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Swarmanoids

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Ablogqwer Ablogqwer's picture
Swarmanoids
Swarmanoids; durable, spread-out, and the capacity to recreate and heal themselves in a rather interesting method. Sweet deal, eh? Could devour an entire planet, turn it into a single swarm. In theory, anyway. Presumably special materials and other problems make this fundamentally impossible without TITAN level technology.
Regardless... a few issues crop up for me. Things that seem plausible according to fluff and logic, but are not handled at all.
1. Buying multiple morph-swarms. Is it possible? According to all said and done, it seems likely someone would wish to buy four swarm morphs and turn it into a gigaswarm.
2. Disruption of the swarm itself, without invasive hacking. After all, they have to communicate with each other.
3. Statgains/statlowering by increasing or decreasing the size of swarms.
How are these handled? Did I miss something inside the book?
Decivre Decivre's picture
Re: Swarmanoids
It is very well possible to merge many swarmanoids together into an uber-swarm, under the precept that the entire uberswarm must be made of swarmanoids with the modular design enhancement. That said, I think you may be mistaking a lot of things with swarmanoids. They don't consume material to rebuild themselves. Very advanced nanobots can, but swarmanoids consist of microbots, and they are far too big to manipulate matter in the same way that nanobots do. Moreover, it's actually better to just be one swarmanoid... too massive a swarm and you lose the stealth advantage that swarmanoids have, with little gain (other than being more difficult to kill, of course). As for screwing with swarmanoids, a very powerful radio jammer could do the trick. Remember, the drones still have some limited capabilities despite that, and even if you disrupt their hive capability, they can at the very least follow one another until they get out of range of the jammer. The only stat directly increased by a modular design-enhanced morph is durability, which is equal to the sum of the durability of all components. Everything else is largely left up to GM interpretation. For instance, using a merged flexbot does not necessarily increase your SOM, but a wise GM will rule that enough flexbots can form a crane capable of lifting far larger weights than any single flexbot could do. That said, swarmanoids are incapable of most feats of strength, no matter the size of the swarm... be warned of this.
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HappyDaze HappyDaze's picture
Re: Swarmanoids
Decivre wrote:
As for screwing with swarmanoids, a very powerful radio jammer could do the trick. Remember, the drones still have some limited capabilities despite that, and even if you disrupt their hive capability, they can at the very least follow one another until they get out of range of the jammer.
Arrange for the microbots composing your swarmanoid to communicate with one another via lasers. As long as at least one microbot has LOS to another, you're safe from radio jamming. This also means that all of your swarm has to stay together unlike radio which would imply that you can have the swarm on two sides of a barrier so long as the radio can penetrate it.
Decivre Decivre's picture
Re: Swarmanoids
I don't know if they have such laser communications built in, but such a feature would definitely get around the issue rather easily.
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The Doctor The Doctor's picture
Re: Swarmanoids
I would be more concerned about a sizable electromagnet attracting and pinning the microbots in place against a solid surface. Or hoovering them up with the transhuman equivalent of a Shop-Vac. Or hosing them down with a mist of adhesives to cause them to fall towards (pseudo-)gravity and get stuck to the floor.
Reverend mort Reverend mort's picture
Re: Swarmanoids
I have a few swarmanoid related questions myself, specifically concerning their, ehm, combat applications. While I know they're not exactly made with combat in mind, I can't help but think of the terror factor of something that can essentially hide anywhere in plain sight only to explode outwards in a massive, indistinguishable swarm of gruesome death. Something like that could make an excellent villain, especially when you consider that all of it could hide inside the smart-clothes of it's latest unfortunate brainhacked victim. So, is it viable to equip a swarmanoid with simple extendable blades, like miniaturized cyberclaws? And, assuming a fair amount of the swarm is thus equipped, what kind of damage would a few hundred tiny sets of miniature razorblades do? Perhaps monomolecular edges to counter the rather small cutting surface and minimal power behind the attack, or perhaps simply design the entire thing so that the swarm can string up lines of monowire between various units. The giant flying meat grinder image is appealing, especially as a gruesome guerrilla villain, but how viable is it? As an aside to this, how easily would it be to get your hands on something like that, and make it in the first place for that matter? Secondly, could a Swarmanoid be "implanted" with one or several specialized nanoswarm hives? Perhaps using some form of modular design that allows several units to combine to form the hive, distributing the entire thing across the swarm when not in use? Having a swarm of disassemblers at the ready could certainly make life easier for a Swarmanoid caught in combat, even a pc one.
Rasumichin Rasumichin's picture
Re: Swarmanoids
Keep in mind that swarmanoids are unable to make any strenght-based SOM-linked skill tests. If i haven't overread some part of the skill rules (which i'll double check later, the phrase "strenght-linked" seems odd somehow), this includes -all- melee combat skills, so swarmanoids wouldn't be able to use any implanted melee weapons even if they could get them installed in the first place. Wether this is possible seems to be up to the GM, but i don't see any restrictions on implants anywhere in the Swarm Composition text, so all cyberware, nanoware and robotic enhancements may be possible in theory.
Reverend mort Reverend mort's picture
Re: Swarmanoids
Yeah, that was definitely one of the sticking points in the idea, but considering the pure piercing ability of monomolecular weaponry, I kinda got wondering on how much force is needed to actually cut skin with one, and the Swarmanoids can certainly generate enough force to MOVE, so I got wondering if it would actually require any real strength or would just be glorified fly-by attacks using the momentum of movement. Anybody with a physics degree (or rudimentary high school knowledge) care to clear up the issue? But yeah, the "up to the gm" part is, well, I am the gm, I just like getting some tips so as to not illicit cries of "Preposterous!" at the virtual gaming table. I suppose I could just let the thing dump disassemblers on people, which is a body horror genre all of it's own, but it lacks a certain amount of Attack of the Killer Swarm flair, not to mention that it fails to leave behind suitably impressive crime scenes.
Emo_Duck Emo_Duck's picture
Re: Swarmanoids
One useful implant might be the cyber-version of eelware. While I think it technically requires an unarmed or (cyber)claw attack, I think that's one combat application that isn't very farfetched.
Rasumichin Rasumichin's picture
Re: Swarmanoids
If you as the GM want some nanoswarm going for a killing spree with hideous results, i'd just take...well, one of the combat nanoswarms in the GM section. These should be able to pull off all of the stuff you have in mind. Swarmanoids are something entirely different, they're probably the most defensive morph in the core book. Almost impossible to hit, but seemingly with no attack capability on their own. I get the impression that they're intended for players who want to spend combat with hacking anyway.
Skimble Skimble's picture
Re: Swarmanoids
You can use the shell collision rules. The swarmanoid maintaining cohesion and crashing into a target would inflict damage on the target (and itself). A collision inflicts 1d10 + DUR/10 damage on the target, mutliplied by 2 at running speeds. I wouldn't allow it for specks or other small bots, but it seems to me that a child-sized swarm of metal insects ramming into someone's face has the capacity to do damage. The drawback to this approach is that it would do the same damage to the swarmanoid, halved if the target was a squishy biomorph. I don't see any reason why a modification couldn't be taken to allow extra 'ramming' damage to be done, such as the monofilament cutting surfaces someone proposed. However, the fact that damage would also be done to the swarmanoid makes it something of a 'last ditch' effort. It would probably be more sensible to fit the swarm with a combat nanoswarm hive. Each unit in the swarmanoid unleashes a tiny quantity of nanites that swarm together into a nanoswarm to attack...
Reverend mort Reverend mort's picture
Re: Swarmanoids
Thanks for all the suggestions everyone. Both the Eelware and the cohesion collision suggestions are fun options I might use, but for now, the nanoswarm hive seem the most in line with what I had in mind. *Spoilers for the GM section, I suppose* Rasumichin: The reason I didn't so much want to use a full on Nanoswarm from there was, well, one of those Nanoswarms on something like Mars would cause a lot more chaos, confusion and political impact then some dick hacker with a custom Swarmanoid going around killing people on his way to stealing data and being a general all around dick of an antagonist. After all, if the pc's say "Oh no, LEGION manufactured nanoswarm on the loose!" chances are, they're gonna get a whole lot more attention in the form of help than if they went "Some hacker is being a dick!" no matter what aforementioned dick is up to.
elPatalan elPatalan's picture
Re: Swarmanoids
Could an swarmanoid program itself? If this is the case then a swarm can use all the tricks from page 329... an attack could be a Programming (nanoswarm) test Another question it seems Swarmanoids can use beam weapons (sample character criminal hacker) I'm making an infolife Swarmanoid... he will be king of hacking XD How do use swarmanoids impersonation? "i'm from the cleaning service"?
CodeBreaker CodeBreaker's picture
Re: Swarmanoids
Short answer? No. A Swamanoid is not a nano swarm. Sentient Nanoswarms are TITAN tech. A Swamanoid is a micro swarm, each individual being about the size of an insect.
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randombugger randombugger's picture
Re: Swarmanoids
CodeBreaker wrote:
Short answer? No. A Swamanoid is not a nano swarm. Sentient Nanoswarms are TITAN tech. A Swamanoid is a micro swarm, each individual being about the size of an insect.
Yep, personally I use fruit flies and house flies as a good estimate for how large the individual bots are.
King Shere King Shere's picture
Re: Swarmanoids
The labels of size that are used on small machines are overall abit confusing, not only in EP The terms Micromachines and Nanomachines seems to be diluted. Nanomachines shouldnt really include machines that isn't on the nano scale (atoms and molecules) especially if the machines doesn't act on that level. However both terms are used on other sizes, for example on bacteria sized (micro-scale) and the insect sized machines (millimetre scale). That said, My reluctant impression is that the swarmmorph is the size of a beetle and not the size of a small grain of sand.
Quote:
Beetles range in size from less than a millimeter (≈1/100 of an inch) to tropical giants over six inches long (≈152.4 millimeters).
10 milimeters =1 centimeter ≈ 0,4 inches Thus it may be fairer to say that the most of Transhumans tech and swarmmorphs is at millimetre if not centimetre. Centimetre machines?
fafromnice fafromnice's picture
Re: Swarmanoids
I think we con combine multiple flexbot to (please correct me if i'm wrong) it could do some interresting Mecha Type morph and a amount of dommage

What do you mean a butterfly cause this ? How a butterfly can cause an enviromental system overload on the other side of a 10 000 egos habitat ?

Quincey Forder Quincey Forder's picture
Re: Swarmanoids
There is a very cool Flexbot in the later levels in Vanquish, and it can be very freaky when you see it for the first time and it's manned by an ennemy I'm not sure about having mecha in EP. I'm already removing them from the equation in a series of settings ideas I've been working on. Like making Zion Principality an offshoot Ultimate faction that opposes the LLA. Blue Cosmos is a bioconservative group present in several habitat secretly supported by the Jovian Republic. Celestial Being could be a radical pacifist group founded by a gerontocrat held in cold storage somewhere, and monitored by a college of Prometheans and Argonauts. the Innovators could be LostGen survivors. Ribbon Allmark, for exemple would make a great NPC Anyway, on the topic of the Swarmoid, it can be quite scary to have it against you. Especially if the bugs together form the shape of a face (think Matrix or Appleseed Ex Machina)
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Wyldknight Wyldknight's picture
Re: Swarmanoids
Quick thing on Flexbots. Why would you use one? I didn't see any mechanical advantage to going Voltron on some poor guy.
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GreyBrother GreyBrother's picture
Re: Swarmanoids
I think flexbots are worth their own thread. I can't wrap my head around them, to be honest. Do i need more than one flexbot to achieve some distinctive shape? How can one flexbot create that mech from the Scavenger sample character? Or is it him and his buddies?
CodeBreaker CodeBreaker's picture
Re: Swarmanoids
Flexbots are something that really needed to be thought out a bit more rules wise. I wouldn't mind a new thread on how people have been handling them. Personally I have basically been ignoring they exist because they bring up a fair few problems :p
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wint-R-mute wint-R-mute's picture
Re: Swarmanoids
One of the character in my group is a swarmanoid with implanted neurotoxins (loaded with necrosis neurotoxin). How should an attack be handled? My first instinct was to ask for a unarmed combat roll, or a fitting exotic weapon one. Should it be even more difficult, since sustained contact is needed (assuming you can not cut if SOM-based rolls are out of the question).