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Selling things in a rep economy?

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Smokeskin Smokeskin's picture
Selling things in a rep economy?
Case in point: a player is acquiring an Expensive hardsuit that can handle the pressure of the Europan ocean from the autonomist network. After he's done with it, can he sell it and get the favor back? Or does he get rep for giving it someone? It doesn't seem right that there's no benefit from returning stuff. How do you handle such things?
ShadowDragon8685 ShadowDragon8685's picture
You don't "Sell" things in
You don't "Sell" things in the rep economy. But you can pass them on to them that need them. Per the rules for reputation gains, if someone else desperately needs a super-pressure-resistant hardsuit and the player passes it along in mint condition, that would be an Extreme award (for doing a Level 5 favor.) That would be worth 9-10 points of rep, according to the rules. That seems open to gaming, though, since you don't actually spend reputation to get something, you spend a favor. If you're returning/paying forward something which you got with a favor, I'd just say you get the favor back. IE, if he used a favor to get the use of the hardsuit on Europa, and when it was done he passed it on forward, he gets the favor back. If there's some added value in play - for instance, you spent a favor to get a Cornucopia Machine, and then at great risk to personal safety smuggled it onto Mars to the Barsoomian movement - then [i]that[/i] would be worth the Rep reward. Or, if he gets this super-pressure hardsuit somewhere it's not very necessary, and he leaves it in the hands of some Europan habitat which wasn't necessarily looking for that specifically, but still finds it a valuable asset to their habitat's stockpiles, then I'd say he doesn't regenerate the favor, but he [i]does[/i] get a rep boost, of about half the total that the favor would have been worth. (Like, 4-5 points.)
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Smokeskin Smokeskin's picture
It sounds reasonable. I have
It sounds reasonable. I have a house rule I like better that skips the refreshing favors and instead gives you temporary modifiers to your rep, but we're several GMs and players running games in the pbp group so I'd prefer something vanilla.
consumerdestroyer consumerdestroyer's picture
I definitely think I would
I definitely think I would provide options. In your example, I'd advise the player of dozens of @-network pings in response to their Muse scanning around for who could use it after they were done, and let them decide how much effort they want to put into getting what kind of reward (i.e. to essentially start a new adventure trying to smuggle it to Autonomist allies in Consortium space would mean earning back the burned rep [b]and[/b] recharging the favor, but simply dropping it off with the nearest anarchist to their location might be a temporary boost, with a sliding scale in between). Sort of a network-wide appraisal of how underwhelmed/impressed, on a bell curve, the character was with the effort made and the need (or, in the less impressive cases, want) filled.