Just wondering if y'all will be including any kind of social conflict resolution mechanics in the game by default? It's one of those things that are usually left out of mainstream RPG's, but work really well in play. Granted, if it isn't included in the core rules, I can almost guarantee that my group will probably put our heads together to come up with one, but it would be nice if we didn't have to :)
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Host of This Modern Death, An RPG Podcast.
If you do end up devising your own, please be sure to share it online -- would love to see it.
Rob Boyle :: Posthuman Studios
Host of This Modern Death, An RPG Podcast.
I'd say the game tries very hard to embrace the "'transhuman' conflict". The story arc of firewall agents means that your players should regularly encounter situations with far-reaching implications. Lovecraft isn't explicitly cited in their references list, but his style of the horror of things vast, powerful, and unknowable is just right for aliens and the titans.
I may have to drop that on my players like a certain bright orange monster truck from barely-exospheric orbit.