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Size of a scum barge

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Azathoth Azathoth's picture
Size of a scum barge
So I'm running a game on a scum barge, and I know larger ones can carry upwards of 5000 people I believe, but how big a ship are we talking here? 1Km, more? Really wish I had a map of a sample barge, but I haven't had luck finding anything on the scale I'm thinking. I like the designs with a central cylinder spun for artificial gravity. Thanks for any ideas or insights!
Arenamontanus Arenamontanus's picture
Re: Size of a scum barge
Here is one way of thinking about it: If people are *really* crammed together submarine style, each person gets about 10-20 cubic meters. So 5000 people would need 100,000-200,000 cubic meters plus perhaps double that for infrastructure. This would fit into a cube of 46-58 meter side. If we give people 100-200 cubic meters the overall size is a 100-125 meter side. I can imagine the barge based on cylindrical transport containers. Imagine each being 10 meters across and 50 long (a bit larger than the current shuttle tanks). That gives a volume of 3,926 m^3. So you would need 25-50 tanks (dense version) or 250-500 tanks. Each tank would have a central corridor with doors opening into personal spaces, with perhaps one or two communal spaces at the ends. These tanks are then linked together around connecting tanks or modules that act as thoroughfares. At the core there is the main ship body with reactor, main life support and perhaps propulsion linked to these structures using spars and inflated tunnels. The whole structure is held together with cables and trusses.
Extropian
Azathoth Azathoth's picture
Re: Size of a scum barge
Cool, thanks for the ideas! I imagine if you plan to live there full time you would re-purpose some of the living space to mnake it less sardine-like. What you describe sounds a lot more modular than what I envisioned. I was imagining something like a tin-can habitat with propulsion. The problem I have with that design is that for any moderately sized can, it would have to spin pretty fast to provide any significant g force at human comfort level (<2rpm) . Then I had a hard time picturing docking to such a fast spinning can, or moving from stationary portions to the rotating portion...
Arenamontanus Arenamontanus's picture
Re: Size of a scum barge
Azathoth wrote:
Cool, thanks for the ideas! I imagine if you plan to live there full time you would re-purpose some of the living space to mnake it less sardine-like.
This is where you can probably tell 'successful' and 'unsuccessful' barges (or parts of a barge) apart. In the unsuccessful ones people cannot improve their lot much and have to rely on putting up with things, wallpapering over the ugly parts of life with AR while living in what is essentially a 3D favela. In the successful cases people extend their space with inflatable sections, nanobuilt additions and remodelling that adds a bit of proper biosphere.
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What you describe sounds a lot more modular than what I envisioned. I was imagining something like a tin-can habitat with propulsion. The problem I have with that design is that for any moderately sized can, it would have to spin pretty fast to provide any significant g force at human comfort level (<2rpm) . Then I had a hard time picturing docking to such a fast spinning can, or moving from stationary portions to the rotating portion...
At a high rotation rate the Coriolis force also becomes pretty unbearable. So you need to keep gravity low if it is a small habitat. A tincan can be inhabited with little or no gravity: just fill the interior with a 3D shantytown (you can literally build out of cardboard, or in this case graphene paper). Some intriguing and smelly problems with sanitation and life support. Some horrifying risks of fires. Non-modular scum barges have the advantage of better safety than module collections (would you trust the engineering thrown together by refugees in the middle of a dash away from a doomed Earth? Every hour you inspect the welding joints and try to improve the stability another hundred desperate people arrive) while modular ones can be expanded fairly easily as population grows.
Extropian
Arenamontanus Arenamontanus's picture
Re: Size of a scum barge
Another thought: one person consumes about 500 kg of food per year, or 1.4 kg per day. 5,000 people need 6.9 tons of food per day. Besides, each person requires about 2 litres of extra drinking water per day, or 10 tons. Other uses of water might increase this up to ten times. This gives a sense of the scale of the life support system: each second it will be recycling about 1.5 kilograms of slurry into food and water. The above recycling of waste into food also requires energy. Food is around 10 kJ per gram, so 6.9 tons per day is 800 Watts - actually surprisingly low. If each person requires about 100 Watts of power each to sustain themselves (a rather modest amount), the ship needs to deliver 500 kW - pretty easy for a small reactor. The real problem might be that the people produce about the same amount of heat just by metabolism (plus dissipation of the reactor power). So the barge has to dissipate about a megawatt of heat. If it uses big radiators at 300 K (no fancy heat exchangers) they need to be 2,177 square meters, or 47 times 47 meters.
Extropian
Azathoth Azathoth's picture
Re: Size of a scum barge
Ok, still looking for a basis on which to base a deck design. How would you think a barge would compare with, say, a modern cruise ship? Or is there a better modern analog? Thanks for your continued input! Edit: oh, and before when I said tin can, I was actually thinking more along the lines of a small O'neill cylinder. :) still learning the setting. ;)
Xagroth Xagroth's picture
Re: Size of a scum barge
Life support also includes air recycling, and heating the habitat. In fact, dissipating the "human warmth" of 5.000 people, unless the hull is exceptionally insulated, is not a problem in space, depending on your position. Anyway, I think that, if no heat-to-energy conversion is used, then the best way to deal with excess heat is to channel it to the outer hull (incidentally, you could say how "healthy" one of these communes is by looking at the heat emissions XD). Most likely, the cheaper scum barges are built and expanded into the inner system, in order to use the Sun's energy. If the heat becomes a problem, then (if we are talking about O'Neill cylinders) the solution is simple: the side looking to the Sun will have an umbrella of solar panels to gather energy, and generating enough shadow to cover lots of small tubes in the other side, with some coolant running through those tubes (the idea is to have the tubes running around the station gathering heat, and releasing it in space); I'm not sure about the efficiency of the method, however, since I'm no astrophysicist, but it's an idea that gives the O'Neill design a little more character than just a simple cylinder ^^
Arenamontanus Arenamontanus's picture
Re: Size of a scum barge
Azathoth wrote:
Ok, still looking for a basis on which to base a deck design. How would you think a barge would compare with, say, a modern cruise ship? Or is there a better modern analog? Thanks for your continued input!
I think a better analogue would be people living in the shipping containers on and in a big bulk freighter. Imagine the labyrinth of metal, every nook and cranny inhabited by families. The smell, the wear and tear, the strange repairs. The makeshift lamps, sewage and ventilation units. The graffiti and the noise. My above sketch using old fuel tanks would seem to suggest a deck design mostly consisting on long corridors surrounded by pie-shaped living spaces, bundled into rather open structures (but of course, the interior would usually not have any windows). A core with a more standard spaceship deck plan since it is an old bulk freighter, and then a bundle of solar collectors and heat radiators attached wherever they fit.
Extropian
Xagroth Xagroth's picture
Re: Size of a scum barge
Arenamontanus wrote:
Azathoth wrote:
Ok, still looking for a basis on which to base a deck design. How would you think a barge would compare with, say, a modern cruise ship? Or is there a better modern analog? Thanks for your continued input!
I think a better analogue would be people living in the shipping containers on and in a big bulk freighter. Imagine the labyrinth of metal, every nook and cranny inhabited by families. The smell, the wear and tear, the strange repairs. The makeshift lamps, sewage and ventilation units. The graffiti and the noise. My above sketch using old fuel tanks would seem to suggest a deck design mostly consisting on long corridors surrounded by pie-shaped living spaces, bundled into rather open structures (but of course, the interior would usually not have any windows). A core with a more standard spaceship deck plan since it is an old bulk freighter, and then a bundle of solar collectors and heat radiators attached wherever they fit.
Of course, consider that there will be some places more "upper class", after all it's not hard to come by with an engineering nanoswarm, for example (and I bet people give one every now and then, even if it's only to leech @-rep), the problem being the raw materials. So while the inside will be clean (but smelly, since the Life Support would be at the limit), everything would be utilitarian to the Nth potence, and forget about fancy stuff like automated transport or system redundancy, it's all being used at the limit.
Quincey Forder Quincey Forder's picture
Re: Size of a scum barge
I think pretty much all kind of ship may have been turned into scum barges. from freight transport rust buckets to luxury cruisers to generation ships Look at the Colonial convoy in Battlestar Galactica or the Quarians' Migrant Fleet in the Mass Effect universe. The way I describe the Scum culture borrow quite a lot from the Quarian's own. Like the Chàoséng, for exemple, that comes from the Quarian's pilgrimage concept Or attaching the name of the barge to the scum's name with a particle like Duì to express the barge of adoption or Láizì to point the native barge.
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MirrorField MirrorField's picture
Re: Size of a scum barge
Remember that it has been 10 years since the Fall: Outside really exceptional circumstances every barge has had opportunities to dump excess population, acquire raw materials (eg. belt mining) and nanofabricate repairs, expansions and such. Thus, remaining in "overpopulated hellhole"-category requires significant and persistent detrimental factors like bad governance (eg. dictatorship or extensive corruption), virulent and malignant memeplexes (eg. "deep ecology" religious injunctions against nuclear power or unworkable political ideologies), or other similar problems. Mere hypercorp exploitation doesn't cut it: 'Corps want eager customers and consumers; poor slumdwellers are neither. Also, many barges have probably changed hands since the Fall. Hypercorp buying a decomissioned unit from Extropia to be used as mobile research station for things Firewall would prefer undisturbed, Junta-bound transport falling to a bunch of anarchists hoisting Jolly Roger and aiming for Locus and unknown number of other such incidents...
Arenamontanus Arenamontanus's picture
Re: Size of a scum barge
I did a little writeup of what one can do with my standard tanks, resulting in this: http://www.aleph.se/EclipsePhase/Tank%20habitats.pdf Of course, most real scum barges will be far more irregular.
Extropian
Quincey Forder Quincey Forder's picture
Re: Size of a scum barge
This looks awesome! I really like that. Now picture this: tie those thanks together, end to end in hexagons, and assemble those hexagons to form a hollow spherical 'soccer ball' looking stucture. In the center of the sphere build a smaller sphere Cover the ensemble with smart material sail that is airtight and resistant to particle and dust imact, pressurize to keep it round and tight and then magnetize it to attract floating dust that will form a crust around the sphere and act as shield. polarize two ends of the sphere to create an artificial Van Halen Belt. the crust can be pierced with a net of optical fiber-like material to transmit sunlight minus UV On the inner sphere, cover it with nitrates, silicates and carbon over a net with water/nutricient solution to create a big hydroponic garden, which, with light coming from the crust roof's transmitter will create photosynthesis, and recycling atmosphere and food at once. the living quarters would be in the tubes that form the external sphere, with elevator to reach the garden sphere. Now, I'm a total klutz with numbers, so I don't know how many tubes it'd take and what would be the size of these spheres, but I'm damn curious to find out! Arenamontanus, do you think you could modelize that? I reckon that would make a very nice habitat for the Carnival of Goat, right? or Fresh Kill, maybe? Or a Port Tortuga for scums, Anarch and other pirates type to R&R
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Arenamontanus Arenamontanus's picture
Re: Size of a scum barge
Quincey Forder wrote:
Now picture this: tie those thanks together, end to end in hexagons, and assemble those hexagons to form a hollow spherical 'soccer ball' looking stucture. In the center of the sphere build a smaller sphere Cover the ensemble with smart material sail that is airtight and resistant to particle and dust imact, pressurize to keep it round and tight and then magnetize it to attract floating dust that will form a crust around the sphere and act as shield. polarize two ends of the sphere to create an artificial Van Halen Belt. the crust can be pierced with a net of optical fiber-like material to transmit sunlight minus UV
Van Allen belt. You have been listening to too much rock :-) I would actually not bother with making the interior spherical, just stretch material across the frame made by the tanks. It is going to be in microgravity anyway (you don't want to rotate the assembly, because then you would get some big tensions and torques in the joints). This way you can have openings straight into the sphere. Getting a crust has to be more active than just electromagnetism, since most of space is very empty (exception: rings of Saturn - you can get plenty of ice there). I would simply send out scoop bots or rocket sleds to gather regolith from an asteroid you build next to. Transparent sections and mirrors, and you have a homestead Bernal would be proud of!
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Now, I'm a total klutz with numbers, so I don't know how many tubes it'd take and what would be the size of these spheres, but I'm damn curious to find out!
Think of the dice you likely have around, and count edges. The smallest habitat of this kind would be a tetrahedron (D4), where 6 tanks form a pyramid. Then you have cubical habitats (12 tanks) that would have a volume of 125,000 m^3 inside. A dodecahedral (D12) habitat would need 30 tanks and get a 957,500 m^3 volume. The soccer ball structure (technically, a truncated icosahedron) would need 90 tanks to build it. It would have an internal volume of 7 million cubic meter, and be about 500 meters across. This kind of habitat will not be short of space.
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Arenamontanus, do you think you could modelize that?
Yup. Somewhat limited for time at the moment, but will do it when I get the time.
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I reckon that would make a very nice habitat for the Carnival of Goat, right? or Fresh Kill, maybe? Or a Port Tortuga for scums, Anarch and other pirates type to R&R
Note that you need to know beforehand what you build and have the right resources - leaving out a few tanks ruins the whole construction. This means that it won't happen organically as people add stuff to existing stuff. So I see this more as the "new town" near Fresh Kills where a crimelord has been building it as his own project, than a part of the Carnival or pirate nest. Of course, someone might build polyhedra like this and sell them to other groups once they are finished. As I see it, most Fall-era scum barges start out as unplanned ad hoc additions to anything that "floats". Then they grow and grow, running into lots of problems that are solved by patching them. In the end they are accretions on accretions, very messy and hard to maintain and expand. Nanorebuilding doesn't solve the problem much since the core is messy anyway. Meanwhile people building a homestead from scratch are usually under less desperate constraints and can plan them well, so that they can be expanded and maintained easily. So these polyhedra are typical of new scum settlements, often inhabited by people fed up with the creaky mess of an old barge.
Extropian
Xagroth Xagroth's picture
Re: Size of a scum barge
Remember that there is comet mining up to 50 UA from the Sun... I bet all the ice that can be safely/profitably exploited from everywhere between Mercury and Pluto has already been taken (at least the one in orbit). As for the idea of that spherical settlement, I think it's more likely to be used by extropians than anything else, because it cannot be expanded with ease, or "black" ops (if such a term can be used in EP instead of just "secret ops"), because it's easier and quicker than hollow an asteroid (but detailed scans would reveal the truth, since the inside's mass would not correspond with what should be). I think the "Tortuga" of EP es Locus, anyway, so adding another one would be redundant... and opossed by the hypercorps (who don't want another place like Locus, and have more than enough with watching that place now that they cannot really attack it without commiting so many resources they would incur into "unprofitable results", if not being forced to give space to Morningstar and the Barsoomians).
Arenamontanus Arenamontanus's picture
Re: Size of a scum barge
Xagroth wrote:
Remember that there is comet mining up to 50 UA from the Sun... I bet all the ice that can be safely/profitably exploited from everywhere between Mercury and Pluto has already been taken (at least the one in orbit).
Nope. Because we are talking about entire moons of ice. The ice in the rings of Saturn alone masses 3*10^19 kg, enough to make a good size ocean. One reason to do far comet mining is to get useful material close to where you are building something, in suitable orbits or because you are looking for something different from ice. .
Extropian
Xagroth Xagroth's picture
Re: Size of a scum barge
Well, at least some paragraphs refer to altering the orbit of some comets to get them inside the system, so I assumed that all the ice from Mercury to Pluto was either already exploted or claimed, and passed a certain point, for megacorps it might be cheaper to finance a deep-space operation than to simply buy the ice.
Arenamontanus Arenamontanus's picture
Re: Size of a scum barge
Remember that it is much more expensive to transport things up from a gravity well than down one.
Extropian
Quincey Forder Quincey Forder's picture
Re: Size of a scum barge
Was there a price provided in EP, or is it still 25,000 bucks per kilogram? I think that by the time of the Fall, everything in orbit is manufactured on orbit or carved from asteroid in orbit. on the most known barge, does anyone has an idea WHERE the Carnival of Goat can be found? We've describe the interior in a separate thread, but what about the exterior? And around it?
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Extrasolar Angel Extrasolar Angel's picture
Re: Size of a scum barge
I posted this in art thread, to me that looks like a good idea of what a scum barge might look like: http://4.bp.blogspot.com/-GX2sB3cLdNc/Tebdr_HWp8I/AAAAAAAAAEo/MtWOh9eiq-... In this thread there are many other images that might be of assistance: http://www.eclipsephase.com/some-images Also I recently had a chance to browse a war game called Infinity, and while it has its ups and downs, there are certain post-human ideas in it that are of use to EP. One of which is that among factions you got Nomads, which are based on three different large ships that ideally fit the Scum barges. Each ship has detailed description and back story, along with its origins and how its population earns a living and they would be really ideal to copy into EP setting.
[I]Raise your hands to the sky and break the chains. With transhumanism we can smash the matriarchy together.[/i]
Quincey Forder Quincey Forder's picture
Re: Size of a scum barge
For the Carnival, I though something like this would be fitting: [img]http://2.bp.blogspot.com/_ZsorFHfBhP4/S7oWNSKwEWI/AAAAAAAAAyo/2sc5Bwg4ML... with AR and holographic paints and tags and graffiti
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Xagroth Xagroth's picture
Re: Size of a scum barge
I think the Carnival is nomadic, so the answer is "wherever the GM needs it to be" XD. I wouldn't use the Quarian Fleet as an example, the Carnival would more likely use something more in the lines of Warhammer 40K spaceships... I don't think spaceships carved inside and outside asteroids are that rare, aside from the need for fuel.
Quincey Forder Quincey Forder's picture
Re: Size of a scum barge
Another idea I've had for the CoG is the Chindi which indeed falls into the carved out and mobile asteroid category. So that would mean they would hide into Trojans, Belt, Vulcanoids... Oh and using Jupiter, Saturn, and other gas giants rimward to get gas fuel. The provocation to the Junta is just too good to pass!
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terranova210486 terranova210486's picture
Re: Size of a scum barge
I've always thought of the Scum swarms to be more like the Fleet in Battlestar Galactica. Resorts ships convererted into residentail craft, factory ships, agriculutre ships, casino ships ect.
Quincey Forder Quincey Forder's picture
Re: Size of a scum barge
for the hollow asteroid ship, I was thinking that the Carnival was the exception, not the rule I reckon that the interior surface could contain downtown Las Vegas and a bit of the neighborhoods in the caves. hotels, laboratories and sleeving laboratories built into caves linked together by tunnels encombrated with stands, booths and small shops. Clubs carved directed in the bedrock, the luxury lounges next door to the seediest stripclub and dollhouses. The size too would differentiate it from normal barges
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Xagroth Xagroth's picture
Re: Size of a scum barge
terranova210486 wrote:
I've always thought of the Scum swarms to be more like the Fleet in Battlestar Galactica. Resorts ships convererted into residentail craft, factory ships, agriculutre ships, casino ships ect.
There is no real need for that, because you don't need much physical stuff when nanotechnology is avaiable. Life support, engines, energy storage, computers, living space, warehouses... those things remain, because they are used all the time, but it's better to dump the load you need to refine inside an empty container and then release nanoswarms to refine it into a suitable state instead of doing all the alchemical transformation a factory ship would make. As for the agriculture, it's more an affection than a need: you can use fabbers to make anything, including any dish you can think of (saving tons of space, which is always a plus in space). The really rich (and snob) eat traditionally grown and prepared meals as a sign of status, and they will insist it's better than nanoassembled dishes... then again, it's self-suggestion. Of course, depending on the size of the habitat, and the resources avaiable, a two-phase production facility like the one we get described in Glory is more practical. As for casinos and the like, one has to wonder if they are better in RV or in reality...