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Skill Rank Clarification, a log

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ThinkWriteMute ThinkWriteMute's picture
Skill Rank Clarification, a log
Here's a log of a friend and I talking about the skills/chargen rules. I guess we figured it out, but the section could be a little more clear? [collapse]
Quote:
(08:04:34 PM) Friend: Cool. Did you check my char sheet? (08:04:34 PM) Me: Derek is pretty much the last one, I think. (08:04:47 PM) Friend: (Also, I posted a cgen question on the boards.) (08:05:38 PM) Me: Sheet looks good. (08:06:00 PM) Me: You've got a small detail wrong. (08:06:05 PM) Me: Skills start at 0. (08:06:13 PM) Friend: The book says they start at the attribute level? (08:06:44 PM) Me: I think it just means you add the aptitude skill in during the check. (08:06:45 PM) Friend: Yeah. Right here: (08:07:06 PM) Friend: Keep in mind that learned skills start at the rating of the linked aptitude. (08:07:17 PM) Friend: For example, if you want to raise a skill to 30 and the skill's linked apttiude is 10, you'll need to spend 20 CP. (08:07:22 PM) Friend: P. 136 (08:07:34 PM) Me: Yeah, but technically they start at zero. (08:07:36 PM) Friend: I gotta figure out about how Morph aptitude bonuses are figured in. (08:07:57 PM) Me: Example: You spend 20 CP on Blades, you have Somatics 20. (08:07:57 PM) Friend: I guess it doesn't technically matter either way. (08:08:04 PM) Friend: Right, so then you have 40 Blades. (08:08:15 PM) Friend: I think the only difference is: You can't go over 60 for only 1 CP. (08:08:26 PM) Me: Anyways the answer is yes. (08:08:30 PM) Friend: Ie: If you have 30 Somatics, you can spend 30 CP on Blades before it costs more. (08:08:41 PM) Friend: If you want to bring Blades to 70, it'll cost 50 CP. (08:08:47 PM) Me: The reason why I say skills start at zero is that way you know that total Aptitude and Total skill get added together for Total level. (08:08:48 PM) Friend: I think that's the only difference. (08:09:29 PM) Me: (A1 + A2 + A3) + (B1 + B2 + B3) + C = D (08:09:33 PM) Me: A = Aptitude shit (08:09:37 PM) Me: B = Skill crap (08:09:39 PM) Me: C = Mods (08:09:42 PM) Me: D = Total (08:09:50 PM) Friend: Hmmm. (08:10:01 PM) Friend: Let me ask you a question. (08:10:04 PM) Me: So your morph bonuses would be A2 (08:10:10 PM) Friend: If I want 80 CP in Blades. And my SOM is 30. (08:10:30 PM) Friend: Does it cost 50 CP, or 70 CP? (08:10:57 PM) Me: 70. (08:11:04 PM) Friend: Ok. So we're on the same page, then. (08:11:06 PM) Me: The cost modifiers are based on the output score. (08:11:17 PM) Friend: But morphs are calculated in C, not in A, correct? (08:11:29 PM) Friend: Ie: My Morph gives me +10 to SOM, that doesn't increase the cost. (08:11:50 PM) Me: No, since you should have spent skill CP already. (08:11:53 PM) Friend: Ok, fab. (08:12:13 PM) Friend: So if my Intimidation is 70, and then I get an Olympian Morph and add +5 to Savvy, my Intimidation is now 75.
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Cardul Cardul's picture
Re: Skill Rank Clarification, a log
Yeah, I saw it clarified elsewhere... Basicly, as I understand it, it works like this: All skills are at your Aptitude, except for the various skills that need to be set to what they are.(Mostly the Knowledge skills, and Networking). Those wait until you put that first point into it. Your total skill points for minimums are from totaling up the skills, not the points spent. You apply Morph mods and implant Mods after the CP are spent.
PhoenixFlame PhoenixFlame's picture
Re: Skill Rank Clarification, a log
Mmh... And what about skills that are set out of context? Like skillwares being 40 points, or AIs possessing skills rated at say, for example, 20. Does that mean the skillware confers a skill that is 40%, and the AI has a skill that's 20%? Or is it 40 points + aptitude? AIs have aptitudes, and different types have different ratings, so... M'confused here too.
GMJoe GMJoe's picture
Re: Skill Rank Clarification, a log
PhoenixFlame wrote:
Mmh... And what about skills that are set out of context? Like skillwares being 40 points, or AIs possessing skills rated at say, for example, 20. Does that mean the skillware confers a skill that is 40%, and the AI has a skill that's 20%? Or is it 40 points + aptitude? AIs have aptitudes, and different types have different ratings, so... M'confused here too.
The way skillsofts are described is that they 'boost skills to 40.' I take this to mean that they set the skill to that value, rather than increasing it by that value, or increasing it above the aptitude by that value. The wording seems awfully specific. Also, it's mentioned in the section of forking that some skillsofts are make by copying the skill out of someone's ego. I'd imagine, therefore, that they'd depend on the attributes of the donor, rather than the character or AI using them.
RobBoyle RobBoyle's picture
Re: Skill Rank Clarification, a log
Though some of the thinking in the original chat post is a bit roundabout, the conclusion they arrive at is correct. You don't buy skills starting at zero, you buy skills starting at the linked aptitude rating and going up from there. In terms of skillsofts, you simply get the skill at the skillsoft rating. Your aptitude doesn't count, you're relying on the programmed skill.

Rob Boyle :: Posthuman Studios