Welcome! These forums will be deactivated by the end of this year. The conversation continues in a new morph over on Discord! Please join us there for a more active conversation and the occasional opportunity to ask developers questions directly! Go to the PS+ Discord Server.

Sketchup 3D models

4 posts / 0 new
Last post
Quincey Forder Quincey Forder's picture
Sketchup 3D models
As I'm learning to use Google's Sketchup 3D, I was wondering if anybody in the EP network has made any EP related components that they could share I'm planning on having hab, vehicles and weapons models, but those are still a bit (or a lot) beyond my skills at the moment
[center] Q U I N C E Y ^_*_^ F O R D E R [/center] Remember The Cant! [img]http://tinyurl.com/h8azy78[/img] [img]http://i249.photobucket.com/albums/gg205/tachistarfire/theeye_fanzine_us...
Lord High Munchkin Lord High Munchkin's picture
Re: Sketchup 3D models
SketchUp is a very useful tool... I use it a lot, although not so far for EP.
Quincey Forder Quincey Forder's picture
Re: Sketchup 3D models
I'm using it to build rough visual to help me describe places for the story I'm writing Also got a quasi-Reaper (the morph, not the planet killer) in the work, but it's quite basic stuff like rotation is giving me trouble and frustration
[center] Q U I N C E Y ^_*_^ F O R D E R [/center] Remember The Cant! [img]http://tinyurl.com/h8azy78[/img] [img]http://i249.photobucket.com/albums/gg205/tachistarfire/theeye_fanzine_us...
Lord High Munchkin Lord High Munchkin's picture
Re: Sketchup 3D models
Sometimes adding an unattached reference line helps... you just use the line as the "baseline" to locate the rotation on. Oh, and make anything you can a component.