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Session Highlights

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badmedo badmedo's picture
Session Highlights
I'm interested in highlights from Eclipse Phase sessions. Anything that really shows off the game mechanics and the setting together. I've just started to really dive into the whole Transhumanity theme and I find it more and more fascinating the deeper I go. I'd also be interested in hangups with the system and where your group had problems with the mechanics.
[upgrade your gray matter, because one day it may matter]
mickykitsune mickykitsune's picture
Re: Session Highlights
I second this. I'd love to read or hear about this sort of thing. :)
[img]http://i.imgur.com/pUbYK.jpg[/img] [img]http://boxall.no-ip.org/img/ghost_userbar.png[/img] [size=8][color=#6394b1]===============================[/color][/size] [i][color=#6394b1]Gaming Location: Brisbane, Australia[/color][/i]
Quincey Forder Quincey Forder's picture
Re: Session Highlights
okay. Let's see... Situation: We woke up in our morphs, clothed and armed, in a dark container. Making our way out, we discovered we were in some kind of freight ship. Small gravity seemed to indicate we were somewhere on Luna, or a body of similar size. We discovered lots and lots of discared morphs their stacks ripped off...except one, in pristine condition. We also found synthetic blood foot step shaped prints, indicating another morph, a synth, escaped. I made a Delta Fork and sleeved it in the pristine synthmorph to act as scout/bodyguard Sessions highlights: Session #1 Shion, an infiltration specialist (from what I collected, I was more concerned with making it out alive than really getting to know my comrades of misfortune, I confess), manages to shoot dead TWO Reapers, with outstanding margin of succes on his guns rolls and the dammage (firing micro-missiles), while hanging from vents thirty feet hight. That was after a couple Slytheroids were disposed of. Session #2 was ripe with notable moments. hi-octane hi-adrenaline session for sure! here's a couple. we found a room filled with exowombs hanging from the ceiling. Several are already empty, other are still full. After a debate, we decide to open one. gore ensued, a C-section on the artificial womb that would have made Roger Corman and Peter Jackson Proud. Inside we found four-armed morphs that would have fit well in Dead Space or Pandorum. We were thankful our GM isn't using the stress rules just yet, or we all would have gone barking mad at that point! Especially after finding some hints of epidemies and monsters (Exsurgents, anyone?) on the computer logs. We also realize we aren't alone aboard. After I managed to hack into the security system and activate the cameras, we see a biomechanical creature. After a chase through several storage room, we block the freak in a corner, but Sherpa, my D-Fork sees his morphs cut in halves by the creature's claws. We realize we might have bitten more than we could chew, when we cornered and wounded that creature. The session ended here Session #3: Dispite several micro-missiles fired at her (and miraculously no damages suffered by the group from the resulting blast!), the creature managed to evade us. We follow her track into a hole in the hull (yet not loosing atmosphere...why?) and into a tunnel carved in the lunar regolite. We are assaulted by hords of zombie-esque four armed kiddie morph, but somehow, with a shitload of 'shutzpah' and hell of good dice rolls, we cover the distance of the tunnel only to find ourselfs blocked by a door (a huge, Stargate Command sized door), with the "zombies" hot on our track... and the creature too, cleaving her way through the kiddie zombies line with her claws (same that cut a SYNTH in two like it was butter!).I manage to roll a 00, ultimate critical success on hacking the lock system. we open it just enough to pass through and close the door behind us! but not before the creature reached through the restricting opening, trying to claw any and all it could hope to reach. Finally, we slammed the door shut, severing the hand of the creature With the special tape (see the gear chapter, it's described there), I wrap the clawed hand in a fist and securely in a bag that couldn't be ripped with the claws secure. We gain the surface, and realize with horror where we are: in Delling Dome, one of the place hit by the TITANs during the fall, and maintained under quarantine! We were SO FUCKED!! after walking for a while, amongs ruins (remember Lost Planet or Killzone 2? you'll get the idea), we see...transhuman people. Normal, not exsurgent, as far as we could tell. A woman, looking fairly dimwitted, come to us, and tell us that we pass the test and are welcomed BACK into Firewall. Except none of us remember anything about Firewall, that it's really real let alone that we were -are?- a part of it. We also have the choice: sign back in and have a way out, or managing by ourselves. With no air reserve, no food ration and low on ammo. The whole thing was a fucking set up! the crashed ship, the creature, the zombies, everything! A life sized field test to take the measure of our current incarnation. Apparently, we were members for a while, but while investigating a case of Argonauts getting unhealth interest into the Exsurgent Virus, we were killed and had to be resleeved from a pruned out background. Something came up and they, as the saying went even before the Fall, "pulled us back in." end of session 3, to be continued in Chapter 1. One hell of a prolog!
[center] Q U I N C E Y ^_*_^ F O R D E R [/center] Remember The Cant! [img]http://tinyurl.com/h8azy78[/img] [img]http://i249.photobucket.com/albums/gg205/tachistarfire/theeye_fanzine_us...
badmedo badmedo's picture
Re: Session Highlights
Thanks for the awesome post Quincey, did the group have any hangups with the system?
[upgrade your gray matter, because one day it may matter]
Quincey Forder Quincey Forder's picture
Re: Session Highlights
Nah, not really. We had to find our marks at first, and we played without using the stress rules, to start easy. No sense into sending new characters into madness and disgusting new players, right? If anything, the combats were a bit easy, but that's probably because we rolled really good dies (using Rolistik as virtual table and Skype for the voice) and some us using laser guided seekers. I think the NPCs will be boosted up from now on, especially since I provided the GM with the NPC Prime you released last summer. our GM, Fagarou, handled it pretty well. It was good fun, and it also showed me what to pay close attention to as a GM. Especially since my players are experienced ones, both on the virtual table and the live one. one of my players (not on the sessions described above, but for my games as GM) might be familiar to you if you read Mage the Awakening actual plays on RPG.net. He's the one who played Perdix. he also have a blog for his own EP campaign: [url]http://aimingtomisbehave.tumblr.com/[/url] and on my live table, one of my players, aside from being our regular GM, also wrote several amateur RPG in French: Chroniques Uchroniques, Excidium, and several adventures for Cyberpunk 3.0, Kuro, Humanydyne and now AmnésYa. So as you see, I'll have to work real hard to keep those people interested and on the edge of their seat, and getting a first impression as a player can give good pointers if the GM is up to the task, and Fagarou really did deliver! I'll keep informed as the games progress. His and my own.
[center] Q U I N C E Y ^_*_^ F O R D E R [/center] Remember The Cant! [img]http://tinyurl.com/h8azy78[/img] [img]http://i249.photobucket.com/albums/gg205/tachistarfire/theeye_fanzine_us...
thelabmonkey thelabmonkey's picture
Re: Session Highlights
I used the "Glory" pre-built game as a starting point for a campaign and to introduce the players to the rules. At the end of the session, the infomorph hacker attempted to hack into... something, I can't recall what, and ended up busting into a fragment of a titan AI block. Instead of landing in a standard cyberbrain or security suite, he popped into an entire alien simulspace that was "as if you had tried to go to the bank, and instead walked into a giant intestinal tract which somehow disapproved of your existence". He was then subjected to an AOK Basilisk hack, but managed to Moxy his roll of 91 into an amazing save of 19! He was still comatose in the ride-along module while the rest of the group managed to escape, but everyone got out with only moderate mental scarring... He is a data broker, and so he stored the XP from the hack as valuable intel. Whether or not he intended to actually sell it is debatable because the next session began with someone hacking his server (e.g. breaking into his house) and trying to kidnap him digitally, while also sending goons to his physical address to steal his server rack. Some one wants that xp recording... P.S. Kidnapping infomorphs is awesome and you should try it. This is the same group where we came up with the idea for the "Writ of Assault": http://www.eclipsephase.com/writ-assault