can it be to 'park your car'? The real owner of a rarely-driven but valued vehicle knows that this doesn't just entail stuffing it into a rental garage and locking the door; regular minor maintenance is needed to ensure that it remains in good condition. Rolling it around a bit so that tires don't develop an off-center flat spot, starting the engine every now and again and letting it run a bit to distribute lubricants and keep the battery charged, etc. Paying the rent on a roll-in and having someone contracted to come out once a month and give it a little love isn't exactly cheap, but neither is it frighteningly expensive. Not when compared to, say, harborage for that yacht...
Even so, this would seem to be in a very disparate cost-category from 'I need you to store a comatose biological body indefinitely for me.' This entails a constant feed of liquid nourishment (and cleaning of associated byproducts), storage in a sterile environment non-conducive to infections, running some manner of muscular stimulators to ensure that it doesn't lose muscle tone, re-orienting it constantly relative to gravity so that it doesn't get bedsores, maintaining medical monitoring (possibly with a crash-cart on-call in case something bad happens), et al.
In a post-scarcity environment either cost is effectively 'negligible' provided one maintains and massages one's rep on a regular basis, but not all of the system runs on a P-S rep 'economy'.
It just seems rather odd that someone with a spare Case morph stuffed into a locker (admittedly that isn't the optimal way to keep such a thing, but it's a CASE...) should have the same monthly 'upkeep' for that asset as someone who is keeping, say, a Protean Whiplash on ice.
I'm half-inclined to suggest something along the lines of 'morph upkeep is one bracket lower than the cost of the morph', which means you can keep your Case in a box for a monthly 'low' fee while most unusual morphs require a moderate-to-high monthly investment that reflects their more sophisticated mechanical or biological systems. This'd also cover the player who wanted to have a few 'vehicular synths' stowed hither and yon.
Thoughts? Impressions?
Thoughts?
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Synths, Vehicles, and Body Banks.
Sat, 2011-07-02 09:06
#1
Synths, Vehicles, and Body Banks.
Sat, 2011-07-02 12:09
#2
Re: Synths, Vehicles, and Body Banks.
This sounds interesting for pods and robot-shells, but I don't see why, particulary, biomorphs should scale in that manner; it should hardly be more cheap to maintain an Exalt than a Futura, and a Splicer should be a lot more simple to maintain than a Flat, which comes with a whole bunch of issues "preinstalled", if you will, by virtue of Darwinian evolution.
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Sat, 2011-07-02 17:10
#3
Re: Synths, Vehicles, and Body Banks.
Good point.
I still find it somewhat wild that maintaining a Flat costs you as much as, say, any of the Protean exogenetic morphs.
I do still feel like there needs to be a range from 'You can stick this in a closet and forget about it for eight years.' to 'This will require excessively high-end life support and specialist monitors who understand its freaky alien biology.'
Sat, 2011-07-02 17:36
#4
Re: Synths, Vehicles, and Body Banks.
I think that's way, way too much.
A Healing Vat is only 5 kilocredits, and even that is probably redundant (it can regrow an entire body from a severed head, complete with Augmentations and Nanoware, in less than three weeks). The Hibernation Bioware (250 creds) lets Biomorphs spend extended periods of time in suspended animation, and Medichines (250 creds) can take care of regular wear and tear and most medical conditions.
Personally, I would rule that you need something that's basically the "Lite"-version of a Healing Vat, plus a small but constant trickle of power and common nanofabrication ingredients, plus someone to make sure your vat isn't tampered with and doesn't malfunction. Synthmorphs usually just need Medichines, and sometimes not even that for the particularly sturdy ones (Cases, Rusters, Spares).
In my opinion, the most expensive aspects of bodybanking should probably be storage space and security. In a place where neither of those concerns is a big issue, that's basically Low per month.
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Sat, 2011-07-02 18:21
#5
Re: Synths, Vehicles, and Body Banks.
That's a good point- considering where the players are trying to store something requiring so much space and infrastructure, it could be quite pricy. Thus an apartment that had room for a spare morph (maybe a low-level life support cabinet in the bathroom) would be quite valuable for a PC who travels away often and wants to leave one of their bodies at home.
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