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Shock Attacks

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Byzantine Laser Byzantine Laser's picture
Shock Attacks
From page 204 in the second printing book (emphasis mine): "A biomorph struck with a shock weapon must make a DUR + Energy Armor Test (using their current DUR score, reduced by damage they have taken). If they fail, they immediately lose neuromuscular control, fall down, and are incapacitated for 1 Action Turn per 10 full points of MoF [b](minimum of 3 Action Turns)[/b]." The bolded part looks a little weird to me... knocking people out for a minimum of three action turns every time you hit seems a bit extreme, and makes me suspect this might be intended to say 'a [i]maximum[/i] of three action turns.' A heavily-armored Fury has only a bit better than a 50% chance to not pass out from one hit from this thing, and frailer characters are pretty much insta-unconscious. That seems enough to me without making it last three turns to boot. Any thoughts or opinions?
Decivre Decivre's picture
Re: Shock Attacks
Byzantine Laser wrote:
From page 204 in the second printing book (emphasis mine): "A biomorph struck with a shock weapon must make a DUR + Energy Armor Test (using their current DUR score, reduced by damage they have taken). If they fail, they immediately lose neuromuscular control, fall down, and are incapacitated for 1 Action Turn per 10 full points of MoF [b](minimum of 3 Action Turns)[/b]." The bolded part looks a little weird to me... knocking people out for a minimum of three action turns every time you hit seems a bit extreme, and makes me suspect this might be intended to say 'a [i]maximum[/i] of three action turns.' A heavily-armored Fury has only a bit better than a 50% chance to not pass out from one hit from this thing, and frailer characters are pretty much insta-unconscious. That seems enough to me without making it last three turns to boot. Any thoughts or opinions?
Yeah, it should probably say maximum. Granted, my character primarily uses eelware, so I wouldnt mind if that's the minimum, myself. :P Personally, I also don't think that the test should be modified by damage directly. Rather, I think it should only be modified by wounds. The ability to directly penalize your opponent's resistance to the attack with every point of damage seems excessively powerful to me.
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King Shere King Shere's picture
Re: Shock Attacks
No i think its supposed to say minimum, since its a calculated effect. Based on the margin of failure. Refrazing it, Per 10 full points of MoF, incapacitated 1 Action Turn :though no less than at least 3 action turns. Or the "punch" of the shock is at a fixed stated unless the margin of failure is 40+ Otherwise stun weapons- couldnt continuously stun & only stun a short second.
Totalgit Totalgit's picture
Re: Shock Attacks
I did notice something odd on page 192 in the combat example regarding the shock weapon. Stoya does 4 points of armour defeating damage via the shock weapon but the assassin uses a durability of 35 + 6 armour to resist the shock. Surely it should be 31 + 6 or did the assassin have a durability of 39 before the attack? Personally i think its wrong that shock weapons should be (durability - damage taken) + energy armour to resist.