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Skill: Fray

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Deselect Deselect's picture
Skill: Fray
Hello again, is it correct that you can use the skill Fray every(!) time you get a melee or ranged hit (halved value) without any modifiers? So it doesn't matter if you get punched, stabbed or shot once or a hundred times - you always roll the full stat?
Decivre Decivre's picture
Re: Skill: Fray
Deselect wrote:
Hello again, is it correct that you can use the skill Fray every(!) time you get a melee or ranged hit (halved value) without any modifiers? So it doesn't matter if you get punched, stabbed or shot once or a hundred times - you always roll the full stat?
Well, after getting punched, stabbed or shot once or a hundred times, the opportunity for a wound penalty might creep in and make hitting your target easier. Otherwise, yeah. That said, there may be conditions in which an added penalty to fray might be warranted. A person in a cramped space doesn't exactly have much room to dodge, so that might be a scenario in which they should get a penalty. Also, note that you only get to roll fray when you are aware of oncoming attacks (not necessarily aware of that attack specifically, but aware that you are in a combat situation). Someone who is sitting down and having a latté at their favorite restaurant isn't going to be prepped to dodge a sniper round coming through the window.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Deselect Deselect's picture
Re: Skill: Fray
Decivre wrote:
That said, there may be conditions in which an added penalty to fray might be warranted. A person in a cramped space doesn't exactly have much room to dodge, so that might be a scenario in which they should get a penalty. Also, note that you only get to roll fray when you are aware of oncoming attacks (not necessarily aware of that attack specifically, but aware that you are in a combat situation). Someone who is sitting down and having a latté at their favorite restaurant isn't going to be prepped to dodge a sniper round coming through the window.
You are right. But under "normal" circumstances (not every nsc is creeping up on the group) it is possible for a character not to get hit once in a combat encounter - with a high enough skill, of course. That is pretty hefty. :|
CodeBreaker CodeBreaker's picture
Re: Skill: Fray
Deselect wrote:
Decivre wrote:
That said, there may be conditions in which an added penalty to fray might be warranted. A person in a cramped space doesn't exactly have much room to dodge, so that might be a scenario in which they should get a penalty. Also, note that you only get to roll fray when you are aware of oncoming attacks (not necessarily aware of that attack specifically, but aware that you are in a combat situation). Someone who is sitting down and having a latté at their favorite restaurant isn't going to be prepped to dodge a sniper round coming through the window.
You are right. But under "normal" circumstances (not every nsc is creeping up on the group) it is possible for a character not to get hit once in a combat encounter - with a high enough skill, of course. That is pretty hefty. :|
Possible, but not very likely. Given an equally skilled attacker and defender, the attacker is still going to hit their target fairly often. Remember that, during a fight, if both the attacker and the defender succeed, you compare MoS to determine the outcome. And because the defender in a gunfight only gets half their Fray skill to roll, the attacker will generally have a higher chance of getting a higher MoS. Eclipse Phase combat is fairly deadly. Even when you munchkin up as high a Fray as you possibly can, you still do not want to get into an extended gunfight. You will end up being shot.
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Deselect Deselect's picture
Re: Skill: Fray
CodeBreaker wrote:
Remember that, during a fight, if both the attacker and the defender succeed, you compare MoS to determine the outcome. And because the defender in a gunfight only gets half their Fray skill to roll, the attacker will generally have a higher chance of getting a higher MoS.
Oh gosh, I've completely forgotten this! Thanks for the hint. :)
Decivre Decivre's picture
Re: Skill: Fray
Deselect wrote:
You are right. But under "normal" circumstances (not every nsc is creeping up on the group) it is possible for a character not to get hit once in a combat encounter - with a high enough skill, of course. That is pretty hefty. :|
All things equal, in melee combat with a skill of 60 (in the attack and fray skills equally), the attacker can expect to hit 42.395% of the time, assuming no bonuses at all. In that same context for ranged combat, you are looking at closer to 51.545% likelihood to hit. Again, this is assuming no bonuses. Down the line, this actually favors the attacker, not the defender. In that same melee scenario when both characters have a 98-99 in the skill (and thus only fail on a 99), the attacker can expect to hit 49.995% percent of the time... almost half. On the other hand, a ranged attacker can expect to hit 73.755% of the time... almost three quarters of the time. Plus, while it might seem that you are more likely to miss, it should also be noted that this is assuming two characters with equal skill. Most combat characters will likely be more skilled in attacking than fray, and it should also be noted that smart rounds, weapon enhancements and other such niceties grant attackers an obvious advantage. Plus, there is the initiative advantage; if I happen to wound you before you wound me, it is now statistically harder for you to harm me, and statistically easier for me to harm you. Combat starts out attritional in nature, but quickly devolves into a deathtrap for whomever took the earliest blows (hence why first strike advantage is so damn useful in modern warfare).
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
NewAgeOfPower NewAgeOfPower's picture
Re: Skill: Fray
So for purposes of maxing Initiative, is having Maxed Intuition or Maxed Reflexes better? I'm at 30/30.... but it appears there are things with higher Initiative than me. I also have 85 Perception, +20 to Visual (Enhanced Vision), Situational Awareness (When I asked, my gm ruled that the 'Distraction penalty' described in the Surprise section could indeed be solved with Situational Awareness or Oracles), and Danger Sense- I don't think I can actually be Surprised (without 99... lol) under normal circumstances. Is there anything else I can do to avoid randomly losing my morph (increasing initiative, preventing surprise, etc?) I know you can always "Go first" by using Moxie, but I have 8 already, and there is another player I don't quite trust- it is critically important I go before him if a back-stab attempt occurs.
As mind to body, so soul to spirit. As death to the mortal man, so failure to the immortal. Such is the price of all ambition.
Tyrnis Tyrnis's picture
Re: Skill: Fray
A couple of alternatives: The surefire way of not losing your morph is not to have one in the first place -- play as an infomorph. If you need to interact with the physical world, jam an expendable drone of some sort. Another cheap option is to have a basic morph that isn't terribly enhanced. Then your backup insurance fully covers you in the event that you lose it.
NewAgeOfPower NewAgeOfPower's picture
Re: Skill: Fray
Campaign is already started : [ No retconning. Almost lost my morph (we were kinda backstabbing a hypercorp, and we had to surrender) but another player with obscene Persuasion skill got us stripped of our gear instead (but almost everything I had was wetware in my morph... so :D) LOL. Our demolitions nutjob sleeved up into a Case- and while attempting to wire up a dozen bombs rolled a 99- He had no Moxie remaining. Our GM then activated lemon for extra hilarity. It was pretty fatal for our demo-guy. Our hypercorp elitist immediately said "I have a recording of that!". We all fell out of our chairs laughing.
As mind to body, so soul to spirit. As death to the mortal man, so failure to the immortal. Such is the price of all ambition.
NewAgeOfPower NewAgeOfPower's picture
Re: Skill: Fray
Apologies for the multiple posts- Since "Fray" is halved when using it to dodge Ranged attacks, does using "Free Running" get halved against Ranged opponents as well?
As mind to body, so soul to spirit. As death to the mortal man, so failure to the immortal. Such is the price of all ambition.
Decivre Decivre's picture
Re: Skill: Fray
NewAgeOfPower wrote:
Apologies for the multiple posts- Since "Fray" is halved when using it to dodge Ranged attacks, does using "Free Running" get halved against Ranged opponents as well?
I would rule yes, as it is a substitute trait, and gets all the penalties associated with the normal attack roll. However, you would still get the +30 bonus for full defense (you may only substitute freerunning during a full defense action).
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
nezumi.hebereke nezumi.hebereke's picture
Re: Skill: Fray
By the by, EP is not the game for people who love the number-crunching (well, mechanically, at least. The setting absolutely is.) If you want an invincible character, it's pretty easy; bone up on armor, and make a fork running all the time with very high Infosec skill (if you're a synth). The reaper, which is a starting morph, really is a game-breaker when it comes to combat. I've seen the reaper sample character from the book literally *sleep* its way through combat.
Decivre Decivre's picture
Re: Skill: Fray
nezumi.hebereke wrote:
By the by, EP is not the game for people who love the number-crunching (well, mechanically, at least. The setting absolutely is.) If you want an invincible character, it's pretty easy; bone up on armor, and make a fork running all the time with very high Infosec skill (if you're a synth). The reaper, which is a starting morph, really is a game-breaker when it comes to combat. I've seen the reaper sample character from the book literally *sleep* its way through combat.
No amount of armor will save you from an antimatter warhead. :P Seriously though, armor in Eclipse Phase is great, but it's effectiveness is limited to traditional weaponry... ballistics, explosives, et cetera. Facing nanotech weapons like a nanoswarm grenade or sprayer, armor is rather worthless.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
CodeBreaker CodeBreaker's picture
Re: Skill: Fray
Hyup, its very, very difficult to make a character who cannot be killed by a determined enemy. If someone knows that you have a Reaper, they should know to bring out the big guns. Someone with a Plasma Gun can do stupid amounts of damage (72 avg. damage a phase, if they hit with the first SA attack), and if they bring a Disposable Launcher you can usually bring one down. Armor only looks like a problem if you restrict yourself to light kinetic weapons, and generic beams. Granted, not everyone has a HEAP missile sitting around :D
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Decivre Decivre's picture
Re: Skill: Fray
CodeBreaker wrote:
Hyup, its very, very difficult to make a character who cannot be killed by a determined enemy. If someone knows that you have a Reaper, they should know to bring out the big guns. Someone with a Plasma Gun can do stupid amounts of damage (72 avg. damage a phase, if they hit with the first SA attack), and if they bring a Disposable Launcher you can usually bring one down. Armor only looks like a problem if you restrict yourself to light kinetic weapons, and generic beams. Granted, not everyone has a HEAP missile sitting around :D
To be honest, encountering a reaper in EP is not much different from encountering an M1A1 today. The average footsoldier doesn't generally have the firepower to take one down. It's just a feature of the setting more than anything; if you want to take down a cutting-edge weapons platform, you have to do so with cutting-edge anti-vehicle weaponry.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
NewAgeOfPower NewAgeOfPower's picture
Re: Skill: Fray
Decivre wrote:
CodeBreaker wrote:
Hyup, its very, very difficult to make a character who cannot be killed by a determined enemy. If someone knows that you have a Reaper, they should know to bring out the big guns. Someone with a Plasma Gun can do stupid amounts of damage (72 avg. damage a phase, if they hit with the first SA attack), and if they bring a Disposable Launcher you can usually bring one down. Armor only looks like a problem if you restrict yourself to light kinetic weapons, and generic beams. Granted, not everyone has a HEAP missile sitting around :D
To be honest, encountering a reaper in EP is not much different from encountering an M1A1 today. The average footsoldier doesn't generally have the firepower to take one down. It's just a feature of the setting more than anything; if you want to take down a cutting-edge weapons platform, you have to do so with cutting-edge anti-vehicle weaponry.
Or play smart. Is your opponent's Puppet Sock protected? How good are your exploits? Is his firewall top of the line? Even in straight up combat, I could come out ahead without AT weapons- just lie in wait in heavy cover, hope your initiative is amazing or spend MOX. With my dual wielded custom SMGs and Max Speed I'm fairly certain I could take down a stock Reaper in short order. Now, for you GMs- I'm guessing each articulated weapon limb of a Reaper may wield a 2H-Weapon without penalty? Otherwise the Octopi morph is superior ;p
As mind to body, so soul to spirit. As death to the mortal man, so failure to the immortal. Such is the price of all ambition.
Decivre Decivre's picture
Re: Skill: Fray
NewAgeOfPower wrote:
Or play smart. Is your opponent's Puppet Sock protected? How good are your exploits? Is his firewall top of the line?
If you're facing an enemy that can afford to acquire reapers but can't afford high-quality software and anti-hacking technologies, you're probably facing a fool.
NewAgeOfPower wrote:
Even in straight up combat, I could come out ahead without AT weapons- just lie in wait in heavy cover, hope your initiative is amazing or spend MOX. With my dual wielded custom SMGs and Max Speed I'm fairly certain I could take down a stock Reaper in short order.
Of course, but I doubt you'll see many stock reapers. A stock reaper is only likely to be encountered when dealing with low-budget military groups that can't afford to upgrade. Major factions and military organizations are probably going to have heavily-modified reapers that will represent the ever-shifting bleeding-edge of weapon tech.
NewAgeOfPower wrote:
Now, for you GMs- I'm guessing each articulated weapon limb of a Reaper may wield a 2H-Weapon without penalty? Otherwise the Octopi morph is superior ;p
It has four weapon mounts and four limbs... so it could theoretically hold 6 two-handed weapons assuming no added arms and mounts (two in each of two hands, one in each mount).
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
NewAgeOfPower NewAgeOfPower's picture
Re: Skill: Fray
Decivre wrote:
NewAgeOfPower wrote:
Now, for you GMs- I'm guessing each articulated weapon limb of a Reaper may wield a 2H-Weapon without penalty? Otherwise the Octopi morph is superior ;p
It has four weapon mounts and four limbs... so it could theoretically hold 6 two-handed weapons assuming no added arms and mounts (two in each of two hands, one in each mount).
Interesting. Aren't you limited to 5 Positive Traits during character creation? Or using weapon mounts doesn't require Ambidexterity? Then you'd only have to take it 3 times... Also, hilarious image of a reaper's "legs' holding Sniper Rifles, and it sitting on its butt, pivoting using its thrusters... utterly hilarious. And deadly. Again, thanks for the succinct and swift reply.
As mind to body, so soul to spirit. As death to the mortal man, so failure to the immortal. Such is the price of all ambition.
Decivre Decivre's picture
Re: Skill: Fray
NewAgeOfPower wrote:
Interesting. Aren't you limited to 5 Positive Traits during character creation? Or using weapon mounts doesn't require Ambidexterity? Then you'd only have to take it 3 times...
Actually, so long as you're willing to take a penalty to your attack rolls, you don't need ambidexterity at all. More importantly, the right tech can completely mitigate the penalties for using multiple weapons. As one of my players once said: "Why should I learn how to fire a gun with my left hand if zero rounds will find my target on their own?"
NewAgeOfPower wrote:
Also, hilarious image of a reaper's "legs' holding Sniper Rifles, and it sitting on its butt, pivoting using its thrusters... utterly hilarious. And deadly.
I don't think they have legs. Just four arms. Reapers float off the ground with an ionic drive. They're like hovercraft... tentacle-covered weapon-decked hovercraft of death.
NewAgeOfPower wrote:
Again, thanks for the succinct and swift reply.
Anytime. I made it a New Years resolution to start being more productive on forums. I need to start net-socializing more. I do too much of it in meatspace.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]