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Skillsofts, skill bonuses, and Teleoperation/Jamming

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Hyena Grin Hyena Grin's picture
Skillsofts, skill bonuses, and Teleoperation/Jamming
I've looked, and although I may have missed it, I couldn't find answers to a couple of questions I had regarding teleoperation. Obviously skillsofts apply to you when you are sleeved, and they apply to an AI that is operating a shell with skillware/skillsofts installed. But what if you teleoperate a synth with skillsofts installed? Do you gain the benefit of those skillsofts? What if you have skillsofts installed in your sleeve? Do you gain the benefit of those skillsofts while teleoperating? What about jamming? Is skillsoft interaction different in the case of jamming? My initial inclination is that skillsofts do not work when teleoperating (the rules stipulate that neither morph's aptitude bonuses apply, so it would be consistent if skillsofts didn't apply either). As another, tangentially related question; many morphs provide bonuses to movement, like +10 climbing or +10 freerunning. However, when teleoperating, you use your character's relevant pilot skill for control over movement. So, strictly speaking, bonuses to movement would not apply to teleoperation. However I would argue that they should. Many of the skill bonuses included with morphs, one must assume, are partly due to design. A scurrier is light and nimble and agile for running, it has good paws/claws for climbing, it is objectively better 'designed' for these tasks than, say, your standard synth morph. It stands to reason that when teleoperating/piloting a scurrier, it should be easier to perform those tasks than it would be while teleoperating/piloting, y'know, a case. So do/should the movement skill bonuses of a teleoperated morph apply to relevant piloting tests? Thanks!
DivineWrath DivineWrath's picture
Disclaimer. I don't know much
Disclaimer. I don't know much about teleoperating or jamming offhand. I'm reading the section(s) as I write this reply. I think that the skillsofts in a remotely controlled morph should not apply. I think that you would have to download them and then run them locally. For best results that is. Trying to run software that alters what your mind does remotely would likely create bandwidth issues and lag issues. You don't get aptitude bonuses while teleoperating after all. Heck, you don't even use your own movement skills, as you must use pilot and gunnery, and those tests suffer a -10 modifier. If you are expecting the AI to run those skillsofts, they will not. The AI is set to standby mode while you control things. The game does not currently allow for 2 morphs to pilot the same body at once in any circumstance. The closest to that job is Fenrir and its Ego Sharing mod (see Rimward, p. 186 & 190). Even then, it has rules about determining which ego is in control over what (they don't share the same jobs). The skillsofts also require hardware to run, which has a limit to how many points can run at a time. The Transhuman book provides equivalent software for running skillsofts on infomorphs, which have the same limitations. Even if you could run skillsofts remotely, you will still have that limit. If you did not have the hardware in your morph that you are teleoperating from, then it should be a definite no. I think that skill bonuses that morphs get because of their physical nature should still apply. This means the bonuses like +10 climbing or +10 freerunning. They are a physical feature of a morph, much like movement speed, number of limbs, implants, and integrated weapons are physical features. If you care to know, you can find rules on remote control on (Core rulebook, p. 196) and (Transhuman, p. 219).
Hyena Grin Hyena Grin's picture
Thanks for the speedy reply!
Thanks for the speedy reply! I did look at the rules in Transhuman, and unfortunately they didn't cover these questions. "Trying to run software that alters what your mind does remotely would likely create bandwidth issues and lag issues." That makes a lot of sense to me, I think. I suppose you could make a case for the primary morph having skillware and 'loading' the skillsofts present in a teleoperated/jammed morph via connection (a one-time transfer, so it doesn't impose additional latency issues). Perhaps houserule it as an additional complex action per skillware, or something of that nature.
uwtartarus uwtartarus's picture
I would posit that because
I would posit that because remote control is like a video game and thus uses Pilot and Gunnery, since you aren't sleeved or even feel like you are sleeved (and thus use your actual skill in combat and movement) that you'd gain the benefits of Skillware, while Jamming (where you are essentially sleeving from a distance), I could see an argument being made that Skillware in your actual embodied morph not applying while you jam. If that makes sense.
Exhuman, and Humanitarian.