Alright, I've been enjoying the EP for a while, but asking a few friends what kind of a game they'd like to play they asked me to run a game about a group of Firewall agents aboard a spaceship. Preferably a fast courier ship they've somehow laid claim to, travelling between colonies.
I am expecting this ship to mainly be a 'get to the place you need to be in actual flesh' within the Inner System. Possibly having several days of time skipped in between destinations, possibly some occasional play of a day's worth of time in the journey, just to keep people on their toes.
Is there something freaky aboard from the last destination? Are we missing something important? Is everything okay or are we going to be in trouble if we don't act now?
I was wondering if anyone got advice where to acquire some 'blueprint' for the ship interior, how big a ship generally should be (figuring the team is 4 people so likely just enough space for them, etc), what kind of nasty little surprises I should include, if I should try and make their ship central to their struggle too, or if I should largely avoid tossing trouble about the ship in particular their way so they wont be constantly tired fixing up a yet another mess with the ship in question?
I'm not planning on ship-to-ship combat, more than likely the player character's ship would rather be forcibly docked and things would turn into a boarding action (I think in such conditions, energy weapons or melee weapons would prevail. Closed cramped quarters and a preference to not leave holes in the hull), so could run those by standard rules.
Well, I'd really appreciate pointers, helpful ideas, or even mean critisism as long as its also constructive. I want to keep the players interested, and I did promise to try and fulfill their wish as long as it would not be overpowered.
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"Yes I am new here. We were all new once, and I aim to learn fast, I only ask that you have a little patience when dealing with me. Thank you."