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Skills for The Super Sneak

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AlgaeNymph AlgaeNymph's picture
Skills for The Super Sneak
I'm creating a character whose background involves breaking into Jovian facilities. Primary skills like Infiltration and Infosec aren't a problem, the tricky part's the secondary skills. • What would be ideal Knowledge Skills? • What would be good Complementary Skills? • What would I need for a character who can break into facilities by herself?
Iv Iv's picture
Re: Skills for The Super Sneak
Max out ecoWave reputation and networking skills. My players enjoy chameleon skills a lot during infiltration, as well. Also have a bag in chameleon skin if you want to hide stuff. Nano scouts can probably be handy as well.
Scion Scion's picture
Re: Skills for The Super Sneak
For knowledge you should probably get the Language:[spoken by the jovians]. Sure, your muse could translate but their may be times you need to turn off all implants for silent runnning or simply to blend in. You might want Academics: [any skill you rely on] just so your character can say 'I've never done that but I've heard about it.' A cover Profession: [common but useful] can also help blending in with the masses. after all, no-one suspects the laundry lady:) and Interest: [ways to piss off the jovians] can help him figure out his next target. can't think of much of a use for Art other than Art:[drawing on the faces of sleeping guards]