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Synthmorph pain filter - optional?

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Ishindri Ishindri's picture
Synthmorph pain filter - optional?
From page 143 of the Core Rulebook: Pain Filter. Synthmorphs can filter out their pain receptors, so that they are unhampered by wounds or physical damage. This allows them to ignore the –10 modifier from 1 wound (see Wound Effects, p. 207), but they suffer –30 on any tactile-based Perception Tests and will not even notice they have been damaged unless they succeed in a (modified) Perception Test. Key word here being 'can'. Might seem like a foolish question, but is this something they can turn on and off at will, or something they're stuck with? My interpretation is that it is triggerable, but I'd like a second opinion.
COLTOR COLTOR's picture
Re: Synthmorph pain filter - optional?
I say you can't turn it off. It appears as though is was designed to balance the benefit with a downside, and if you can just turn it off whenever you want, what's the point of balancing it? I agree, though, that the wording sounds a lot like you can just turn it on and off.
Sepherim Sepherim's picture
Re: Synthmorph pain filter - optional?
I had thought it was something they can trigger at will, one of the benefits of being synth as opposed to some of the problems (like clanking masses).
Bloodwork Bloodwork's picture
Re: Synthmorph pain filter - optional?
I'd definately go with optional.
That which doesn't kill you usually succeeds on the second attempt.