Like, there are rules totally there to be a drone operator, and the recent Dev's Con game involves the space whales being boss drone operators in distant stars.
So how do you actually go about building a drone? It feels like I can almost see it mechanically but I dont seem to know where the foundation is, where to actually start.
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So how do you build drones actually?
Wed, 2016-05-04 02:25
#1
So how do you build drones actually?
Wed, 2016-05-04 02:47
#2
What do you mean by building
What do you mean by building a drone? Designing a blueprint or physically making one? Designing a blueprint is RAW, nothing but a programming (nanofabrication) test, but every GM I've found makes players have relevant knowledge like Hardware: Robotics or Profession: Morph Design to produce stuff like drones.
Making one is a matter of having a nanofab produce the parts, and using something like Hardware: Robotics to assemble the pieces. If you have a real big industrial nanofab you can probably skip that second step, and make some neater designs as a result.
As for rules for coming up with new designs from a player or GM standpoint, the custom morph rules work pretty well. Most drones are going to be fairly cheap, as they lack a cyberbrain and typically have really poor aptitude boosts. That said, you won't get stuff as cheap as the Guardian Angel bot, because it's super undercosted for its capability. (It's [Moderate] and has Neurochem, which is [High] installed) It'd be really cool to have more drones on that level, if you want it that way.
I'm playing a drone op right now, so I've been putting some thought into how to do this kind of thing.
Wed, 2016-05-04 02:54
#3
In-Character wise, that doens
In-Character wise, that doens't bother me.
Mechanically, system wise, is what was giving me trouble. Like, from the get go, with a 1000cp, I wanted to be drone operator with my own drones. Not necessarily made them myself.
I mean, I guess I could buy any of the robots or pets and then also by the morph mods for them as well.
Wed, 2016-05-04 11:28
#4
Are you asking about
Are you asking about designing your own drones? I would just use the morph creation rules from Transhuman p. 221 . The main different between drones and synthmorphs is the presence of a cyberbrain. And maybe the fact that one is usually made much cheaper. Not putting resources into aptitudes and durability really does help to keep the prices down. Also keep in mind that any augments you buy using the morph creation rules will probably cost you about 1/4 the market price.
I consider the morph creation rules kinda broken, so I tend to take whatever numbers they give me as a suggestion. Feel free to do the same.
Wed, 2016-05-04 20:15
#5
To be fair, out of the box
To be fair, out of the box Guardian Angel bots can't do much more than bullet sponges or flying stun guns either, since the only "weapon" they have stock is eelware.
As for the general question, there are a wide variety of bots (ie drones) already in the books, with stats and so on. Vehicles can usually be remoted operated too. Bots are mechanically like Synthmorphs, just they lack cyberbrains (so you can't completely sleeve into one). You can apply any mods to them which can be put on a synthmorph - though most come with what you'd expect (except, perhaps, like I said with the guardian angel which lacks real weapon systems). Vehicles work similarly.
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Thu, 2016-05-05 11:03
#6
Anything can be weaponized at least once
Honestly, my drone design workflow in EP often consists of:
1: Get a Guardian Angel
2: Give it a weapon that costs more than it (hardware check, or programming if you want to add it to the blueprint).
As far as getting it off the blueprints and into the real world, yeah you basically print and assemble it just like you would any other piece of equipment. If you happen to be in an area that won't let you print, you might have to order it from someone who can. Or bypass the DRM and do it anyway. Sometimes it's better to ask for forgiveness than permission, especially if the former can be reduced to a form letter.
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Thu, 2016-05-05 11:05
#7
MrWigggles wrote:Like, there
In terms of "how do I create stats for a robot?"
There's a few ways. First-off, literally any Synthmorph can be a drone, all it needs is to [i]not[/i] have a transhuman ego sleeved into it.
Secondly, you can start with the base of any stock drone or vehicle, and then start slapping robotic augmentations on it.
Thirdly, you can look up the Morph Creation Rules in Transhuman (beginning on Page 221,) make a Synthmorph, and remove the cyberbrain. (Or just not remove the cyberbrain.)
Fourthly, you can just Asspull some stats.
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Thu, 2016-05-05 12:34
#8
Could you give us a few
Could you give us a few examples of what you want? Some of us really don't know anything about the recent dev con game or the space whales involved. It feels like we're throwing out ideas hoping one will stick.
Thu, 2016-05-05 14:36
#9
UnitOmega wrote:To be fair,
They're good observation platforms because they have hyperspectral sensors and camo coating, but they're probably fairly loud. A weapon mount makes them a very good attack platform, especially a sniper rifle or gyromount shredder. That speed two is so strong on a platform that cheap.
As for building a drone operating character? Just get drones for gear, blueprints if they're cheap or will get used a lot, or are pretty expendable. Speck blueprints are nice for that. Cheap out on a morph, or use an eidolon, and use your morph budget for drones. Depending on if you focus on jamming or DRC you'll either end up a great freerunner/airunner, or have a lot of pilot and big weapon skills, which and add together nicely for when you aren't using drones.
Fri, 2016-05-06 07:49
#10
Uh, I dont know much about
Uh, I dont know much about the space whale drone operator game that the dev ran, other then it was ran. Like, in shadowrun, there very explicit things about drones. And it feels like, that Eclipse Phase provides all the rules for it, it just never actually points how to mechanically make them, and I dont think there been an example of drone operators in the pre mades either.
In universe, making them is fine. Its fabbers, and blueprints, and ad hoc time and favors.
Fri, 2016-05-06 10:15
#11
Matter of Definition
I think I might see where the confusion lies.
"Drones" aren't a discreet category in eclipse phase per se. So in a way you don't really design drones. You design robots, vehicles, and morphs. Those then become drones as soon as you seize control of them.
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Fri, 2016-05-06 19:05
#12
It doesn't need to be a
It doesn't need to be a category. I just lacked a foundation to use as a spring board. Like, I would love to see someone character of an Eclipse Phase rigger.
Fri, 2016-05-06 22:50
#13
hardware: electronics
hardware: electronics
hardware: mechanical
interest: drones
flight?
profession: drone builder
profession: drone pilot
programming
interfacing?
gun skills?
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Sat, 2016-05-07 00:52
#14
Well that's a different subject
For a drone operator, first you have to decide if you want to jam or teleoperate.
Jamming basically lets you wear the drone as a morph. Upside, you can basically use all your stats and skills at full strength. Because you use your normal person skills, you can also use them just fine *outside* the drone, so it's nice for a dual-purpose rigger/gunbunny. Downside, you can only jam one at a time, jumping in or out takes a complex action, and you've got to use all the little individual skills (climb, run, freefall, flight, swim, kinetic, beam, seeker, melee...) for each thing just like a person. Getting blown up or locked out can give you dump shock.
Teleoperating, you're playing the drone like a video game. Upside, you can teleoperate multiple drones at once as long as you have actions to spare. No need to jump in/out, no dump shock. You only really need two skills to teleoperate: Pilot and Gunnery. Pilot covers all your movement, Gunnery covers all your shooty and stabby. Downside, you take -10 to everything. You use your aptitudes, but don't get your bonuses.
If you're building to jam, basically stat out like your standard gunbunny. But throw in some interfacing, computer, and hardware skills to do drone stuff and protect yourself from getting hacked. Of course, if you delegate some things like actually acquiring and building the things to someone else on your team, you can focus your points more tightly.
If you're building to teleoperate, grab some REF to pump up your Pilot and Gunnery skills. Since you don't get your morph bonus, morph don't matter other than stacking up actions to make your puppets dance with (so Hot Shot eidolon can be a good pick for its speed bonus). A lot of your other skills will be computer skills, interfacing, infosec, that kind of stuff. Same idea as above, protect yourself from hacks and maybe even hack back. Because a teleoperator goes so light on combat skills, it's a good pick if you want to double as a hacker because you'll have plenty of points to put toward it. You also make a hell of a getaway driver.
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Sat, 2016-05-07 16:36
#15
I believe there's a security
I believe there's a security bot jammer in the NPC file, and probably a package for Drone Operator/Jammer in Transhuman if you're curious about the skill spread.
EDIT: Also, In a sense I think ROSS is right - there's not a hard definition on a "drone", in terms of mechanics or even in the fiction as any meshed device which can be AI drive can be remote operated in some fashion - which is basically everything. You could jam or teleoperate anything from the robots and vehicles gear category, majority of which have their stats provided. Panopticon even adds for you to run habs in such a way.
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Mon, 2016-05-09 01:37
#16
Well I dont think you can
Well I dont think you can really teleoperate a hab. You can defiantly sleeve into a hab, and Panopticon either suggests or states most large habs do have someone sleeved into the hab itself.
Wed, 2016-05-11 00:53
#17
drone crunch
https://en.wikipedia.org/wiki/Chaff_%28countermeasure%29]chaff[/url] (the type an aircraft uses to distract AA missiles). Finally, the entire drone itself can become a missile, naturally. (I'm saying it is capable of, like, 4G (or even way more) of thrust over the course of a few minutes).
Deploy the AKV drone from the home base (say you've got a standard freighter), so the exhuman pirates have to defeat your AKV before they can come after you.
I've "been meaning", as I said, because I haven't found time yet. :(
When I do find time, [url=http://boomzilla.me/ep/blog/]I'll post it to my (mostly-empty right now) blog[/url]. /shamelessSelfPromotion :)
I gather the EP creators attempt to eschew crunch? But, then, you have weirdos like me who will spend hours in GURPS Vehicles coming up with things, haha.
Oh, hey, I've been wondering about the same thing. My solution was a combo of:
1. use already-statted drones
2. use the morph creation guide in the TH book
3. use GURPS Vehicle/GURPS Transhuman Space spacecraft design for guidance.
Re: already-statted drones. Well, remember, as someone already mentioned, anything with a puppet sock and/or hosting an AI is *technically* a drone. But, as for archetypally *droney* drones:
* the entire bot/vehicle section in core
* defense platform (Rimward)
* interceptor (Sunward: not available to player chars, but an idea of what a cutting-edge drone's capabilities are)
* sentry bot (Gatecrashing)
finally, in the "Firewall" sourcebook, in the example characters, it provides examples of modded guardian angels, armed with weapons.
I assume the implication there is you can just stick on a *reasonable* weapon, and the angel's performance will be unaffected.
SO. For even more hearty drones than the guardian angel mods, I've totally been meaning to come up with one myself, and try to stat it. Idea was a large-sized AKV (autonomous kill vehicle) drone, armed with, like, four to six disposable seekers (with HEAP, nanoswarm, or Overload warhead), and maybe a particle beam bolter.
Remember a full-sized HEAP missile will do 56 DV, -8 AP, enough to hurt even a spacecraft. The bolter is to shoot down enemy missiles. The overload warheads I am imagining as, like, [url=—
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Wed, 2016-05-11 01:07
#18
space whale space drones
People were asking about the reference to "space whale drones". [url=http://eclipsephase.com/comment/57500#comment-57500]Here's Jack Graham's comment that is being referenced[/url].
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